Tag: Early Access

  • New Vehicle Combat Game with Mad Max Vibes on Steam – 97% Positive

    New Vehicle Combat Game with Mad Max Vibes on Steam – 97% Positive

    Key Takeaways

    1. Game Overview: FUMES is a vehicular combat game in Early Access on Steam, featuring 12 unique, heavily armed vehicles designed for combat in a post-apocalyptic setting.

    2. Gameplay Mechanics: The game combines fast-paced action with roguelite elements, offering randomly generated levels and a focus on survival until your vehicle is destroyed.

    3. Player Reception: FUMES has a “Very Positive” rating on Steam, with 97% of over 300 reviews recommending it, praised for its thrilling combat and retro graphics.

    4. Performance: The game runs smoothly on various platforms, including the Steam Deck, enhancing player experience.

    5. Pricing and Demo: The Early Access version is priced at approximately $13.50 with a launch discount, and a free demo is available for players to try before purchasing.


    FUMES is a wild vehicular combat game that started its Early Access period on Steam on July 28, 2025. The game is created and released by the indie FUMES team, showcasing vehicles that go beyond ordinary cars; they’re rusted, heavily armed machines designed for combat. In the Early Access version, players can choose from 12 distinct vehicles, each armed with various weapon modules.

    High-Octane Action

    As you speed through the gritty, post-apocalyptic scenery of FUMES, you will encounter enemy vehicles, strange boss encounters on wheels, and explosive traps. The game fuses fast-paced action with traditional roguelite elements—each level is generated randomly and becomes increasingly perilous the longer you manage to survive. When your vehicle is wrecked, the game ends, and you must restart. The aim is to last as long as you can while enhancing your machine. There’s no multiplayer option, and there are no microtransactions; everything you earn comes from playing the game.

    Player Reception

    FUMES has a “Very Positive” rating on Steam, with 97% of over 300 reviews recommending it. It also stands at the top of SteamDB’s “Hot Releases” list. Players have noted the thrilling vehicle combat and stylish retro graphics that strongly remind them of Mad Max. Another positive aspect is its performance, providing smooth gameplay even on the Steam Deck (which is available on Amazon for $475). However, the game faces some criticism—many users mention the repetitive mission structure where waves of enemies lead into boss battles again and again. Additionally, side missions like races or escort tasks are seen as less engaging.

    Pricing Details

    The usual price for the Early Access version of FUMES is around $15, but with a 10% launch discount, it’s currently priced at about $13.50. If you’re still on the fence about buying it, there’s a free demo available that you can try out before making your choice.

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  • New Colony Sim Launches on Steam After $36K Kickstarter Success

    New Colony Sim Launches on Steam After $36K Kickstarter Success

    Key Takeaways

    1. “Dawn Apart” is a voxel-based factory and survival simulator set on a dangerous alien planet, entering early access after a successful Kickstarter campaign.
    2. The game features destructible environments and combines elements from colony-building games like Factorio and They Are Billions with unique gameplay twists.
    3. Players can build automated industrial outposts while managing resources and defending against outside threats, with layered factory construction and open-ended exploration.
    4. A light narrative element allows players to influence the story through choices, with themes of rebellion and corporate dynamics.
    5. The game has received positive feedback from early players, and the developers plan 20-30 months of ongoing development, including combat and additional content.


    A new addition to the fast-growing colony simulation genre is set to debut on Steam today. Titled “Dawn Apart,” this voxel-based factory and survival simulator takes place on a dangerous alien planet. The game is entering early access after a successful Kickstarter campaign that raised over €31,000 from more than 750 supporters earlier this year. The development is led by the German studio Industrial Technology & Witchcraft, with publishing handled by Astra Logical.

    Unique Gameplay Elements

    “Dawn Apart” incorporates familiar aspects from well-known colony-building games like Factorio and They Are Billions, but it also brings its own distinctive features. Players find themselves on an empty alien world, tasked with constructing an automated industrial outpost while managing scarce resources. They must cater to the growing needs of their colonists while defending against waves of outside threats. The twist? Every element in the game world—including terrain, buildings, and defenses—is fully destructible.

