Key Takeaways
1. New Feature: Lossless Scaling 3.1 introduces Adaptive Frame Generation (AFG) for smoother performance in games with frame rate limits.
2. Dynamic Adjustments: AFG allows for fractional multipliers, improving frame rate consistency compared to fixed settings.
3. GPU Load: AFG increases GPU load as it generates most frames, potentially impacting performance.
4. Latency Increase: Users may experience higher latency, which can be twice as much when frame generation is active.
5. Comparison to Competitors: Lossless Scaling is an alternative to AMD and Nvidia’s native features, but may not enhance gameplay as effectively.
The paid upscaling and frame generation software Lossless Scaling has been updated to version 3.1. This latest version introduces a feature called Adaptive Frame Generation (AFG). The developers say this will be especially useful for games that have either soft or hard frame rate limits.
Dynamic Adjustments
With AFG, Lossless Scaling can now modify its settings to fit fractional multipliers, which helps games with frame rate caps to keep a desired frame rate. The developers claim that this feature delivers a smoother experience compared to the previous fixed frame multiplier setting.
Potential Drawbacks
Though this new addition sounds promising, there are some disadvantages. When Adaptive Frame Generation is active, Lossless Scaling will create the majority of the frames shown on screen. This can increase the load on the GPU. The developers also mention that image quality might see a slight decline, particularly when you compare it to the fixed multiplier mode.
Latency Issues
Moreover, users may experience a small rise in latency. As per the comparison provided by the developers, this could be twice as high as it is without any frame generation technology active. It’s important to note that the software will turn off frame generation if the base frame rate drops below 10 FPS. This is to minimize unnecessary GPU strain and to avoid excessive visual artifacts during loading screens.
For those unfamiliar with Lossless Scaling, it serves as an alternative to the native upscaling and frame generation features offered by AMD and Nvidia. However, since this is not a feature at the driver level, it might not enhance gameplay as much as Nvidia’s Smooth Motion or AMD’s Fluid Motion Frames. For more information, check out the video linked below.
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