Category: Gaming

  • Nvidia GeForce Now Delivers Smooth Gameplay on Steam Deck

    Nvidia GeForce Now Delivers Smooth Gameplay on Steam Deck

    Key Takeaways

    1. Cloud Gaming Access: GeForce Now allows Steam Deck users to access a wide range of PC games from various platforms, including Epic, Xbox, and Ubisoft, all from one app.

    2. Performance Consistency: The service maintained 60 FPS during gameplay, even under significant lag, with a typical ping of 45-50 milliseconds and minimal input lag.

    3. Extended Battery Life: GeForce Now offers a 50% increase in battery life on the Steam Deck, providing nearly 5 hours of gameplay compared to 3 hours with a standard game.

    4. Fast Game Load Times: Games loaded quickly, with GeForce Now often outperforming the Steam Deck in load times by 3-5 seconds, making the experience smoother.

    5. Family Account Limitations: Users with family accounts on platforms like Steam may face issues with automatic library sync, requiring potential workarounds for accessing family-shared games.


    All tests for this review were done on a Steam Deck LCD using the Southwest GeForce Now servers.

    GeForce Now on Steam Deck

    Nvidia GeForce Now allows gamers to play all their favorite titles via the cloud, and its arrival on the Steam Deck might just transform the typical Steam Deck experience for launching games from various app stores. Users can connect their Epic, Xbox, Battle.net, Ubisoft, and Steam accounts, giving Steam Deck owners access to a large portion of the PC gaming libraries all from one application. We conducted numerous tests, assessing everything from graphics to input lag, and Nvidia performed exceptionally well across the board. The service maintained 60 FPS for every stream, even during moments of significant lag. In my own testing, I experienced a ping of 45-50 milliseconds for most of my gaming session, particularly during my Performance Day Pass, and surprisingly, I didn’t encounter any significant issues! Nvidia even sent me a warning before each stream that didn’t meet its optimal ping, but I only faced problems when my ping surpassed 60 milliseconds.

    Improved Battery Life

    Furthermore, Nvidia claims a 50% increase in battery life, and honestly, this claim holds true. With the same performance and display settings, Balatro ran for 3 hours on a full charge, whereas GeForce Now provided nearly 5 hours of gameplay. Before this review, I didn’t even know Nvidia’s GeForce Now app existed. Now, I’m genuinely thinking about getting a 6-month Performance subscription, especially with the ongoing summer sale — a fantastic deal for anyone interested in following suit.

    Game Performance and Compatibility

    During my Performance Day test on the Steam Deck, I played main titles like Genshin Impact, Marvel Rivals, Monster Hunter World, and Balatro. Each of these games consistently maintained 60 FPS, even at lower Wi-Fi speeds. In terms of input lag, I noticed no significant difference, even in the more demanding games I tried; everything felt very responsive, and without the performance overlays, I might have forgotten I was streaming. With automatic library syncing for all platforms except Epic Games Store, Nvidia GeForce Now complements my Heroic Games Launcher perfectly, filling in most gaps for PC gaming on my Steam Deck (Heroic Games Launcher manages GOG, Epic, and Amazon Prime game launches). Additionally, every game loaded quickly and smoothly during my Performance Day tests, taking no longer than a typical launch from the library. I timed both Balatro and Monster Hunter World, and Balatro only took an average of about 2.5 seconds longer than a regular launch, which feels hardly noticeable compared to the usual 5-6 seconds my Steam Deck typically requires. Unless the game is particularly demanding, GeForce Now frequently outperforms the Steam Deck by at least 3-5 seconds in load times.

    Family Account Limitations

    One downside is for users with family accounts on platforms like Steam; unfortunately, those games don’t benefit from the automatic library sync. I haven’t fully tested a workaround mentioned on Reddit, but some users in online forums have claimed success in getting games from their Steam Family Group to work by marking Family Group titles correctly for play.

    GeForce Now presents numerous advantages over alternative gaming methods, especially when compared to a standard Steam Deck experience. For heavier titles, GeForce Now can deliver faster load times and even offers potential 4K 60 FPS streaming on a TV or 1440p at 120 FPS on a monitor, enhancing what the Steam Deck typically provides. For games that are beginning to show the Steam Deck’s limitations, this app might ultimately offer a superior experience, relying solely on a stable internet connection to maximize your Steam Deck’s capabilities.