    Building and Exploration

    The game offers both layered factory construction and opportunities for open-ended exploration. Players can build upwards, create conveyor systems, mine below the surface, or completely alter the terrain based on their designs. In addition to the core automation and resource management gameplay, there is a light narrative element. Players assume the role of a colonial commander working for a megacorp, with the possibility of rebellion and resistance influencing the story depending on the choices made during gameplay.

    Positive Reception and Future Plans

    A public demo released earlier this year allowed players to engage in approximately two hours of factory construction, although combat was not included. Feedback from early players on Kickstarter has been largely positive, though some have mentioned the interface could be clunky and the pacing a bit off. The developers are quite engaged, providing regular updates, community polls, and balance patches as part of their post-launch plans.

    “Dawn Apart” is entering early access with a commitment to at least 20-30 months of ongoing development. The developers state that the current version includes the fundamental mechanics and core progression loop, with plans for combat, environmental dangers, and campaign content to be added over time.

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  • Upcoming Open-World Co-Op Survival Game: Build, Automate, Fight!

    Upcoming Open-World Co-Op Survival Game: Build, Automate, Fight!

    Key Takeaways

    1. Game Overview: StarRupture is a co-op survival game combining FPS, survival, and base building elements, set to release on Steam Early Access later this year.

    2. Setting: The game is set on the alien planet Arcadia-7, where players gather minerals for powerful corporations as punishment for minor offenses on Earth.

    3. Gameplay Features: Players will explore a vast open world with stunning visuals, face hostile alien creatures, and uncover environmental clues about the planet’s history and past inhabitants.

    4. Challenges: Players must navigate a harsh environment with dangers like alien creatures and devastating waves of fire from the nearby star, Ruptura.

    5. Developer Background: Created by Creepy Jar, known for the successful survival game Green Hell, StarRupture is expected to launch in a mostly functional state, featuring multiplayer survival and crafting mechanics.


    StarRupture is a new co-op survival game that will be available on Steam Early Access later this year. It combines elements of FPS, survival, and base building, offering an exciting gaming experience for players.

    Setting and Storyline

    Set in a troubled future, StarRupture shows a world where even minor offenders are sent to distant alien planets to work for big corporations. You play as one of these individuals, dispatched to the dangerous planet of Arcadia-7, where your mission is to gather precious minerals for powerful Earth companies.

    Gameplay Features

    While StarRupture is not yet available on Steam, the game developers have revealed several aspects of the gameplay and visuals. Players will navigate a vast open world that is both stunning and unforgiving, featuring everything from vibrant vegetation to scalding hot springs.

    The history of Arcadia-7 is shrouded in mystery, with environmental hints such as deserted buildings and concealed secrets providing players with clues about the planet’s previous inhabitants and their downfall. Recent previews from StarRupture’s development updates on Steam and the official site showcase extensive automation systems similar to The Planet Crafter, combined with first-person exploration, resource collection, and fierce battles against alien creatures resembling crabs and bugs.

    Challenges Ahead

    In addition to facing these hostile alien creatures, players must also contend with the planet’s harsh environment, including periodic waves of fire from the nearby star, Ruptura, which devastate the surface and force life to restart.

    StarRupture is expected to enter early access in August, but it’s uncertain if this will be the full Steam release or a limited test version. However, the game appears to be well along in its development, and it might launch in a mostly functional state. The studio, Creepy Jar, has a solid background in creating survival games, having previously developed the successful Green Hell, which shares many multiplayer survival and crafting features with StarRupture, albeit in a different context. Green Hell has received praise for its deep narrative, refined multiplayer mechanics, and gameplay that is both challenging for seasoned players and accessible for beginners.

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  • Steam’s Most Anticipated MMORPG Launches in Early Access

    Steam’s Most Anticipated MMORPG Launches in Early Access

    Key Takeaways

    1. Focus on Community: BitCraft Online emphasizes teamwork and communal activities like building, crafting, and farming over combat.

