Since the initial trailer was released, there hasn’t been much information from Rockstar about Grand Theft Auto 6. Despite this lack of official details, fans have been busy making guesses about what the next installment of the series will include.
Expectations for Performance
Regarding how well GTA Six might perform on consoles, former Rockstar Games animator Mike York has shared his thoughts. In an interview with Kiwi Talkz, which has since been taken down, York suggested that the game might not reach 60 FPS on platforms that aren’t PCs when it launches.
York speculates that Rockstar is targeting a stable 30 FPS gameplay for current-gen consoles. This wouldn’t be surprising, given that GTA 5 originally ran at 30 FPS on the PS3 and Xbox 360 at its release. Later, Rockstar made it available on newer consoles, like the PS5 (Slim with Fortnite Cobalt Star Bundle curr. $374.99 on Best Buy) and Xbox Series X, where it can run at 60 FPS.
Impressive Graphics and Frame Rates
Another point to consider is that the first trailer for GTA 6 displayed impressive graphics. Maintaining a locked 30 FPS for such a graphically demanding game would still be acceptable for many players upon release. However, York mentioned that it’s possible to achieve 60 FPS through AI upscaling and frame generation technology.
York also pointed out that even the anticipated PS5 Pro might struggle to run GTA VI at a steady 60 FPS. Still, it’s important to remember that York hasn’t been with Rockstar since his work on Red Dead Redemption 2 and Grand Theft Auto 5, and he admitted, “I don’t know what they’re doing over there.”
Rockstar’s Focus on Performance
Drawing from his past experiences, York believes that Rockstar Games is likely prioritizing making GTA 6 perform “fantastic at 30 FPS.” This focus on stable performance could shape how the game is received at launch and influence players’ expectations moving forward.
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