Tag: GDC 2026

  • Pico Project Swan SDK Leaks Visuals

    Pico Project Swan SDK Leaks Visuals

    Key Takeaway

    – First detailed leak of Pico’s Project Swan headset shows design similar to Apple Vision Pro and Samsung Galaxy XR.
    – Hardware features dual 4K Micro-OLED displays, custom “Pico Silicon” processor, and claims 12ms mixed reality latency.
    – Includes separate battery pack, side-mounted control button, hand/head tracking, and motion controllers.
    – New Pico OS 6 with Spatial Engine allows standard Android apps to run in 360-degree immersive spaces.
    – Global launch expected in late 2026, with more details at GDC 2026.


    First Look at Pico’s Project Swan Mixed Reality Headset

    A leaked video has offered what could be the first detailed look at Pico’s upcoming Project Swan mixed reality headset ahead of its official showcase. The footage was shared on X by user Luna (@Lunayian), who claimed it was publicly accessible via Pico’s software development kit (SDK) and that its authenticity had been independently verified. We were also able to locate visuals within the SDK that appear to match the silhouette of the individual shown in the leaked footage and the headset.

    Design and Controls

    Based on the video, Project Swan appears to borrow design elements from existing mixed reality headsets such as Apple’s Vision Pro and Samsung’s Galaxy XR. The headset features a centrally positioned side-mounted control button that appears to handle core system commands, while many interactions seem to rely on hand gestures and head tracking. The footage also showcases a separate battery pack with five LED indicators, a USB Type-C charging port, a power button, and what appears to be a detachable connection to the headset. Side-mounted speakers, detachable headband supports, multiple spatial tracking cameras, and a pair of motion controllers are also visible. The leak arrives shortly after Pico revealed additional technical details about Project Swan.

    Technical Specifications

    The headset is expected to feature dual 4K Micro-OLED displays with a pixel density approaching 4,000 pixels per inch and up to 40 pixels per degree, peaking at 45 PPD in the centre of the viewing area. Powering the device is a dual-chip architecture comprising a custom-built “Pico Silicon” processor designed for sensing, spatial computing, and image processing alongside a flagship SoC that Pico claims delivers more than twice the CPU and GPU performance of Qualcomm’s XR2 Gen 2 platform. The company also claims end-to-end mixed reality latency of just 12 milliseconds.

    Software and Launch Details

    Alongside the hardware, Pico recently unveiled Pico OS 6, which introduces a new Spatial Engine layer designed to integrate standard Android applications directly into immersive environments. Features such as PanoScreen allow users to position multiple application windows around them in a 360-degree workspace using hand gestures, controllers, keyboards, or mice for input. Project Swan is currently slated for a global launch in late 2026, with Pico expected to share additional details and live demonstrations during its GDC 2026 developer session next week.


    Sources

  • Samsung GDC 2026: Focus on Games Beyond Just Hardware

    Samsung GDC 2026: Focus on Games Beyond Just Hardware

    Key Takeaways

    1. Samsung plans to double the game library for the glasses-free Odyssey 3D platform from over 60 to more than 120 titles by the end of 2026.
    2. The company is positioning Odyssey 3D as a full gaming platform, emphasizing partnerships with developers and support for new games.
    3. Notable titles coming to the platform include Hell Is Us and Cronos: The New Dawn, along with enhancements for Cyberpunk 2077 and Crimson Desert using HDR10+ Gaming.
    4. The 3D technology uses eye-tracking and view-mapping to create a real-time depth effect, enhancing the gaming experience.
    5. Samsung showcased a commitment to hardware development with a new 32-inch model expected by the end of the year, alongside the existing 27-inch Odyssey 3D.


    Samsung highlighted its commitment to content expansion for the glasses-free Odyssey 3D platform during GDC 2026. The company announced that its library for 3D gaming is expected to increase from over 60 titles currently available to more than 120 by the end of 2026. In addition, Samsung revealed that the game Hell Is Us will be added to the platform in March, followed by Cronos: The New Dawn later in the year via the Odyssey 3D Hub.