    2. Terraforming Mechanics: Players can significantly alter the environment, impacting the ecosystem, economy, and social dynamics of the game.

    3. Unique Character Growth: Character abilities progress naturally based on player activities, promoting exploration and personalized experiences.

    4. Anticipated Launch: The game has over 200,000 wishlists on Steam and ranked among the Top 50 most played demos during the Steam Next Fest.

    5. Early Access Release: BitCraft Online will launch in Early Access on June 20 for $30, with plans to switch to a free-to-play model at full release.


    If you’re in search of a new MMO adventure, BitCraft Online could be exactly what you need. Unlike well-known games such as World of Warcraft or Final Fantasy XIV, this game shifts the spotlight away from combat and instead focuses on creating a communal world. Here, activities like building, crafting, farming, and connecting with others are what really matter, making it an MMO that values teamwork more than fighting. We first highlighted this game back in March.

    A New Take on Terraforming

    At the core of BitCraft Online is terraforming, which allows players to alter the environment in significant ways. You can redirect rivers, grow crops, or even establish settlements in pristine areas. All of these changes leave a lasting effect on the persistent world. As a result, a lively ecosystem develops over time, where every action can lead to significant consequences. Transforming a valley for farming or creating a trading network with other players not only changes the surroundings but also influences the game’s economy and social dynamics.

    Unique Character Growth

    The way characters progress in BitCraft Online is quite distinct from traditional MMORPGs. Instead of selecting a set class, your character’s abilities advance naturally based on what you do. If you spend time on farming, your efficiency in that area will increase. If you concentrate on crafting or building, your skills in architecture will grow. This natural progression system encourages players to wander freely and create their own individual journey throughout the game.

    Highly Anticipated Launch

    BitCraft Online is certainly one of the most awaited new MMOs. The developers have mentioned that the game has recently exceeded 200,000 wishlists on Steam. It also made it into the Top 50 most played demos during the Steam Next Fest.

    On June 20, over 200,000 players will finally have the chance to experience BitCraft Online as it launches in Early Access on Steam for $30. The game is expected to transition to a free-to-play model at its full release, though a final launch date has yet to be confirmed.

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  • The Turkish Witcher: Action RPG Launches with 92% Positive Reviews

    The Turkish Witcher: Action RPG Launches with 92% Positive Reviews

    Key Takeaways

    1. Game Setting and Theme: Players embody the warrior Ertugrul in a semi-open world inspired by medieval Turkey and Mesopotamian cultures, featuring authentic locations.

    2. Combat System and Characters: The game features tactical real-time combat with three distinct characters—Ertugrul (swordsman), Meryem (archer), and Turgut (axe-wielder)—each with unique abilities.

    3. Early Access Launch: Ertugrul of Ulukayin entered Early Access on the Epic Games Store in August 2024 and launched on Steam on June 12, 2025, priced at $20 with a current discount.

    4. Community Reception: The game has received positive feedback, with 92% of 264 user reviews praising its setting, story, and engaging combat among three playable characters.

    5. Technical Issues and Developer Response: Despite positive aspects, the game faces technical challenges like FPS drops and bugs, but developers are committed to improving the game through community engagement and regular updates.


    In Ertugrul of Ulukayin, players take on the persona of the famed warrior Ertugrul, who, along with his companions, fights against a Mongolian assault on Anatolia. The game features a semi-open world that is deeply inspired by cultures from Anatolia and Mesopotamia, highlighting authentic locations from medieval Turkey – including ancient ruins, picturesque towns, and vast grasslands.

    Tactical Combat and Characters

    The gameplay in Ertugrul of Ulukayin focuses on strategic real-time fights from a third-person viewpoint, combining light and heavy strikes with dodging and blocking, much like well-known games such as The Witcher 3. Players can alternate between three characters: Ertugrul, a talented swordsman; Meryem, a sharpshooting archer; and Turgut, an axe-wielding powerhouse. Each character presents a unique combat style and special skills. Dream sequences that draw from Turkish folklore provide a rich atmospheric layer and are intended to affect happenings in the real world of the game.