    Getting Started with GeForce Now

    For those interested in playing, visit Nvidia’s download page and scroll down to your preferred device to download and follow the instructions. For games like Genshin Impact, using the Steam Template with Keyboard (WASD) and Mouse is often more effective on the Steam Deck, with some minor adjustments needed through the tutorial. After that, head into the game’s controller settings to connect an external controller. To find the Steam Template for Keyboard (WASD) and Mouse, go to your controller settings on Steam, select community layouts, and browse templates until you locate it. I found this setup to provide the best experience compared to Nvidia’s suggested method (which was Gamepad with Mouse Trackpad, for those curious).

    I plan to dive into Baldur’s Gate 3 (a game compatible with mods) as soon as I acquire my pass, and whether you choose to get a subscription or a day pass on GeForce Now, enjoy your gaming! Also, check out our video from Notebookcheck’s Alex Wätzel via the link below!

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  • Elden Ring Nightreign Co-Op Issues: No Crossplay for Players

    Elden Ring Nightreign Co-Op Issues: No Crossplay for Players

    Key Takeaways

    1. Players are frustrated with the multiplayer limitations, requiring two friends to play together, making scheduling difficult for many.
    2. The absence of a two-player mode is viewed as a significant oversight, leading some players to decide against purchasing the game.
    3. The game will not support crossplay at launch, disappointing players who want to play with friends on different platforms.
    4. Future updates are expected to introduce crossplay and potentially a duo mode for two-player gameplay.
    5. Despite concerns, dedicated fans remain excited about the game and are willing to play with friends or even strangers.


    As FromSoftware’s cooperative spin-off, Elden Ring: Nightreign, gets ready to launch on May 30, players are sharing their frustrations on Reddit about its multiplayer features. With the release just hours away, reviews have already surfaced. In the main review discussion on Reddit, players expressed worries over the multiplayer limitations and the absence of crossplay.

    Concerns About Multiplayer

    A Reddit user captured the mood, saying, “Minimum requirement: Have two friends. Oof, this is not going to go well.” Another player agreed, stating, “I have like 5 IRL friends who play ER. The issue is that we are all in our 30s, and none of us have time to sync our schedules to play together for long. That’s really the issue with multiplayer-only games like this.”

    In addition, another player remarked, “Same, I have quite a bit of time to game during the week, but it’s at totally different hours than my friends. We meet up once a week to play something, but once a week isn’t enough to justify buying this.”

    Frustration Over Player Options

    Moreover, many players noted their disappointment regarding the absence of a two-player mode. “Having only 1 and 3 player modes and no 2 player mode is such a great oversight. No idea what they were thinking,” said one user. Another echoed this feeling, stating that the lack of a two-player option was a deal-breaker: “I played Elden Ring and wanted to play it with a friend who was interested, but now neither of us will buy Nightreign since we don’t have a third. The fact that it’s strictly one or three players without duos is truly a big downside.”

    Adding to the disappointment, Elden Ring: Nightreign will not support crossplay at launch, which has left many players puzzled. “Not having crossplay at launch is such a head scratcher,” one user commented.

    Crossplay and Future Updates

    “I pretty much immediately lose interest in a game. I’m on Xbox, and my friends are on PC and PS5, so if I can’t play a mostly online game with them, I’m probably not going to buy it,” another player mentioned, expressing frustration over the crossplay situation. They noted that it would’ve been an “easy buy” if not for this limitation.

    It’s important to mention that crossplay is expected to be added in a future patch. There’s also a chance that a duo mode, allowing two players to play together, might be introduced later.

    Despite the multiplayer concerns, dedicated fans of Elden Ring are eagerly anticipating this spinoff, set to release shortly. Some players don’t seem too worried about teaming up with strangers. “On one hand, I get it. You never know when you might get someone AFK or griefing. On the other hand, I really don’t think it’s that big of a deal to play with other players,” one comment noted.

    Another fan shared, “I’m lucky enough to have two friends who love Elden Ring as much as I do, so I’ll definitely be down to play this whenever we’re all free at the same time. So it’s a must-buy for me, no matter what the review scores say.”

