Tag: Early Access

  • New Roguelike Deckbuilder Launches on Steam, Over 175K Players

    New Roguelike Deckbuilder Launches on Steam, Over 175K Players

    Key Takeaways

    1. Release Timeline: Slay the Spire 2 was initially set for early access in 2025 but has now launched early access in 2026 after additional development time.

    2. Strong Player Count: The game reached over 175,000 concurrent players shortly after launch, significantly surpassing the original game’s peak of 57,025 players.

    3. Positive Reception: Out of approximately 487 reviews on Steam, 93% are positive, indicating a favorable response from early players.

    4. Early Access Note: As an early access title, players may experience bugs and incomplete features, with the aim of providing feedback to improve the game.

    5. Future Development: The developers plan to keep the game in early access for 1 to 2 years, adding more content, gameplay modes, and features over time.


    Slay the Spire 2 was first made known in April 2024, with plans to launch it in early access by 2025. However, the developers decided they needed more time to refine the game, moving the release date to 2026. Today marks the occasion when Slay the Spire 2 has finally become available in early access on Steam, and the initial player count is already quite remarkable.

    Impressive Launch Numbers

    As per data from SteamDB, the game saw over 175,000 concurrent players within just a few hours of its release on Steam. This is a very solid beginning, especially for a title in early access. To put it in perspective, the original Slay the Spire had a peak of 57,025 players about three months ago. This means that the sequel has already eclipsed its predecessor’s peak player count by nearly three times in just a few hours after launching.

    Player Reception

    Since the game is freshly released, it has garnered around 487 reviews on Steam. Out of those, 93% are positive, indicating that many early players are enjoying the experience that the developers have created so far. With the rapid rise in player numbers, it wouldn’t be shocking to see the game hit 200,000 concurrent players later today.

    If you’re thinking about giving Slay the Spire 2 a shot, you should remember that this is an early access edition. This means you might encounter bugs, glitches, and some features that might not work as intended. The primary purpose of this version is to let players experience the game early and share their feedback with the developers. Such feedback will assist the team in fine-tuning mechanics, resolving issues, and enhancing the overall experience prior to the complete release. According to the developers, the game might stay in early access for one to two years, during which time they aim to introduce more gameplay content, new modes, additional cards, and other features progressively.

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  • Ultrakill Update Boosts Steam Players to 71K

    Ultrakill Update Boosts Steam Players to 71K

    Key Takeaways

    1. New Update Highlights: The Layer 8: Fraud update introduces four new levels, featuring intricate designs, fresh aesthetics, and new enemies and bosses.

    2. Player Base Growth: The update has significantly increased player numbers, reaching up to 71,785 concurrent players, nearly tripling previous counts.

    3. Performance Considerations: Players on lower-end PCs may experience performance issues due to complex designs; enabling options like Simple Explosions is recommended.

    4. Current Discounts: Ultrakill is available at a discounted price on platforms like Humble Store and Steam, making it a great time to try the game.

    5. Replay Value: The game offers replayability through extra levels, secret stages, and an endless survival mode called “The Cyber Grind.”


    Ultrakill, or ULTRAKILL as it’s stylized, has emerged as the top single-player FPS game on Steam after the release of its Layer 8: Fraud update, which introduces four new levels. This update has garnered significant pre-release excitement, more than any previous layers (which are worlds made up of four levels excluding secrets or “Encore” stages). The heightened anticipation is due to the intricate level design and geometry put into these new stages. As players navigate through layers of Hell, each new layer presents a fresh aesthetic along with new foes, bosses, and gameplay mechanics. The Fraud layer, which is the second to last, stands out as the most intense, featuring levels with non-Euclidean designs, gravity tricks, mirror worlds, and additional surprises.

    Rising Player Numbers

    Up until now, Ultrakill has maintained a somewhat small fanbase. Although player counts would occasionally spike to around 28,076 during updates, the launch of Layer 8: Fraud has nearly tripled that number, reaching up to 71,785 players. The new levels are both challenging and mind-bending, even for seasoned players of the genre, and overall feedback has been positive. However, some users pointed out performance issues; despite the game’s retro PlayStation 1-style graphics, the complex designs and new stage elements can lead to a significant increase in particle effects and models being rendered simultaneously. For those using lower-end or mid-tier PCs, it is advisable to turn on performance options like Simple Explosions during your initial playthrough of Layer 8: Fraud.