    Early Access and Pricing

    Ertugrul of Ulukayin first became available in Early Access on the Epic Games Store in August 2024 and launched on Steam on June 12, 2025. The creators at Tekden Studio anticipate that the Early Access duration will last roughly a year. The complete release will feature two large maps, new skills, and more extensive battles – promising approximately 15 hours of gameplay. Usually, it is priced at $20 on Steam, but it is currently discounted by 10%, making it $17.99 – a deal available until June 19 at 12 p.m. (ET).

    Community Feedback

    Just a week following its launch on Steam, Ertugrul of Ulukayin has accrued 264 user reviews, with 92% of players giving it a thumbs up. Gamers have commended the game’s unconventional setting and captivating narrative, while the gameplay has received accolades for its three unique characters and exciting combat systems. The developers’ proactive engagement with the gaming community has also gained appreciation, enhancing the game’s positive early reputation.

    Technical Challenges

    Despite its merits, Ertugrul of Ulukayin faces several technical challenges. Even on high-performance computers, players have noted regular FPS drops and significant system strain, which can lead to frustration. Issues like clipping glitches, rigid animations, and various bugs further detract from the overall experience. The combat system, although full of potential, requires improvement – with many users labeling it as sluggish and imprecise.

    Developer Commitment

    Nonetheless, the developers have emphasized that the Early Access stage aims to actively engage the community in the game’s evolution. Just a day after its Steam release, a hotfix was issued to tackle performance problems and fix initial bugs. It will be interesting to see if Tekden Studio can address these technical challenges and further develop the game’s solid foundation over the upcoming months. The German gaming publication GameStar has already referred to Ertugrul of Ulukayin as “the Turkish Witcher,” underlining its ambitious nature and cultural richness.

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  • Subnautica 2: Solo Play Details and Co-Op Features Revealed

    Subnautica 2: Solo Play Details and Co-Op Features Revealed

    Key Takeaways

    1. Subnautica 2 will be primarily a single-player experience with co-op options for up to three friends.
    2. The game is set in a completely new world, offering fresh mysteries, creatures, and experiences.
    3. Players will have access to new and enhanced vehicles, but classic vehicles like the Cyclops and Seamoth will not return.
    4. Character customization will be available, with full options arriving after launch, while base building will feature expanded customization.
    5. The game will maintain the atmosphere of the original, including a silent protagonist to evoke a sense of wonder.


    Subnautica 2, the eagerly awaited follow-up to the popular survival game Subnautica, is gearing up for early access on PC and Xbox in 2025. Although the exact release date for early access hasn’t been confirmed yet, a recent Q&A session with Donya, the community manager, and Scott, known as Obraxis, the Creative Producer, provided insights into the setting, gameplay, and more.

    Concerns About Multiplayer

    Many fans of Subnautica were worried that the sequel might not capture the same feeling of fear and isolation as the first game, especially since Subnautica 2 will include multiplayer. However, Donya reassured fans that the game is designed primarily as a single-player experience, with co-op options available.

    “Subnautica 2 is made as a single-player experience, but you can also play it in co-op with up to three friends. So total, there can be four players including you,” the community manager noted. “You can still enjoy Subnautica 2 on your own,” she added, providing further reassurance to solo players.

    Gameplay Insights

    The Waterside Q&A video also revealed additional details about the game’s world, map, and gameplay features. A common question was if Subnautica 2 would take place on planet 4546B like the previous titles. “Subnautica 2 is actually set in a completely new world filled with fresh mysteries, creatures, and experiences,” Donya stated.

    Scott, discussing gameplay, indicated that the sequel will feature a larger map than both the original and Below Zero during early access. “We’re not quite sure yet just how big and how deep you can explore during Early Access,” the Creative Producer said.

