Tag: PS5

  • PS5 Price Estimate: Should Be $229 as Console Costs Rise

    PS5 Price Estimate: Should Be $229 as Console Costs Rise

    Key Takeaways

    1. Price hikes for consoles that have been on the market for four years or more, like the PS5, Xbox, and Switch, are surprising and frustrating for consumers.
    2. Historically, console prices typically drop over 50% after three years, but current consoles like the PS5 and Switch remain close to their original prices.
    3. The PS5 Digital’s new price of $500 exceeds the inflation-adjusted launch price, indicating a deviation from traditional pricing trends.
    4. Competing consoles are also facing similar pricing issues, with expected future prices significantly higher than adjusted estimates.
    5. Factors such as component shortages and rising manufacturing costs have kept console prices stable, but buyers continue to purchase them despite the increases.


    Price hikes for consoles that have been around for four years or more are annoying for consumers. The PS5 is the latest to see a $50 bump in price in the U.S. With Xbox and Switch systems also becoming more expensive, an article from Ars Technica talks about how strange these increasing prices are.

    Price Comparisons Over Time

    The article takes a look at price trends of consoles, reaching back to 1977 and adjusting for inflation. Typically, most systems see their prices drop by more than 50% after three years on the market. However, the PS5, Xbox Series X|S, and Switch are still almost as pricey, if not more, than when they first launched.

    Surprising Estimates

    While the overall rise in good prices skews the view a bit, the estimates from Ars Technica are quite eye-opening. Following the typical trends, the PS5 Digital should be priced at $229.02, and the PS5 with a disc drive would be around $286.28. Interestingly, the new price of $500 for the digital version is actually higher than the inflation-adjusted launch MSRP of $497.17.

    Competition Doesn’t Fare Better

    PlayStation’s competition isn’t in a better spot either. The original non-OLED Switch is expected to cost about $116.21 in 2025, while the OLED model at $400 is nearly twice the expected price of $216.04.

    Reasons Behind the Price Stability

    Even though tariffs have become a topic of discussion lately, console prices held steady for a number of years during their lifecycles. The lack of earlier price drops can be attributed to component shortages and rising manufacturing costs. The chips that are used in these gaming consoles haven’t become significantly smaller or cheaper either.

    Buyers Still Paying

    In the end, Sony can defend the PS5 price hike as long as customers continue to buy their consoles. The Switch 2 is still at the same price for now, with Nintendo opting to increase the prices of older handhelds and accessories instead. At the same time, Microsoft is shifting its focus away from the Xbox Series X and S. With higher game prices as well, gamers are finding little hope for relief anytime soon.

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  • Tim Sweeney: Unreal Engine Developers Responsible for Performance Issues

    Tim Sweeney: Unreal Engine Developers Responsible for Performance Issues

    Key Takeaways

    1. Unreal Engine 5 is struggling with performance issues due to a lack of optimization, mainly because developers prioritize high-end hardware first.
    2. Tim Sweeney emphasizes the need for early optimization in the development process to improve performance across various systems.
    3. Epic Games is working on enhancing engine support and educating developers to adopt early optimization as standard practice.
    4. The complexity of modern games makes addressing optimization more challenging, requiring better collaboration between engine makers and game teams.
    5. Recent titles, like Metal Gear Solid Delta: Snake Eater, showcase significant optimization challenges on consoles, particularly the PS5 and PS5 Pro.


    Unreal Engine 5 has been facing significant performance challenges, primarily due to insufficient optimization over the past year. Epic’s CEO, Tim Sweeney, mentioned that developers have tended to prioritize higher-end hardware, neglecting lower-end systems until later in the development process.

    Developer Priorities

    In a discussion with the Korean media outlet “This is Game” at the recent Unreal Fest in CODEX Seoul, Sweeney highlighted the engine’s ongoing optimization and performance issues. He indicated that the root cause is in the way studios design their workflows. He stated, “The main cause is the order of development. Many studios build for top-tier hardware first and leave optimization and low-spec testing for the end.”

    This method of focusing on high-end systems first helps explain why many games have difficulties running on various PC setups, especially on less powerful machines. This issue has also been seen on consoles like the PS5 and PS5 Pro, as shown by the performance of games like Metal Gear Solid Delta: Snake Eater.