    An Excellent Time to Play

    That said, it’s a fantastic moment to try Ultrakill if you’re interested. The game is currently available at a discounted price on both the Humble Store and Steam as of now. After completing the existing levels, players can find a lot of replay value by unlocking the “Prime Sanctum” extra levels by achieving a P-Rank in each level, along with secret stages that explore different genres and hidden weapons throughout the game. Furthermore, there’s an endless survival mode known as “The Cyber Grind,” where players can challenge themselves in a customizable arena against endless waves of tougher and tougher enemies.

    For a game that was once referred to as “Devil May Quake” due to its strong influences from Devil May Cry and Quake, Ultrakill is carving out its own identity in the FPS landscape. If you’ve been searching for something fresh in the FPS genre and enjoy the fast-paced, high-energy gunplay reminiscent of classic “boomer shooters” like Quake or Doom, Ultrakill might just be the game for you.

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  • Studio Closes: Ambitious MMO Fails Just Two Months After Launch

    Studio Closes: Ambitious MMO Fails Just Two Months After Launch

    Key Takeaways

    1. Ashes of Creation, an anticipated MMO, faced a sudden halt in development after nearly ten years since its Kickstarter launch and was set for Early Access in December 2025.

    2. Founder Steven Sharif announced his resignation, citing a loss of control over the company, leading to a wave of leadership resignations and reports of unpaid salaries.

    3. Intrepid Studios is expected to largely cease operations, leaving the reasons for the collapse unclear and raising concerns about the game’s future.

    4. Players are demanding refunds for the $50 game still in alpha, but a Kickstarter clause states that refunds are not possible now that the game is on Steam.

    5. With ongoing server maintenance costs and the studio’s shutdown, the future of Ashes of Creation looks bleak, and it may be removed from Steam soon.


    Ashes of Creation was once seen as one of the most exciting MMOs in recent times. It was backed by Kickstarter and has been in development for almost ten years, launching into Early Access on Steam in December 2025. Currently still in alpha, the game was priced at about $50. Now, many players are left frustrated as the MMO has come to a sudden and unexpected halt.

    Sudden Resignation and Leadership Changes

    Just two days after providing updates and sharing a roadmap for future enhancements, Ashes of Creation faced shocking news. On January 31, founder and creative director Steven Sharif announced his resignation via a personal message on Discord. He mentioned that he had lost control of the company and could no longer ethically back the decisions of the board. Reports suggest that many members of the leadership team resigned soon after. Following this, there were numerous resignations, and claims arose that employees had stopped being paid. As of February 2, Intrepid Studios is poised to largely cease its operations, leaving the exact reasons for the collapse unclear.

    Legal Issues and Player Concerns

    As per Insider Gaming, there could be legal troubles ahead due to unpaid salaries. Players are also starting to demand refunds since they paid nearly $50 for a game still in its alpha phase, which now seems to have been left for dead. However, a clause from the original Kickstarter campaign states that refunds are not possible now that the game is on Steam. On Reddit, anger is growing over the project’s sudden termination. Although Ashes of Creation is still available on Steam for now, the studio’s shutdown makes further development extremely unlikely. Given the ongoing expenses for server maintenance and support, the game is likely to be pulled from the platform eventually. The future of this once-promising MMO remains uncertain.

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  • Hytale Early Access Hits 1 Million Players in Sandbox RPG Comeback

    Hytale Early Access Hits 1 Million Players in Sandbox RPG Comeback

    Key Takeaways

    1. Hytale’s Early Access launched with over 1 million players on the first day, surpassing developer expectations.
    2. The game is available for PC, Mac, and Linux, with the Starter Edition priced at $19.99.
    3. After a rocky development journey, original founders regained rights to Hytale and worked towards the early access release.
    4. Players experienced some launch day challenges, including short login queues, but remained patient.
    5. Developers are actively working on patches for bugs and crashes to improve the game moving forward.


    Hytale’s Early Access has officially launched, and it’s been a rocky start for sure. The interest and demand have blown past what Hypixel Studios ever imagined. This surge of attention has led the developers to warn fans that while the first week may be bumpy, they’ll strive to ensure everyone can join in the fun.

    Developer Expectations

    Simon Collins-Laflamme, the lead developer of the project, anticipated over 1 million players on the first day. It seems he was right on target, as the game experienced an incredible spike in popularity overnight. The blocky sandbox RPG, often referred to as a Minecraft successor by excited fans, went live at 7 a.m. PST on January 13. It is currently available for PC, Mac, and Linux, with the Starter Edition priced at $19.99.

