Tag: Indie Developers

  • New Blood CEO Criticizes NVIDIA DLSS 5: Who Actually Asked For This?

    New Blood CEO Criticizes NVIDIA DLSS 5: Who Actually Asked For This?

    Key Takeaway

    1. Industry figures like David Oshry and David Szymanski criticize Nvidia’s DLSS 5 for blurring lines between traditional upscaling and generative AI, questioning its designation and impact on game quality.
    2. Developers are urged to push back against DLSS 5 commercially and creatively, advocating for higher native hardware performance instead of relying on AI-driven enhancements.
    3. Concerns are raised about the potential negatively affecting game clarity, accessibility, and originality due to the steep tradeoffs associated with the new DLSS technology.

    Industry Leaders Voice Concerns Over Nvidia’s DLSS 5

    Recently, prominent figures in the gaming development world, including New Blood Interactive’s CEO, David Oshry, and David Szymanski, creator of Dusk, have openly criticized Nvidia’s upcoming DLSS 5 technology. They argue that the new feature, scheduled for release this fall with the RTX 50-series GPUs, blurs the lines between traditional rendering and AI enhancement, raising worries about artistic integrity and transparency. The new iteration aims to combine photorealistic levels of lighting and detail, but some developers feel it crosses ethical boundaries they believe previously did not exist.

    Developer Reactions and Concerns

    • New Blood Interactive, known for its indie hits reminiscent of PS1-style graphics such as ULTRAKILL and Gloomwood, strongly oppose the technology. Oshry questioned the necessity and transparency, saying, “Please tell me what generative AI has to do with Deep Learning Super Sampling.”
    • He emphasized transparency by suggesting that if Nvidia had called it “Generative Upscaling,” the backlash might have been different but still problematic. He criticized Nvidia’s branding as misleading, asserting, “We all have working eyes and can see exactly what we think it is.”
    • To counteract DLSS 5, Oshry suggests that developers and players should “vote with our wallets” by boycotting the technology and advocating for hardware improvements, like increased native performance and cost reductions, instead of relying on AI upscaling.
    • He compared current trends to past battles against microtransactions and loot boxes, urging the community to resist what he perceives as exploitative practices in game development.

    Industry Divergence and Support

    Despite the pushback from some developers, others believe Nvidia’s technology will prevail. For example, the director of Kingdom Come: Deliverance 2 stated, “Haters won’t be able to stop this,” signifying confidence that DLSS 5’s adoption is inevitable. This divide highlights ongoing tensions in the industry regarding AI’s role in game graphics.

    Szymanski’s Perspective on Optional Features

    Szymanski voiced concerns that claims of DLSS 5 being optional are misleading. He compared it to real-time global illumination, which is often touted as optional but practically essential in modern games. He commented, “Games are now built to lean on those technologies,” suggesting that AI upscaling is becoming a core feature rather than a choice. While acknowledging DLSS 4.5’s benefits, Szymanski pointed out that these advancements come with significant compromises in clarity and accessibility, impacting the overall player experience.

    The Artistic Future of Gaming

    Oshry further criticized Nvidia’s direction by sarcastically questioning if developers should abandon traditional game art altogether, suggesting an AI-driven art approach could replace human creativity. He questioned the purpose of craftsmanship in game design when AI might generate visuals automatically, reflecting ongoing debates about the future landscape of game art and AI’s role within it.

    Sources