    Need for Early Optimization

    Sweeney emphasized the necessity of shifting this development strategy, saying, “Ideally, optimization should begin early- before full content build-out.” He pointed out that achieving proper optimization is challenging and becomes even more difficult if it is postponed until the end of development.

    To tackle these optimization concerns, Epic is undertaking efforts on both the engine and educational fronts. Sweeney shared, “We’re doing two things, strengthening engine support with more automated optimization across devices, and expanding developer education so ‘optimize early’ becomes standard practice. If needed, our engineers can step in.”

    Complexity in Game Development

    Sweeney also remarked on the increasing complexity of games compared to a decade ago, making it harder to address optimization issues at the engine level. He added, “Engine makers and game teams need to collaborate.”

    These efforts come in light of Epic’s Unreal Engine 5.6 update, released a few months back, which promises GPU performance improvements of up to 25% and CPU boosts of 35%.

    Notably, recent titles like Metal Gear Solid Delta: Snake Eater have highlighted the optimization challenges facing Unreal Engine. Digital Foundry reported that the PS5’s performance mode aims for 60 frames per second at dynamic resolutions ranging from 720p to 1080p, while the Quality mode targets between 1080p and 1584p at 30 frames per second. However, in practice, the PS5’s Performance mode often yields around 30-50 FPS, and the Quality mode typically falls between 24 and 30 FPS.

    PS5 Pro Limitations

    To complicate things further, the PS5 Pro has only one graphics setting, aiming for 60 FPS, yet it often does not reach the average frame rate of the standard PS5, averaging between 30-60 FPS, which is around 7 FPS lower than what the base PS5 delivers.

    In summary, the optimization hurdles that Unreal Engine faces are becoming increasingly apparent, especially with recent titles, as reported by Digital Foundry and Clawsome Gamer.

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  • PlayStation Handheld Canis SoC Details Leaked: What We Know

    PlayStation Handheld Canis SoC Details Leaked: What We Know

    Key Takeaways

    1. The Sony Canis handheld gaming device features a six-core CPU with four Zen 6c cores and two Zen 6 Low Power cores, supporting up to 48 GB of LPDDR5X-8533 RAM.

    2. The estimated price for the Canis is projected to be between $549 and $699, potentially increasing by its market release in one to two years.

    3. Canis will include a 16 CU RDNA 5 integrated GPU, providing up to 75% of PS5’s rasterization performance when docked and impressive ray-tracing capabilities.

    4. Not all PS4 and PS5 games will work seamlessly on the Canis; some will require updates for optimal performance.

    5. A recent software update for PlayStation beta users introduced a ‘low power mode’ for the PS5, possibly to test game performance under limited power conditions.


    Moore’s Law is Dead recently shared detailed specifications for Sony’s new handheld gaming device, known as Canis. While some of the earlier information was somewhat speculative and included estimated ranges, the leaker has now provided clearer insights and updated some of the previous specs as well.

    CPU and RAM Details

    To kick things off, the Canis will come equipped with a six-core CPU, which includes four Zen 6c cores along with two Zen 6 Low Power cores. The device is designed to support up to 48 GB of LPDDR5X-8533 RAM, although the actual amount may be less. According to Tom’s analysis of the manufacturing expenses, Sony could comfortably fit in 40 GB without any problems. His projections suggest that the price could range from $549 to $699, but this price might rise by the time it hits the market in a year or two.

    GPU Performance

    On the graphics front, Canis is set to come with a 16 CU RDNA 5 integrated GPU, operating at a handheld clock speed of 1.2 GHz (and 1.65 GHz when docked). The device supports backward compatibility with both PS4 and PS5 games, delivering up to 75% of the PS5’s rasterization performance while docked. The ray-tracing capabilities are particularly noteworthy, boasting an impressive claimed 2.6x increase. However, not all games will function seamlessly on this handheld; several will need updates to ensure a smooth gaming experience on the device.

    Recent Software Updates

    In a recent update for PlayStation beta users, Sony introduced a ‘low power mode’ for the console that is meant to be used on a tabletop and does not operate on battery. While the official explanation pointed to energy efficiency, there’s a strong possibility that Sony is testing how PS5 games perform under limited power conditions, giving developers a chance to adjust their games accordingly.