    A Remarkable Comeback

    This launch feels like a miracle for Hytale and Hypixel Studios after a rocky development journey. In 2020, Riot Games took over the project but canceled it in June 2025. After the cancellation, the original founders regained the rights to Hytale and Hypixel Studios for an undisclosed sum and began working towards an early access release using previous builds in November 2025.

    Quick Turnaround and Expectations

    After several updates and announcements, it seems the team at Hypixel Studios has delivered on their promise of a quick early access launch, just eight weeks after their initial announcement. They shared a blog post outlining what players should expect, stating, “The demand has exceeded our expectations, which means launch week will be bumpy, but everyone will get in.”

    Collins-Laflamme expressed his high hopes for Hytale’s revival, predicting a welcome of “over 1 million players” on launch day, a significant number for the studio that began working with early builds back in November 2025.

    Launch Day Challenges

    Interestingly, Hypixel Studios has managed to navigate the launch day challenges quite well. Players on various forums and Reddit have reported short login queues, but many have remained patient, with one player saying, “I guess we just gotta wait for the servers to calm down.”

    Looking Ahead

    This is just the start for Hypixel Studios as Hytale continues to evolve with upcoming updates. The developers are already on the case, working on patches for bugs and crashes, which will be integrated into the pre-release patchline once they’ve sorted out a good number of fixes.

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  • New Minecraft-Style Sandbox MMO in Early Access: 1M Players Expected

    New Minecraft-Style Sandbox MMO in Early Access: 1M Players Expected

    Key Takeaways

    1. Hytale combines sandbox gameplay with MMO and RPG elements, featuring voxel graphics similar to Minecraft but with enhanced resolution and environments.
    2. The game includes procedurally generated worlds, various zones and biomes, alongside structured content like dungeons, factions, and boss battles.
    3. Multiplayer gameplay is a key aspect, allowing for solo, co-op, and large server experiences, as well as user-generated content and custom game modes.
    4. Hytale is set to enter Early Access on January 13, 2026, with over a million players expected to join at launch, and it will only be available through the official website, not on Steam.
    5. Three editions are available for purchase: Standard Edition ($23.79), Supporter Edition ($41.64), and Founders Edition “Cursebreaker” ($83.29), each offering exclusive cosmetic items.


    Hytale is a eagerly awaited game for fans of Minecraft and MMOs alike. The game is being made by Hypixel, a studio that originated from the well-known Hypixel Minecraft server community. The development started in 2015, and the studio was officially established in 2018. The game showcases a voxel style similar to Minecraft, but with improved resolution and richer environments. Hytale uniquely combines the freedom of a sandbox game with structured MMO and RPG elements.

    Game Features and Mechanics

    The world of Hytale is procedurally generated and includes a variety of zones and biomes while keeping classic sandbox features like gathering, crafting, and building. Moreover, it includes structured content such as dungeons, ancient ruins, factions, and boss battles, which contribute to its strong MMO feel. Multiplayer gameplay is key – besides playing solo or in co-op mode, Hytale will allow for large servers, user-generated content, and custom game modes. Combat is designed to be rich and flexible, including melee and ranged weapons, magic, special skills, and evasion mechanics.

    Important Launch Details

    After more than ten years of development, Hytale is set to enter Early Access today, January 13, 2026, at 3 p.m. UTC. Simon Collins-Laflamme, co-founder and CEO of Hypixel Studios, advised players on X yesterday to download the launcher ahead of time to prevent “launch-day stress.” The developers anticipate that over a million players will join at the launch.

    Hytale is not available on Steam at the moment. Early Access can only be accessed through the official Hytale website. The Standard Edition is priced at $23.79 and includes full Early Access along with the first set of exclusive cosmetic items. The Supporter Edition is available for $41.64, while the Founders Edition, dubbed “Cursebreaker,” costs $83.29, both offering extra exclusive cosmetics.

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  • Free-to-Play MMORPG Rises on Steam Despite Mixed Reviews

    Free-to-Play MMORPG Rises on Steam Despite Mixed Reviews

    Key Takeaways

    1. Havenhold is an MMORPG inspired by ancient Eastern cultures, focusing on primordial avatars and player clashes.
    2. Teamwork and trading skills are essential for forming sects and building wealth to succeed in the game.
    3. Mastering unique abilities of characters and developing a personal combat style is crucial for thriving in battles.
    4. The game has drawn a significant player base, with around 800 active users, but player feedback highlights mixed reviews.
    5. Common player concerns include optimization issues, graphics quality, and combat mechanics, but the game is in early access, suggesting future improvements.