    Transportation and Customization

    Regarding transportation, classic vehicles like the Cyclops and Seamoth will not return in Subnautica 2. Instead, players will have access to new and enhanced vehicles. “Although a large sub won’t be available right at the start of Early Access, rest assured that the team is diligently working on one,” Donya promised.

    Players will enjoy a more personalized experience as they can fully customize their characters within the game, a feature that was missing from the original. However, at launch, players will only have a few prebuilt character options, with full customization arriving at a later date.

    Base Building and Aesthetic

    The sequel is also set to expand customization options for base building. “You’ll be able to construct bases in shapes and styles that you’ve always envisioned while maintaining the beautiful Subnautica look,” Scott explained.

    While the sequel promises a more extensive map, novel settings, and upgraded vehicles, it will still include key elements like the silent protagonist. “We’re going back to having a silent protagonist in Subnautica 2,” Scott mentioned. Additionally, Subnautica 2 aims to deliver an “atmosphere that evokes the same sense of wonder as diving in for the first time.”

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  • New Sandbox MMO with Shapeshifting World Enters Early Access

    New Sandbox MMO with Shapeshifting World Enters Early Access

    Key Takeaways

    1. BitCraft Online is a sandbox MMO focused on world-building and terraforming, allowing players to change landscapes and build cities.
    2. A free gameplay preview is available on Steam until June 16, 2025, with official Early Access set for June 20, 2025.
    3. Community feedback has been largely negative, citing technical issues, disconnections, and slow gameplay pacing.
    4. Players have expressed dissatisfaction with point-and-click controls, preferring traditional WASD movement.
    5. The developers aim to use player feedback to improve performance, controls, and pacing before the Early Access launch.


    BitCraft Online is a sandbox MMO that allows players to shape a vast open world using a sophisticated terraforming system. We first shared news about this exciting MMORPG back in March. Unlike other games that focus on PvP battles or endless grinding, BitCraft Online emphasizes world-building. Players can change the course of rivers, flatten hills, and build entire cities. There are also twelve professions with in-depth progression, survival aspects like foraging, weather impacts, and a player-driven economy. All of this happens in one single, ongoing world without splits into different servers.

    New Phase for the Game

    The ambitious MMO is now entering an important stage. A free gameplay preview has been available on Steam since May 29, giving players a sneak peek of BitCraft Online. This trial aims to gather player feedback and refine the game ahead of its official Early Access release on June 20, 2025. The developers, Clockwork Labs, are using this time to improve core systems and address any concerns raised by the community before the full launch.

    Community Reactions

    The responses from the Reddit community have been mostly negative regarding the current preview of BitCraft Online. While some players appreciate the main idea and find its slower pace appealing—especially casual gamers—most of the feedback revolves around technical problems. Common issues include frequent disconnections, crashes, and subpar performance, even for those on high-end machines.

    Many players have expressed annoyance with the point-and-click controls, questioning the decision not to implement the more traditional WASD movement that is common in the genre. Furthermore, some feel the game’s pacing is too slow, with many in-game actions taking several minutes to finish, which can make the gameplay feel tedious and sluggish.

    Looking Ahead

    The primary aim of this preview is to collect gameplay feedback and spot bugs. Given this goal, it’s likely the developers will heed the community’s feedback and concentrate on enhancing performance, improving controls, and speeding up the game’s pacing in the weeks leading to the Early Access launch.

    Players can continue to experience BitCraft Online for free until June 16, 2025. While the game will be free-to-play at its full launch, Early Access will require a one-time fee of about $30. During the current preview, players can level their characters up to 10, but any progress made will not carry over—once the test is over, all data will be erased.

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  • Free on Steam: MOBA Roguelike Inspired by Classic Warcraft 3 Mod

    Free on Steam: MOBA Roguelike Inspired by Classic Warcraft 3 Mod

    Key Takeaways

    1. Innovative MOBA Gameplay: Sirocco offers a unique take on MOBA mechanics with no fixed roles, allowing players to modify abilities and focus on teamwork and positioning.