     


     

  • PS5 Prices Rise in U.S. Due to Tariffs, Discounts for Chinese Gamers

    PS5 Prices Rise in U.S. Due to Tariffs, Discounts for Chinese Gamers

    Key Takeaways

    1. PlayStation console prices in the U.S. have increased by $50 for the PS5, PS5 Digital Edition, and PS5 Pro.
    2. Gamers in China will enjoy lower prices starting August 25th, with the PS5 Digital Edition priced at $390 and the standard PS5 at $474.
    3. U.S. customers will pay $499.99 for the digital version and $549.99 for the regular PS5, with the PS5 Pro costing $749.99.
    4. The price increase in the U.S. coincides with tariffs affecting American gamers, despite Sony’s efforts to minimize their impact.
    5. Nintendo Switch and accessories have also seen price increases, challenging typical trends, while a new handheld version may be in development.


    The latest increase in prices for PlayStation consoles has left many gamers in the U.S. feeling upset. While not every retailer has adjusted their prices, the PS5, PS5 Digital Edition, and PS5 Pro now cost $50 more. To add salt to the wound, gamers in China will soon enjoy lower prices for the PS5. Daniel Camilo shared on social media that starting August 25th, these players will pay less for their consoles.

    Price Comparison

    When converted to USD, the PS5 Digital Edition will cost $390 in China, while the standard PS5 with a disc drive drops to $474. In comparison, U.S. customers will have to shell out $499.99 for the digital version and $549.99 for the regular console. The PS5 Pro is set to rise in price to $749.99, but it seems this isn’t part of the promotional offer in China.

    Frustration Among U.S. Gamers

    Even if the price reduction in China is just a short-term deal, the timing has annoyed PlayStation enthusiasts across the ocean. Sony is looking to grow its presence in the Asian market and is establishing a new branch to assist game developers in that region. However, this promotional offer comes at a time when U.S. tariffs aimed at China have led to increased costs for American gamers.

    Sony’s CFO Lin Tao recently pointed out that the company has taken measures to minimize the impact of tariffs. By May, they had built up a three-month stock of PS5 consoles in the U.S. Additionally, they moved some production out of China to dodge the penalties. Nevertheless, after a surge in sales, that stock ran out. The company stated that the controversial price hike was a result of the ongoing “challenging economic environment.”

    Nintendo Switch Price Trends

    A brief halt on higher tariffs in China didn’t stop the Nintendo Switch and accessories from seeing increased prices. Going against usual trends, older consoles are fetching higher prices as time goes on. The Switch 2 has maintained its launch price, but a more expensive handheld version might be on the horizon.

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  • Fairgames Cancellation Debunked Amid Sony’s Live Service Issues

    Fairgames Cancellation Debunked Amid Sony’s Live Service Issues

    Key Takeaways

    1. Michael Pachter initially suggested that Fairgames was canceled but later clarified he misinterpreted the situation.
    2. Sony’s focus on live service titles has faced criticism, highlighted by the quick shutdown of the hero shooter Concord.
    3. Jade Raymond’s departure from Haven Studios raised concerns about Fairgames’ development status.
    4. Reports indicated that a pre-alpha version of Fairgames received negative feedback, leading to speculation about its future.
    5. Despite challenges, Sony remains committed to live-service games, which generated 40% of first-party software sales in Q1 2025.


    Earlier, gaming expert Michael Pachter seemed to indicate that Fairgames was canceled. This project from Haven Studios is a multiplayer extraction shooter being created for PS5 and PC. However, Pachter has since clarified that he misinterpreted the situation during his podcast. Nonetheless, the PS5 title has encountered issues, joining other problematic live service PlayStation games.

    Criticism of Live Services

    In a recent episode, Pachter voiced his concerns regarding Sony’s focus on live service titles. He pointed to the hero shooter Concord as a case in point, which was shut down by PlayStation just two weeks after launch. Back in May, Sony announced that Jade Raymond, the founder of Haven Studios, had departed from the company. Pachter inferred that this departure meant Fairgames was no longer in progress.

    Miscommunication and Speculation

    As he mentioned to Destin Legarie, “I made a mistake. I said Jade was let go, and I guessed it was canceled. I really don’t have any information about the game. Feel free to quote me, I honestly don’t know.” Pachter does have some justification; there have been troubling signs for Fairgames. In May, reports surfaced about a pre-alpha version that did not impress. Many players described the gameplay as “super clunky” and unenjoyable, leading to speculation that PlayStation might decide to cancel the game.