    Havenhold is a multiplayer online role-playing game (MMORPG) set in a world inspired by ancient Eastern cultures. In this game, players can control powerful primordial avatars and engage in various clashes. However, players should exercise caution, as there are many aspects to grasp.

    Teamwork and Economy

    You have the opportunity to form your own sect along with other gamers. Yet, to rise to the top, collaboration is essential, and having trading skills is also crucial. The economy plays a significant role in the game’s conflicts; by trading your resources, you can build wealth, which will be vital for success.

    Mastering Skills and Combat

    Additionally, mastering your characters is key to thriving in the game. Each primordial avatar comes with unique abilities. As you progress on your journey, you’ll have the chance to enhance your skills and create a distinctive combat style. In terms of battles, you can join real-time seasonal conflicts against rival sects in player-versus-player (PvP) skirmishes featuring over 100 participants.

    Havenhold is a free-to-play title that appears to have great potential, especially with its diverse features and battles. This has drawn in many players; according to SteamDB, 841 individuals played the game in the last 24 hours, and currently, around 800 are active. Nevertheless, player feedback has been mixed, pointing out some shortcomings in the game.

    Player Feedback and Future Updates

    Among the issues raised by users, several have noted optimization problems. Others have pointed out subpar graphics and outdated animations. Additionally, the combat mechanics have faced criticism, with complaints about the absence of voice acting and an unfinished storyline. However, it’s important to mention that the game is in early access, which means that improvements may be made shortly to address these concerns.

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  • Hytale Founder Calls Early Access “Frankensteined” Yet Priced at $20

    Hytale Founder Calls Early Access “Frankensteined” Yet Priced at $20

    Key Takeaways

    1. Simon Collins-Laflamme has reassured fans that Hytale is still in development and not fully polished, despite his commitment to the project.
    2. After Riot Games canceled Hytale in June 2025, Collins-Laflamme successfully reacquired the game and studio, re-hiring 30 former developers.
    3. The game is currently using a mixed development build, lacking many game progression mechanics, as the team focuses on establishing a long-term gameplay loop.
    4. The Early Access pricing for Hytale is set at $20 for the base edition, with additional premium editions priced at $30 and $50, emphasizing community engagement over profits.
    5. Collins-Laflamme acknowledges the challenges ahead and encourages fans to understand the situation, promising his dedication to creating a great game regardless of the time it takes.


    Simon Collins-Laflamme, the founder of Hytale and Hypixel Studios, has adjusted fan expectations concerning the early access of the highly anticipated RPG inspired by Minecraft. He emphasized that the game is still not fully polished, even though he has personally committed time and resources to bring it back from a standstill.

    Hytale’s Journey

    The development of Hytale started in 2015 by the team behind Minecraft’s Hypixel servers. After gaining a lot of attention, Riot Games fully acquired the studio in 2020. However, by June 23, 2025, after more than ten years of work, Riot decided to cancel the project and shut down Hypixel Studios.

    Following the cancellation, Collins-Laflamme revealed that he was in talks with Riot to buy back Hytale. Reports suggest that he paid ten times more than the estimated market value to regain control of the studio and the game.

    Recent Updates

    On November 17, Collins-Laflamme shared via X that he had successfully reacquired Hytale, and the original website was back online. The website featured a blog post declaring, “HYTALE IS SAVED,” confirming that he has re-hired 30 former developers and aims to bring back even more.

    Nevertheless, in a comprehensive post on X dated November 22, he stated, “When I say Hytale is not good enough, I genuinely mean it. It’s not some reverse psychology trick!” He explained that the studio is moving away from its cross-platform engine to a “Frankensteined” combination of a four-year-old build and over 300 prototype branches compiled over just a few weeks.

    Game Progression and Pricing

    Collins-Laflamme further elaborated that this new build has “barely any game progression mechanics configured.” However, Hypixel Studios is focused on creating a long-term gameplay loop to ensure that the early access launch remains enjoyable for players.

    The pricing for Hytale’s Early Access has also been announced: the base edition is set at $20, which Collins-Laflamme considers “aggressively low,” aiming to prioritize community engagement over profits. Premium editions, which include cosmetic add-ons, are available for $30 and $50.

