Key Takeaways
1. Unique Gameplay Features: Erenshor uses AI-controlled SimPlayers instead of human players, allowing them to level up, gather loot, and organize raids independently.
2. Community and Feedback: The game has a friendly community, no microtransactions, and is developed by a solo creator who actively considers player feedback.
3. Nostalgic Appeal: Players appreciate the nostalgic feel of the game, drawing comparisons to classics like EverQuest and RuneScape, making it suitable for solo play.
4. Early Access and Pricing: Priced at $20 with a 10% launch discount until April 21, players receive access to four classes, a large world, and extensive content for the price.
5. Current Limitations: Issues include an outdated interface, clumsy controls, tedious conversation mechanics, imprecise combat, and criticisms of the game world’s graphics and design.
Erenshor is a single-player MMO that takes place in a vast fantasy realm, featuring four unique classes: Arcanist, Druid, Duelist, and Paladin. In this world, AI-controlled SimPlayers take the place of human gamers. They level up, gather loot, and independently organize raids. These SimPlayers emulate genuine player actions, forming guilds and communicating, affecting the game environment. The towns and factions react dynamically based on the player’s choices, and any NPC can be attacked, leading to consequences. The demo of Erenshor received positive feedback, and on April 14, the game entered Early Access. Just two days later, it had amassed over 250 reviews on Steam, with 93% being favorable. SteamDB shows that the MMO has surpassed 1,000 concurrent players at peak times, indicating a strong community interest.
Nostalgic Appeal
Reviews highlight that players particularly value Erenshor’s nostalgic feel, making comparisons to iconic games like EverQuest and RuneScape. As a solo MMORPG, it attracts individuals who may have limited time or prefer to play alone without the pressure of participating in online groups. The lack of microtransactions, a friendly community, and a committed solo developer who actively considers feedback are often praised. Nevertheless, the game has its issues. The interface and controls are frequently described as clumsy and outdated, and it lacks quality-of-life features such as quest trackers and minimaps. Conversations can sometimes require players to type specific words, which may feel tedious. Combat is another area of concern, featuring imprecise auto-attacks and no clear aggro system. While the SimPlayers are a notable highlight, their behavior can come off as overly scripted. Some players also view the world as too barren and the graphics as old-fashioned or unattractive.
Pricing and Content
Erenshor is currently in Early Access, priced at $20. However, until April 21, Burgee Media is offering a 10% launch discount, reducing the price to about $18. For this amount, players receive a solid foundation: four playable classes, a vast world comprising over 36 unique zones, more than 800 items, and hundreds of different NPCs. The current level cap is set at 35, which will also be the maximum at launch. The developer estimates that playtime will range from 100 to 150 hours, but those who want to optimize their characters might invest even more time. The Early Access period is anticipated to last approximately 18 months. For those who are unsure, a free demo is available to test the game before making a purchase.
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