    Sony’s Commitment

    Regardless of Fairgames’ future, PlayStation is committed to live-service games. In an investor call, Sony CFO Lin Tao acknowledged the company’s difficulties but pointed out that PS5 titles like Helldivers 2 and Gran Turismo 7 are generating consistent income. In fact, the Games as a Service (GaaS) model represented 40% of Sony’s first-party software sales in Q1 2025.

    Despite facing criticism, publishers are finding that games with regular updates can be very profitable. These games aim to create a loyal community that continually buys new content. In contrast, single-player games might find it harder to keep players engaged over time.

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  • Helldivers 2 Tease Fuels Halo PS5 and Xbox Cross-Platform Rumors

    Helldivers 2 Tease Fuels Halo PS5 and Xbox Cross-Platform Rumors

    Key Takeaways

    1. Helldivers 2 launches on Xbox on August 26th, moving away from platform exclusivity.
    2. The “Bring the Boom” trailer hints at possible Halo content for PlayStation.
    3. Dataminer Grunt.api suggests upcoming Halo titles for PS5, including Project Ekur.
    4. Project Ekur may feature a Battle Royale mode for Halo Infinite, detected on Microsoft’s PlayFab.
    5. More Xbox titles on PS5 could benefit the Halo franchise after mixed reactions to Halo Infinite and the recent end of its TV series.


    The Helldivers 2 is set to launch on Xbox on August 26th, marking another move away from platform exclusivity. A recently released trailer for the game might also hint at Halo making its way to PlayStation. Previous reports suggested that several PS5 titles inspired by the shooter are currently being developed.

    Trailer Hints at New Possibilities

    In the “Bring the Boom” trailer, viewers can spot a drop pod descending from the dark sky. The background music from Halo 3: OSDT adds to the excitement among fans. The video is available on both the official PlayStation and Xbox channels, indicating that Halo content might be coming to both platforms.

    Leaks and Speculations

    Curiously, there had been whispers about potential Halo games for PS5 even before the trailer’s release. In June, a dataminer known as Grunt.api uncovered hints in the Xbox API about upcoming titles aimed at the PlayStation. Recently, the Rebs Gaming YouTube channel shared further insights regarding this discovery.

    Grunt.api, who has a solid track record of leaking accurate Halo information, suggests that one of the titles may be Project Ekur. This game, developed by Certain Affinity, could include a Battle Royale mode for Halo Infinite. Signs of this enigmatic project were detected on Microsoft’s PlayFab, which supports multiplayer and cloud save features for cross-platform games.

    Future of the Franchise

    Additionally, the data mining has pointed to two other possible releases, one of which is a beta. Regardless of their specific functions, the introduction of more Xbox titles on the PS5 could be advantageous for the franchise. After the mixed reception of Halo Infinite on PC and Xbox, the TV series based on the IP wrapped up in 2024. The Helldivers 2 DLC might serve as the initial step to revive the series, with the potential for Halo games on PS5 to follow.

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  • PS5 Price Hike Unlikely as Sony Moves Production from China

    PS5 Price Hike Unlikely as Sony Moves Production from China

    Key Takeaways

    1. Sony increased PS5 prices in some areas, but North American gamers avoided hikes due to tariffs being less impactful than expected.
    2. PlayStation is shifting console manufacturing out of China, with plans to finalize the move by mid-2025.
    3. Sony is following Nintendo’s lead by relocating production, despite ongoing U.S. tariffs affecting both companies.
    4. Sony’s gaming sector saw a 4% increase in PS5 sales and has raised its yearly profit outlook, but concerns about future console competition remain.
    5. The company aims to shift towards a less hardware-centric business model, potentially reducing exclusive game titles for the PS5.


    When the U.S. imposed tariffs on China back in 2025, many people thought that the price of the PS5 would surely go up. Although Sony did increase the recommended retail price (MSRP) for consoles in certain areas in April, gamers in North America managed to escape these higher prices. Recently, Chief Financial Officer (CFO) Lin Tao indicated that there might not be a need for more changes. He noted that the effect of the tariffs was less severe than anticipated, and PlayStation has relocated some of its console manufacturing out of China.

    Production Shift

    On social media, Genki_JPN shared a financial briefing where Tao elaborated, “We have already shifted the production for consoles. If we consider peripherals as well, we expect to finalize the move away from China by the end of the first half. Now, hardware sold in the U.S. is being sourced from outside China.” The CFO also mentioned that the production of PS5 accessories would soon be leaving China, too.