    In subsequent updates, Collins-Laflamme acknowledged, “I’m not going to recoup what I put into this game for a long time.” He anticipates that many early access players might label Hytale as “doomed,” but he encouraged longtime fans to grasp the current situation, stating:

    “I hope that people who share the game will explain the situation we are in and how we got here. The one thing I can promise is that the game is owned by someone who cares and understands the situation, and I will do my best to empower my team to make a great game, however long it takes.”

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  • Bully Online Mod Introduces Multiplayer to Classic 20-Year-Old Game

    Bully Online Mod Introduces Multiplayer to Classic 20-Year-Old Game

    Key Takeaways

    1. A new modification for Bully is being developed to create an online mode for players to engage in minigames, roleplay, racing, and battles.
    2. Players will have access to dedicated online servers and an inventory system for trading items and earning money through various objectives.
    3. The early access launch is scheduled for December 2025 and will be exclusive to supporters on the mod’s paid Ko-Fi page.
    4. Community reactions are mixed, with excitement from fans but concerns about Rockstar potentially shutting down the mod and the initial paywall for access.
    5. Plans for Bully 2 were abandoned due to “bandwidth issues,” which has added to the interest in this online modification.


    A group of die-hard fans have come forward with a new modification for Bully that brings Rockstar’s 2006 iconic game into the online realm. This dedicated online mode is set to offer a variety of features, enabling “you and your pals to engage in minigames, roleplay, race against each other, battle NPCs, and so much more!”

    Features and Gameplay

    Additionally, players will gain access to dedicated online servers and an inventory system that allows them to trade items within the game. Players can earn money by completing different objectives and minigames, which they can use to purchase houses, vehicles, weapons, and other assorted items.

    Early Access Details

    However, there’s a catch. Bully Online will initially launch in early access in December 2025 and will be exclusive to the mod’s paid Ko-Fi supporters. Those who support the project will receive special behind-the-scenes content, access to Discord, a unique nametag, priority for servers, and an exclusive in-game digital camera.

    One of the developers, SWEGTA, mentioned that the release “is intended to be a sneak peek for all you folks who have been waiting sooo long for this mod! This also means that nearly everything is subject to change, including our scripting API. While the current version is far from complete, it should be stable enough for you to enjoy. Unstable, but enjoyable all the same.”

    Community Reactions

    The response from the community has been quite varied. While some fans are excited, others have justifiably raised concerns about Rockstar’s history of shutting down fan-made mods, like the Liberty City Preservation Project, which aimed to recreate GTA 4 using the GTA 5 engine.

    As noted in a Reddit comment on the official Bully Online thread, “It’s all fun and games until Rockstar takes a cue from Nintendo and removes this game, even though they barely do anything with the Bully IP.”

    Another point of contention is the initial paywall for Early Access.

    Interestingly, it was disclosed recently that the plans for Bully 2 were abandoned due to “bandwidth issues.”

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  • Steam Clarifies No Ban on NSFW Games in Early Access

    Steam Clarifies No Ban on NSFW Games in Early Access

    Key Takeaways

    1. Adult game developers face increasing challenges in gaining visibility due to the removal of NSFW titles from platforms like Steam and Itch.io under pressure from payment processors.

    2. Steam has communicated inconsistencies regarding the eligibility of adult games for early access, leading to uncertainty among developers.

    3. Concerns about censorship persist, with developers fearing that payment processors like Mastercard and Visa could influence marketplace rules and restrict their content.

    4. Legislative efforts in the UK to protect consumers and address the issue have not been successful, with the government declining to intervene in payment processors’ commercial decisions.

    5. Some companies, such as Japan’s DLsite, are creating their own payment solutions to bypass restrictions, while Steam has not yet implemented new payment options for NSFW content.


    Developers making adult games are facing growing challenges in getting their work noticed. Due to pressure from payment processors, platforms like Steam and Itch.io have removed several NSFW titles. Recently, Steam notified various developers that their games did not meet the criteria for early access. However, it seems that Valve’s marketplace might be reconsidering its approach.

    Update from the Community

    Ana Valens, who has also dealt with censorship regarding her writings on this topic, shared news on Bluesky. A developer, who wishes to remain anonymous, posted a response they received from Steam support regarding early access eligibility. The representative mentioned that the platform evaluates games individually, stating, “There is no blanket policy preventing certain games from using the Early Access model of development.”

