Tag: Nvidia DLSS 5

  • Capcom Addresses Resident Evil Requiem DLSS 5 Backlash: We Got the Design Right

    Capcom Addresses Resident Evil Requiem DLSS 5 Backlash: We Got the Design Right

    Key Takeaway

    1. Fans’ strong positive reaction to Grace Ashcroft’s original character design suggests Capcom nailed her look and affirmed her as a fan favorite.
    2. The backlash against Nvidia’s DLSS 5 featuring a heavily altered, more “glamorous” version of Grace was seen by the development team as validation of the original design’s success.
    3. Capcom’s team feels confident that the original character design resonated well with fans, viewing the criticism of the DLSS 5 tech demo as a sign they achieved a convincing and relatable character portrayal.

    Capcom’s Response to the Backlash Over Requiem

    Capcom Division 1, the team behind Resident Evil 7, Village, remakes, and the recent hit Requiem, is kinda happy with the recent drama around Grace Ashcroft’s look in DLSS 5. They see it as a win. During a talk with Eurogamer, Requiem’s director, Koshi Nakanishi, said he was pretty pleased about the fans pushing back hard on Nvidia’s tech demo showcasing DLSS 5. He believes fans who love the original design of Grace Ashcroft felt like Capcom hit the mark from the beginning, giving him a kinda reassurance that the characters they create are appreciated, despite his worries.

    Fan Reactions and Character Design

    • Fans had mixed feelings about Nvidia’s version of Grace Ashcroft, which featured a super sharp face, different eyes, and fuller lips, giving her a glam look much like the kind seen on Instagram.
    • The tech demo was shown after the game was out, on February 27, 2026, making it recent. Nvidia showed side-by-side shots of Leon S. Kennedy and Ashcroft with their new neural-rendering tech.
    • The reaction was loud, with many fans feeling like DLSS 5’s update was not fitting. Nvidia’s CEO Jensen Huang initially said fans were “completely wrong,” but later apologized or at least clarified, saying the tech lets designers keep artistic control, though he also criticized “generative AI slop.”

    Design Success and Fan Satisfaction

    Capcom’s team, especially Nakanishi and producer Masato Kumazawa, felt good about how Grace was received. They thought her character design was spot on and appreciated how her expressive face shows what she’s going through emotionally. They mentioned, “She’s very emotionally expressive about the fear she goes through, being thrust into this intense experience, and because she’s so relatable, you root for her.” It’s like they got her just right, and fans seem to agree, here. Kumazawa added that many players actually liked her original look and didn’t want it changed, so that proves they nailed her design and made her a favorite fast.

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  • New Blood CEO Criticizes NVIDIA DLSS 5: Who Actually Asked For This?

    New Blood CEO Criticizes NVIDIA DLSS 5: Who Actually Asked For This?

    Key Takeaway

    1. Industry figures like David Oshry and David Szymanski criticize Nvidia’s DLSS 5 for blurring lines between traditional upscaling and generative AI, questioning its designation and impact on game quality.
    2. Developers are urged to push back against DLSS 5 commercially and creatively, advocating for higher native hardware performance instead of relying on AI-driven enhancements.
    3. Concerns are raised about the potential negatively affecting game clarity, accessibility, and originality due to the steep tradeoffs associated with the new DLSS technology.

    Industry Leaders Voice Concerns Over Nvidia’s DLSS 5

    Recently, prominent figures in the gaming development world, including New Blood Interactive’s CEO, David Oshry, and David Szymanski, creator of Dusk, have openly criticized Nvidia’s upcoming DLSS 5 technology. They argue that the new feature, scheduled for release this fall with the RTX 50-series GPUs, blurs the lines between traditional rendering and AI enhancement, raising worries about artistic integrity and transparency. The new iteration aims to combine photorealistic levels of lighting and detail, but some developers feel it crosses ethical boundaries they believe previously did not exist.

    Developer Reactions and Concerns

    • New Blood Interactive, known for its indie hits reminiscent of PS1-style graphics such as ULTRAKILL and Gloomwood, strongly oppose the technology. Oshry questioned the necessity and transparency, saying, “Please tell me what generative AI has to do with Deep Learning Super Sampling.”
    • He emphasized transparency by suggesting that if Nvidia had called it “Generative Upscaling,” the backlash might have been different but still problematic. He criticized Nvidia’s branding as misleading, asserting, “We all have working eyes and can see exactly what we think it is.”
    • To counteract DLSS 5, Oshry suggests that developers and players should “vote with our wallets” by boycotting the technology and advocating for hardware improvements, like increased native performance and cost reductions, instead of relying on AI upscaling.
    • He compared current trends to past battles against microtransactions and loot boxes, urging the community to resist what he perceives as exploitative practices in game development.

    Industry Divergence and Support

    Despite the pushback from some developers, others believe Nvidia’s technology will prevail. For example, the director of Kingdom Come: Deliverance 2 stated, “Haters won’t be able to stop this,” signifying confidence that DLSS 5’s adoption is inevitable. This divide highlights ongoing tensions in the industry regarding AI’s role in game graphics.

    Szymanski’s Perspective on Optional Features

    Szymanski voiced concerns that claims of DLSS 5 being optional are misleading. He compared it to real-time global illumination, which is often touted as optional but practically essential in modern games. He commented, “Games are now built to lean on those technologies,” suggesting that AI upscaling is becoming a core feature rather than a choice. While acknowledging DLSS 4.5’s benefits, Szymanski pointed out that these advancements come with significant compromises in clarity and accessibility, impacting the overall player experience.