    2. Roguelike Features: The game incorporates roguelike elements, such as randomly obtained “Loom Coils,” which introduce variety and new tactical opportunities in each match.

    3. Early Access Feedback: Launched on May 2, Sirocco has received positive reviews, with 80% of approximately 150 Steam reviews praising its fresh approach and enjoyable naval battles.

    4. Free-to-Play Model: Sirocco is free to play and will remain so post-launch, making it accessible to a wider audience.

    5. Criticism and Improvement Areas: Players have noted a lack of depth in weapon and progression systems, a superficial tutorial, and technical issues like latency and frame rate drops.


    Sirocco is a free-to-play MOBA crafted by Lunchbox Entertainment Inc., immersing players in intense 5v5 naval combats that draw inspiration from the classic Warcraft 3 mod, Battleships. In that original custom map, players equipped their ships with various gear, fought at sea, and worked to destroy enemy bases. Sirocco takes that concept and adds roguelike features along with a significant emphasis on teamwork. The result is a contemporary twist on a beloved classic, merging fast action with strategic elements.

    A New Approach to MOBA Gameplay

    While Sirocco fits into the MOBA category, it deviates from the usual norms. There are no fixed roles or strict counter systems – players have the liberty to modify their abilities as the game progresses, enabling dynamic strategy alterations during matches. Ships are fitted with auto-firing weapons, which shifts the focus of gameplay away from precise aiming or last-hitting, highlighting the importance of smart positioning and close team coordination. Roguelike aspects, like the randomly obtained “Loom Coils,” introduce additional variety. These in-game upgrades provide active or passive effects, ensuring that each round offers new tactical chances.

    Early Access and Future Plans

    Sirocco entered Early Access on May 2 and is entirely free to play. The developers anticipate this phase will last between 12 and 16 months, and the game will continue to be free even after its official launch.

    Sirocco has amassed approximately 150 reviews on Steam, with 80% of these being positive. According to SteamDB, the game has reached a peak of around 880 concurrent players. Steam users commend it for its innovative approach to the MOBA genre, especially its naval battles and a more leisurely pace, which makes it feel less overwhelming compared to major titles like Dota 2 or League of Legends. The smooth Early Access launch and the easy-to-access free-to-play model are also frequently mentioned as highlights.

    Criticism and Areas for Improvement

    On the downside, Sirocco has been critiqued for its lack of depth. Many players believe the weapon and progression systems are too simplistic, featuring only two weapon slots and limited build options, which doesn’t measure up to the complexity of the original Warcraft 3 mod. Numerous in-game choices seem to have low impact, resulting in repetitive gameplay. Other prevalent issues voiced by players include a superficial tutorial, a cluttered user interface, and technical problems like increased latency and frame rate drops.

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  • New Single-Player MMO in Early Access: Players Are Loving It

    New Single-Player MMO in Early Access: Players Are Loving It

    Key Takeaways

    1. Unique Gameplay Features: Erenshor uses AI-controlled SimPlayers instead of human players, allowing them to level up, gather loot, and organize raids independently.

    2. Community and Feedback: The game has a friendly community, no microtransactions, and is developed by a solo creator who actively considers player feedback.

    3. Nostalgic Appeal: Players appreciate the nostalgic feel of the game, drawing comparisons to classics like EverQuest and RuneScape, making it suitable for solo play.

    4. Early Access and Pricing: Priced at $20 with a 10% launch discount until April 21, players receive access to four classes, a large world, and extensive content for the price.

    5. Current Limitations: Issues include an outdated interface, clumsy controls, tedious conversation mechanics, imprecise combat, and criticisms of the game world’s graphics and design.


    Erenshor is a single-player MMO that takes place in a vast fantasy realm, featuring four unique classes: Arcanist, Druid, Duelist, and Paladin. In this world, AI-controlled SimPlayers take the place of human gamers. They level up, gather loot, and independently organize raids. These SimPlayers emulate genuine player actions, forming guilds and communicating, affecting the game environment. The towns and factions react dynamically based on the player’s choices, and any NPC can be attacked, leading to consequences. The demo of Erenshor received positive feedback, and on April 14, the game entered Early Access. Just two days later, it had amassed over 250 reviews on Steam, with 93% being favorable. SteamDB shows that the MMO has surpassed 1,000 concurrent players at peak times, indicating a strong community interest.