    Following the Lead

    PlayStation appears to be taking a page from Nintendo, which has started making Switch 2 handhelds in Vietnam. Even though Vietnam is also facing U.S. tariffs, the console was introduced without any price hikes. However, Nintendo did increase the prices for the original Switch and Switch 2 accessories afterward.

    Sony is aware that the shifting economic landscape might still trigger a price rise for the PS5. Two major factors are yearly profits and how consumers react to pricing changes, which could influence their decisions.

    Future Outlook

    Tao’s remarks coincided with Sony’s announcement of a 4% increase in their yearly profit outlook. Their gaming sector performed well, selling 4% more PS5 consoles than they did during the same timeframe in 2024. Nevertheless, with the PS6 possibly in the works, not every expert is optimistic about the future of PlayStation consoles.

    In a statement, Sony Senior Vice President Sadahiko Hayakawa revealed that the company aims to transition into a less “hardware centric business.” This aligns with rumors suggesting there might be fewer exclusive titles for PlayStation. Some gamers speculate that with a limited number of first-party PS5 games, there may be less incentive to buy one compared to a PC or Switch 2. However, the silver lining for Sony might be the reduced competition, as Xbox sales have already seen a significant drop.

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  • More Live Service Games Leaving PS4 for PS5 After Genshin Impact

    More Live Service Games Leaving PS4 for PS5 After Genshin Impact

    Key Takeaways

    1. The PS4 continues to receive game releases despite the launch of the PS5, showing strong support from publishers due to its loyal player base.
    2. Live service games, like Genshin Impact, are increasingly transitioning to the PS5, with many companies considering dropping PS4 support.
    3. PlayStation faces criticism for a lack of first-party exclusives, but is focusing on live service games for future success.
    4. Transitioning away from PS4 presents risks, as many gamers have not upgraded to the PS5, leading to a potential market gap.
    5. The performance limitations of the PS4 are pushing developers to abandon it for the PS5, with notable titles already making the switch.


    Debuting in 2013, the PS4 has had outstanding backing, which continues into the PS5 time. Many game publishers, recognizing the loyal player base, continue to launch PS4 games. Lately, more companies have started to adopt the new PlayStation console. Live service games, like Genshin Impact, which receive regular updates, are the ones most likely to make the switch. A report from Games Industry suggests that this may just be the first of many titles to transition.

    Addressing Criticism

    Rob Fahey’s piece talks about the criticism directed at PlayStation, particularly concerning its supposed shortage of first-party exclusives. It also looks at how effectively the brand has set itself up for future accomplishments. A part of this discussion involves the increasing focus on live service games, which have become more important for Sony and others. When discussing Genshin Impact, Fahey points out that “many other operators of major online and live service titles also eyeing up the timeline for dropping PS4 support.”

    Risks of Transition

    Even though many gamers have upgraded to the PS5, dropping support for the previous console presents its own challenges. It wasn’t until June 2025 that Sony revealed the PS5 user base surpassed that of PS4 players. Fahey mentions that in some regions, PlayStation consoles are pricier than they were at the 2020 launch. This situation leads to less interest in upgrading, particularly until there are fewer new PS4 games available.

    Performance Limitations

    For HoYoverse’s Genshin Impact, the game is also playable on PC and mobile devices. This gives open-world RPG fans various options, especially since progress can transfer across different platforms. Regarding the PS4, developers state that the console’s performance and specifications are now too restrictive. Concerns about loading and installation times arise, with the PS5’s SSD enabling smoother updates.

    A wave of other live service games has already left the aging PlayStation console behind. Battlefield 6 is a notable case, but Sony Interactive Entertainment’s MLB The Show has also transitioned to being current-gen only. If the PS4 era is indeed ending, it has recorded some impressive sales figures before bidding farewell.

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  • EA Sports FC 26 Switch 2 Beta Testers Say 30 FPS Underwhelms

    EA Sports FC 26 Switch 2 Beta Testers Say 30 FPS Underwhelms

    Key Takeaways

    1. EA Sports FC 26 for Switch 2 aims to match the features of PS5 and Xbox Series X but faces performance issues in beta testing.
    2. Feedback from beta testers shows limited changes, especially in graphics, with concerns about the game running at only 30 fps.
    3. Critics are questioning the visual quality of the Switch 2 version compared to promotional videos, with mixed opinions on player model upgrades.
    4. There is no crossplay between Switch 2 and other consoles, raising concerns about feature parity for gamers across different platforms.
    5. Despite lower graphics quality than PS5 or Xbox Series X, some titles on Switch 2, like WWE 2K25, offer better frame rates, leading to comparisons and expectations.