    A New Gaming Platform

    This change in direction is significant as Samsung is positioning Odyssey 3D as a comprehensive gaming platform, rather than just a feature of its monitors. The announcement from the company focuses on partnerships with developers, support for new games, and the Odyssey 3D Hub, emphasizing the content aspect alongside the display technology.

    Expanding Game Titles

    In the GDC update, Samsung linked the platform to several well-known titles. Besides Hell Is Us and Cronos: The New Dawn, Samsung is collaborating with CD PROJEKT RED to implement HDR10+ Gaming into Cyberpunk 2077. Furthermore, the game Crimson Desert will also utilize HDR10+ Gaming due to its extended partnership with Pearl Abyss.

    Samsung claims that HDR10+ Gaming can automatically assess scenes and frames to enhance HDR performance during gameplay. On the 3D front, the current library includes games like The First Berserker: Khazan, Stellar Blade, Lies of P: Overture, and Mongil: Star Dive.

    Future of the Hardware

    The demo lineup presented at GDC also indicates Samsung’s future hardware aspirations. Attendees will have the opportunity to experience Hell Is Us in 3D on the existing 27-inch Odyssey 3D, and a 32-inch model is anticipated by year’s end. The glasses-free effect of the monitor relies on eye-tracking and view-mapping technology, which adapts depth in real-time based on the viewer’s location.

    Earlier, Samsung unveiled the larger 32-inch 6K Odyssey 3D as part of its 2026 monitor offerings, but the latest GDC announcement provides a more defined software strategy for it. If Samsung continues to bring well-known PC games to the Odyssey 3D Hub, the platform will be more compelling than being viewed solely as a gimmick of a monitor.

    Samsung Newsroom

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  • Qualcomm Confirms No Updates for Snapdragon G or X at GDC 2026

    Qualcomm Confirms No Updates for Snapdragon G or X at GDC 2026

    Key Takeaways

    1. Qualcomm will not announce updates to its Snapdragon G Series gaming chips at GDC 2026, despite earlier expectations.
    2. The event will not feature hands-on testing for the recently announced Snapdragon X updates.
    3. GDC 2026 is scheduled for March 9 to March 13 in San Francisco.
    4. The anticipation for news on Snapdragon-based Windows gaming handhelds has significantly decreased.
    5. The absence of announcements at GDC halts progress in Windows-on-Arm gaming and leaves developers and OEM partners waiting for future opportunities.


    Qualcomm has decided not to use GDC 2026 to showcase any updates related to Windows gaming handhelds, even though there were earlier indications that the event could be significant for devices powered by Snapdragon.

    No Announcements at GDC

    Reports from outside sources indicate that Qualcomm has confirmed it will not be announcing any updates to its Snapdragon G Series gaming chips during the March conference. Furthermore, journalists will not have the opportunity to test the recently announced Snapdragon X updates at the event.

    GDC 2026 is scheduled to take place from March 9 to March 13 at the Moscone Center in San Francisco.

    Shift in Expectations

    Earlier this year, Qualcomm hinted that while there would be no major announcements at CES, GDC could be a more appropriate platform for news in March. However, that anticipation has now been tempered significantly.

    At this time, there is no updated timeline for when developments related to Snapdragon-based Windows gaming handhelds might be revealed.

    Implications for Windows-on-Arm Gaming

    The lack of an announcement at GDC eliminates what many considered to be the next logical milestone for Windows-on-Arm gaming. Snapdragon G chips are aimed at dedicated gaming devices, while the Snapdragon X platform is designed for a broader range of Windows PCs. An announcement at GDC would have clarified performance goals, partnerships with OEMs, and provided gaming benchmarks for Arm-based handheld devices.

    Now, progress seems to have come to a halt.

    With no display planned and no hands-on demos arranged, developers and OEM partners may have to wait for another coordinated launch opportunity down the line.

    Source:
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