    As previously reported, Elden Ring: Nightreign is set to launch on May 30, with pre-loads now available on consoles. The game will be available on PC, PS5, Xbox Series X and S, PS4, and Xbox One.

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  • Radeon 9060 XT Geekbench Results Show Major Performance Boost

    Radeon 9060 XT Geekbench Results Show Major Performance Boost

    Key Takeaways

    1. AMD announced the Radeon RX 9060 XT on May 21, with 8 GB and 16 GB versions set for release on June 5.
    2. The 16 GB model achieved notable benchmark scores: 109,315 in OpenCL and 124,251 in Vulkan, surpassing the RX 7600 XT by over 25%.
    3. The Nvidia RTX 5060 Ti outperformed the RX 9060 XT in benchmarks, scoring 138,869 in OpenCL and 133,861 in Vulkan.
    4. AMD claims the RX 9060 XT can outperform the RTX 5060 Ti by an average of 6% in 1440p gaming across 40 titles.
    5. The RX 9060 XT is competitively priced at $299 for the 8 GB version and $349 for the 16 GB version.


    AMD officially announced the Radeon RX 9060 XT on May 21, presenting two options: an 8 GB version and a 16 GB version. The card is set to be released on June 5, and the first synthetic benchmark results for the 16 GB model have emerged, showing a notable improvement in performance compared to the previous generation. This new graphics card is in competition with the Nvidia RTX 5060 Ti, which also comes in both 8 GB and 16 GB VRAM options.

    Performance Highlights

    The information comes from Geekbench, a popular benchmarking site, which reveals the OpenCL and Vulkan scores for the Radeon RX 9060 XT 16 GB. The GPU achieved a score of 109,315 in OpenCL and 124,251 in Vulkan. It was tested using a Gigabyte X870E Aorus Master motherboard paired with a Ryzen 7 9800X3D CPU. As the RX 9060 XT is intended to be a successor to the Radeon RX 7600 XT 16 GB, it surpasses the older model by over 25%.

    Comparing with Nvidia

    In contrast, the RTX 5060 Ti outperformed the RX 9060 XT in the same benchmarks, achieving 138,869 in OpenCL and 133,861 in Vulkan tests (according to Videocardz). It’s important to mention that synthetic benchmarks from Geekbench don’t always reflect real-world gaming performance, so the RX 9060 XT’s lower scores compared to the RTX 5060 Ti, and even the Radeon RX 7700 XT, don’t give a complete view of their capabilities.

    AMD asserts that the RX 9060 XT can beat the RTX 5060 Ti by an average of 6% at 1440p across 40 different games. Unlike the GDDR7 memory used in Nvidia’s variant, the RX 9060 XT is equipped with GDDR6 memory. Regarding pricing, the Radeon RX 9060 XT is competitively priced compared to the RTX 5060 Ti, with the 8 GB version starting at $299 and the 16 GB version priced at $349.

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  • Capcom Removes Games for Windows Live from Street Fighter X Tekken

    Capcom Removes Games for Windows Live from Street Fighter X Tekken

    Key Takeaways

    1. Microsoft ended Games for Windows Live in 2013, impacting PC games that relied on the service.
    2. Lost Planet 2 and other Capcom titles have dropped multiplayer support, frustrating players.
    3. Capcom is working on solutions to restore online features, but many players are still waiting.
    4. The discontinuation of online services raises concerns about preserving games that need online connectivity.
    5. Capcom’s updates suggest a possibility of reviving multiplayer features for affected Steam titles in the future.


    Publishers are still navigating the consequences of Microsoft ending Games for Windows Live. While recent Steam titles no longer depend on this online service, fans of Lost Planet 2 were taken aback by an unexpected change. The 2010 third-person shooter has officially dropped support for multiplayer. Similar updates were made for Street Fighter X Tekken and Resident Evil: Operation Raccoon City by Capcom.

    A Brief History of Games for Windows Live

    Games for Windows Live was launched by Microsoft in 2007 to bring Xbox Live-like features to PC gaming. However, in 2013, the company announced its discontinuation, transitioning to the Xbox Network and Microsoft Store. Games that relied on GFWL continued to function for several years before publishers started to remove titles from Steam. Lost Planet 2 is particularly noteworthy because its multiplayer aspect is a core part of what makes the game enjoyable.