    Concerns Among Developers

    Even with this change in tone, those creating adult games remain uncertain about their situation. The inconsistency in feedback and lack of a clear policy on mature content raises concerns. For instance, at the end of August, the creator of Heavy Hearts was given a different answer. The store informed Dammitbird that games with mature content were excluded from the program.

    While some NSFW games are still available on Steam, and a few are in early access, there are worries about censorship’s impact. Critics of censorship are anxious that payment processors will dictate the rules of these marketplaces. Companies like Mastercard and Visa have threatened to pull out of Steam if the platform hosts content that does not align with their guidelines. Collective Shout, an organization that advocates against the objectification of women, claims they have effectively pressured these companies. Many developers argue that their games do not showcase any illegal activities.

    Legislative Responses in the UK

    In the UK, attempts to urge lawmakers to step in for consumers have not been fruitful. The government responded to a petition stating they wouldn’t interfere with the “commercial decisions” made by payment processors.

    On the retail front, some companies, such as Japan’s DLsite, have chosen to develop their own payment solutions. Currently, Steam has yet to introduce any new options at checkout, which is frustrating, especially since PayPal is unavailable in many regions. Reports suggest that some banks collaborating with PayPal also disapprove of NSFW content.

    Steam Early Access is vital for obtaining support and funding for projects. Adult game developers will keep pushing for a clearer response from Valve.

     


     

  • Titan Quest II Sells 300,000 Units in 3 Days as Early Access Game

    Titan Quest II Sells 300,000 Units in 3 Days as Early Access Game

    Key Takeaways

    1. Strong Sales: Titan Quest II sold over 300,000 copies in less than 72 hours since its Early Access launch on August 1, 2025.

    2. Positive Reception: The game has a “Very Positive” rating on Steam, with 84.45% of user reviews out of 6,124 being positive.

    3. Early Access Features: The Early Access version offers 15 hours of gameplay, allowing players to battle mythological creatures and customize characters with dual mastery.

    4. Future Updates: Grimlore Games plans to release major content updates every three months and smaller balancing updates monthly, with a full launch expected in late 2026.

    5. Technical Aspects: Titan Quest II is developed using Unreal Engine 5 and focuses on a streamlined ARPG experience without microtransactions, though some players have reported performance issues like stuttering.


    Titan Quest II has been a hit, selling more than 300,000 copies in just a few days since its Early Access launch on August 1, 2025. The publisher, THQ Nordic, shared this exciting update on their official X account:

    “The plains of Hellas are shaking, and Mount Olympus resonates with the steps of over 300,000 heroes! We salute you, warriors, and appreciate you for over 300,000 copies sold in less than 72 hours!”

    Availability and Ratings

    The sequel to the beloved 2006 action RPG is available on both the Epic Games Store and Steam. As per SteamDB, the game enjoys a “Very Positive” user rating. More precisely, 84.45% of the 6,124 user reviews have been positive. The game reached an impressive peak of 27,099 concurrent players on Steam, alongside a 24-hour peak of 17,204 users.

    Early Access Details

    Grimlore Games mentioned that the Early Access version of Titan Quest II currently provides 15 hours of gameplay, with a full launch anticipated for late 2026. The game started its Early Access phase at a price of $29.99. Players can dive into a handcrafted campaign featuring battles against gryphons and cyclops, along with the ability to customize characters using dual mastery.

    Grimlore Games has also offered a tempting 20% discount, lowering the price to $23.99 for players until August 8. However, once the game reaches its full version and updates to version 1.0, the price will rise back to its original amount of $49.99.

    Future Plans

    Besides the existing content, Grimlore intends to introduce new masteries, content quests, and quality-of-life enhancements to extend the game’s lifespan and keep its player base engaged. Major updates that include new content are planned to launch every three months.

    For now, smaller updates focusing on balancing and bug fixes are expected to roll out monthly, although there may be occasional skips if no significant problems arise. Additionally, Grimlore plans to incorporate more language translations in the future, as currently, the game only supports English.

    Titan Quest II presents a streamlined ARPG experience that avoids microtransactions and complex skill trees found in games like Path of Exile 2 and Diablo 4. Players can mix and match two masteries to form unique classes. The game utilizes Unreal Engine 5, boasting sharp visuals, although some players have noted issues with stuttering and frame drops, which are likely to be resolved in upcoming patches.

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