    The Artistic Future of Gaming

    Oshry further criticized Nvidia’s direction by sarcastically questioning if developers should abandon traditional game art altogether, suggesting an AI-driven art approach could replace human creativity. He questioned the purpose of craftsmanship in game design when AI might generate visuals automatically, reflecting ongoing debates about the future landscape of game art and AI’s role within it.

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  • DLSS 5 Transforms Pokémon and Phoenix Wright into Hyperrealistic AI

    DLSS 5 Transforms Pokémon and Phoenix Wright into Hyperrealistic AI

    Key Takeaways

    1. DLSS 5 aims to enhance gaming performance and create more lifelike graphics using artificial intelligence, but may lead to games looking unrecognizable.
    2. The online community has reacted with memes, including a DLSS 5 Anything image generator that allows users to create AI-enhanced memes from any photo.
    3. Retro games often look more like AI remakes, with noticeable quirks, such as missing walls in Pokémon and character designs that humorously diverge from originals.
    4. Indie games may lose unique character customization features when enhanced by AI, leading to unexpected alterations in character appearances.
    5. While classic games can be rendered more realistically with DLSS 5, they may lose their distinctive charm in the transformation process.


    Unlike DLSS 4, Nvidia’s DLSS 5 is expected to not just enhance gaming performance but also “transform” graphics by making lighting appear much more lifelike with the help of artificial intelligence. This sounds great, but it also means that some games might look unrecognizable, leading to criticisms that the results are just AI mess.

    Reactions and Memes

    The online community has already started to share a plethora of memes following the DLSS 5 announcement. A new image generator called DLSS 5 Anything now allows users to create memes from any photo. It’s worth mentioning that the tech behind this generator is unrelated to DLSS 5, but it’s still fun to see how your favorite games might appear if enhanced by an AI.

    Retro Games and AI Remakes

    The more lifelike the original image, the less noticeable the differences in the output from DLSS 5 Anything. However, when it comes to retro games, the results often look just as you would expect an AI remake to appear. For instance, in the original Pokémon games, the AI humorously points out that Nintendo overlooked adding walls to rooms, and both Pidgey and Pikachu seem more like cats in costumes.

    Indie Games and Character Models

    The indie favorite Mewgenics showcases cats of various colors and shapes, but the adorable customization of character models through equipment is lost on the AI. Even the most skilled defense lawyer in gaming, Phoenix Wright, ends up with a surprisingly broad jawline thanks to AI, while his distinctive spiky hair doesn’t quite come off as realistic.

    In Animal Crossing, as any smart AI would realize, it’s not moneybags that sprout from trees, but potatoes.

    Classics Transformed

    Timeless classics like Super Mario World, FTL: Faster Than Light, or The Legend of Zelda: A Link Between Worlds can also be rendered in a more realistic way by the AI, but they lose much of their unique charm in the process.

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  • Internet Reacts to Nvidia DLSS 5: Jawlines and Hyper-Realism

    Internet Reacts to Nvidia DLSS 5: Jawlines and Hyper-Realism

    Key Takeaways

    1. Mixed Reactions to DLSS 5: While some experts praise Nvidia’s DLSS 5 for its advanced technology, others criticize it as a form of “AI mess creator” and accuse it of unmarked marketing.

    2. Power Demand: The technology requires significant computing power, demonstrated by a demo that ran on two GeForce RTX 5090 graphics cards costing nearly $3,849.

    3. Personal Preferences in Gaming Visuals: Gamers have differing opinions on visuals; some prefer hyper-realistic graphics, while others enjoy stylized art that reflects developers’ creativity.

    4. Potential Beyond 3D Games: YouTuber Cary Golomb suggests DLSS 5 could also transform 2D games, leading to unexpected and innovative visual changes.

    5. Impact on Art and Character Design: DLSS 5 may redefine artistic standards, making traditional art less relevant and favoring uniform beauty ideals in game character designs.


    While some people call Nvidia DLSS 5 an AI mess creator, Digital Foundry’s gaming experts actually commend the tech. This praise, however, has drawn harsh backlash in YouTube comments for “unmarked marketing.” The system demands a lot of power, as the demo ran on two GeForce RTX 5090 graphics cards, which cost $3,849 on Amazon.

    Player Choices Matter

    Ultimately, it comes down to personal preference: some gamers might favor the hyper-realistic and detailed visuals of DLSS 5, while others might enjoy the stylized appearance of a game that showcases the developers’ creative vision. However, the online community has reacted humorously to the introduction of DLSS 5, showing the potential outcomes if the AI filter is allowed to run wild. For instance, Razer illustrated how its well-known mascot, Sneki Snek, could appear with DLSS 5 enabled.

    A New Era for Gaming

    Gaming YouTuber Cary Golomb envisions that DLSS 5 might not just be limited to 3D titles in the future; it could also revolutionize 2D games, transforming them into something almost unrecognizable.

    The Rise of AI Art

    Why bother with artists when you have DLSS? Nvidia’s AI could potentially turn even hand-drawn visuals into stunningly realistic graphics.

    What if Nvidia pushes the boundaries of realism too far? If it doesn’t resemble something filmed with a smartphone, DLSS 5 may not deem it realistic enough.

    Even Jensen Huang, Nvidia’s CEO, seems susceptible to the attractiveness standards set by his own AI through DLSS 5.

    Once traditional art becomes outdated, DLSS 5 will effortlessly adjust it to fit modern beauty ideals.

    After many games have introduced an arachnophobia mode that swaps out spiders for cuter creatures, DLSS 5 could finally give even the most frightening characters a fresh look.

    If Nvidia’s demo footage demonstrates anything, it’s that DLSS 5 favors wide jawlines—why should game characters have diverse facial structures?

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