    Nostalgic Appeal

    Reviews highlight that players particularly value Erenshor’s nostalgic feel, making comparisons to iconic games like EverQuest and RuneScape. As a solo MMORPG, it attracts individuals who may have limited time or prefer to play alone without the pressure of participating in online groups. The lack of microtransactions, a friendly community, and a committed solo developer who actively considers feedback are often praised. Nevertheless, the game has its issues. The interface and controls are frequently described as clumsy and outdated, and it lacks quality-of-life features such as quest trackers and minimaps. Conversations can sometimes require players to type specific words, which may feel tedious. Combat is another area of concern, featuring imprecise auto-attacks and no clear aggro system. While the SimPlayers are a notable highlight, their behavior can come off as overly scripted. Some players also view the world as too barren and the graphics as old-fashioned or unattractive.

    Pricing and Content

    Erenshor is currently in Early Access, priced at $20. However, until April 21, Burgee Media is offering a 10% launch discount, reducing the price to about $18. For this amount, players receive a solid foundation: four playable classes, a vast world comprising over 36 unique zones, more than 800 items, and hundreds of different NPCs. The current level cap is set at 35, which will also be the maximum at launch. The developer estimates that playtime will range from 100 to 150 hours, but those who want to optimize their characters might invest even more time. The Early Access period is anticipated to last approximately 18 months. For those who are unsure, a free demo is available to test the game before making a purchase.

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  • Steam Reviews Critique Path of Exile 2 Dawn of the Hunt Update

    Steam Reviews Critique Path of Exile 2 Dawn of the Hunt Update

    Key Takeaways

    1. Path of Exile 2 has seen increased player numbers since the Dawn of the Hunt update, but ongoing complaints could hinder growth.
    2. Players are frustrated with overly powerful enemies and a slow progression system, leading to mixed reviews on Steam.
    3. The game, launching in early access in December 2024, emphasizes strategic combat and intricate skill trees but has weakened skills in the recent update.
    4. Negative reviews are rising, focusing on long boss fights, weak player attacks, and technical issues like frame rate drops and crashes.
    5. Community concerns highlight the challenges of early access games, with players seeking a balanced and fulfilling progression experience.


    Path of Exile 2 has seen a rise in players since the release of Dawn of the Hunt on April 4th. However, this growth could be hindered if complaints about the update persist. The main issues revolve around overly powerful enemies and an already slow progression system that has become even more frustrating. Recent reviews of Path of Exile 2 show these concerns, resulting in mixed ratings on Steam.

    Early Access and Comparisons

    Launching in early access in December 2024, Path of Exile 2 is an action RPG often likened to the Diablo series. Yet, there are crucial differences, including POE 2’s focus on more strategic and deliberate combat. Fans of Grinding Gear Games enjoy the intricate skill trees that allow for distinct character builds. The recent update has weakened various skills, causing many players to consider starting fresh characters. Unfortunately, some gamers feel that this effort may not be worth the time.

    Mixed Reviews Persist

    Overall, Path of Exile 2 still holds mostly positive reviews on Steam. But the number of negative ratings is increasing. One highly read review criticizes the duration of boss fights and the lack of power in player attacks. Another concern involves frame rate drops and crashes that emerged with the Dawn of the Hunt release. Grinding Gear Games has implemented several hotfixes aimed at resolving the most urgent issues, but other problems might take longer to fix.

    Community Concerns

    The backlash regarding the recent changes in Path of Exile 2 emphasizes the challenges players encounter with early access games. Major gameplay modifications are common since the title is still being developed. Ideally, Grinding Gear Games will create a fulfilling sense of progression without overwhelming players. Striking that right balance can be tough and causes confusion about what players can expect from the final version of the game.

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