    Past editions of EA Sports FC or FIFA on Switch consoles didn’t have the same capabilities as the newer consoles. The older Nintendo handheld also had a tough time producing graphics that were on par with others. When EA announced EA Sports FC 26 for the Switch 2, they promised it would have the same features as the PS5 and Xbox Series X. Sadly, beta testers are finding out that there are still performance issues, even with the better specs of the Switch 2.

    Game Evolution and Feedback

    Games can change after developers listen to feedback from playtests. However, regular beta testers for EA Sports often notice just a few changes before the final game is released. This is particularly true for graphics, which are getting a lot of negative feedback regarding the Switch 2 version. A common worry is that the football gameplay only runs at 30 fps.

    Visual Fidelity Concerns

    Had the visuals taken a huge leap compared to the older Switch versions, players might be more okay with the framerate. There are different opinions on this topic, but the loudest critics are questioning if EA’s gameplay video for Switch 2 was misleading. Users on ResetEra are discussing whether the beta’s screenshots match the visuals seen in the videos. Some people think that the player models haven’t changed much, while others believe there are some noticeable upgrades.

    Crossplay Issues

    Another problem is that there seems to be no crossplay between the Switch 2 and other consoles. NBA 2K26 will face the same issue when it launches on September 5th. While this situation is not unusual, there are exceptions like Street Fighter 6. Some gamers are wondering if feature parity is possible when players on different platforms can’t connect.

    WWE 2K25 might have raised expectations for Switch 2 games like EA Sports FC 26. Even if the graphics in this title are a bit lower than those on PS5 or Xbox Series X, it offers 60 fps visuals. However, publishers might soon get annoyed with these kinds of comparisons. In reality, the specs of the Switch 2 align more closely with the PS4 or Series S. Nevertheless, as developers work on implementing benefits like DLSS, gamers could see improvements.

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  • Next-Gen Red Dead Redemption 2 Update and Switch 2 Release This Month

    Next-Gen Red Dead Redemption 2 Update and Switch 2 Release This Month

    Key Takeaways

    1. Speculations suggest that the next-gen versions of Red Dead Redemption 2 for PS5 and Xbox Series X/S may release in August.
    2. A Nintendo Switch 2 version of Red Dead Redemption 2 is also expected to be announced this month.
    3. Rockstar has not confirmed any details about these potential releases, so information should be taken cautiously.
    4. The game originally launched in 2018 and has not yet received updates for newer consoles, suggesting performance enhancements could be beneficial.
    5. If announcements do not happen in August, they are likely to occur later in the year.


    For some time, there have been whispers about the arrival of the PS5 and Xbox Series X/S versions of Red Dead Redemption 2 this year. Although no specific dates have been linked to these speculations, the latest leak offers a hint of when it might come out. However, it’s important to remember that Rockstar has not confirmed any of this, so we should take these details lightly.

    Potential Release This Month

    A post by TREVOR4REAL on August 5 seems to have slipped by many, but it references “a dependable source” suggesting that the next-gen version of Red Dead Redemption 2 is set to drop this month, August. This would indicate that an optimized edition for PS5 and Xbox Series X/S will be available soon. Originally released in 2018 for Xbox One and PS4, Red Dead Redemption 2 has not received an update for the newer consoles. While it operates on the latest hardware, an upgrade could enhance its performance.

    Switch 2 Version on the Horizon

    Additionally, the leaker mentions that a version of Red Dead Redemption 2 for the Nintendo Switch 2, which has been discussed for some time, will also be revealed this month. Since the initial game list for Switch 2 was shown, many anticipated that Red Dead Redemption 2 would be included. There have been numerous leaks supporting this, and even the voice actor for one of the game’s main characters hinted at it during a live stream.

    Waiting for Official Confirmation

    That being said, no formal news has been released regarding a next-gen port or a Switch 2 version of Red Dead Redemption 2. Nonetheless, even if the announcement doesn’t occur in August, it’s likely to happen later this year.

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