    Capcom’s Response to the Changes

    Capcom had already stopped the sale of affected games, but they suggested that a resolution was in the works. Gamers hoped that the publisher would switch online features to Steamworks. Resident Evil 5 received a similar update, but players of Lost Planet 2 and Resident Evil: Operation Raccoon City are still waiting. In some instances, players have lost their local save data, erasing years of progress. Furthermore, prior methods to keep online play alive are no longer available.

    The Future of Online Gaming

    The collapse of Games for Windows Live brings attention to the issues of preserving games that depend on online connectivity. When companies shut down or servers go offline, these games risk becoming unplayable. With the growing popularity of the live-service model, there may be more issues on the horizon. Nonetheless, Capcom seems determined to resolve the issues with several of its Steam titles. Recent updates might hint at the potential return of these games to the marketplace with functional multiplayer features.

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  • Elden Ring Nightreign Patch: Balance Adjustments Now Live

    Elden Ring Nightreign Patch: Balance Adjustments Now Live

    Key Takeaways

    1. Elden Ring: Nightreign is releasing on May 30 in the United States, with Patch 1.01 already available for download.
    2. Players must update to App Ver. 1.01 / Regulation Ver. 1.01.1 before starting the game.
    3. The patch includes troubleshooting tips for PC users, including verifying game file integrity and adjusting graphics settings for better performance.
    4. Early reviews for the game are mixed, with an 80 rating on OpenCritic; concerns include the lack of crossplay and limited multiplayer options.
    5. The game will be available globally on multiple platforms: PC, PS5, PS4, Xbox Series X and S, and Xbox One.


    As Elden Ring: Nightreign gets ready to release on May 30 in the United States, FromSoftware has already rolled out Patch 1.01 for PC, PlayStation, and Xbox systems. While details on the specific changes are limited, the quick update demonstrates the studio’s ability to respond promptly to initial feedback.

    Important Patch Notes

    Players need to make sure they download the newest version (App Ver. 1.01 / Regulation Ver. 1.01.1) before starting the game on their devices.

    For those on PC, the official patch notes provide some troubleshooting tips for common launch and performance problems. If players run into starting errors, they should check the integrity of the game files by going to Steam’s Library > Properties > Installed Files > “Verify Integrity of Game Files.” Users facing frame rate drops while using the latest GPUs might see better performance by adjusting graphics settings or resolution and ensuring they have the latest drivers installed.

    Mixed Impressions from Reviewers

    After the review embargo was lifted yesterday, the co-op multiplayer spinoff has received a mix of early reviews. Currently, it holds an 80 rating on OpenCritic. Players have voiced their worries about the absence of crossplay and limitations in multiplayer options. It’s important to mention that these issues could potentially be resolved in an upcoming update.

    Elden Ring Nightreign is confirmed to launch globally on PC, PS5, PS4, Xbox Series X and S, and Xbox One.

    Publisher Information

    Bandai Namco has been actively involved in promoting this title, ensuring that players are aware of the latest updates and features.

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  • Avalon Hill Reveals Details on Joe Manganiello’s HeroQuest Expansion

    Avalon Hill Reveals Details on Joe Manganiello’s HeroQuest Expansion

    Key Takeaways

    1. HeroQuest is experiencing a resurgence with new versions and expansions, including the accessible First Light starter kit and the exciting Jungles of Delthrak quest pack.

    2. Actor and dungeon master Joe Manganiello is collaborating with Avalon Hill to create the challenging Crypt of Perpetual Darkness expansion, which features a darker theme and high difficulty gameplay.

    3. The new quest pack includes unique artwork and card designs reminiscent of heavy metal album covers, enhancing the game’s visual appeal.

    4. Manganiello personalized the expansion by incorporating elements from his life, such as characters and locations inspired by his dog and favorite sandwich shop.

    5. The Crypt of Perpetual Darkness expansion will be available for pre-order and includes 10 quests, a metallic dragon mini, and other game components, with a full release set for July 15th.


    HeroQuest has been doing great lately, making a comeback with new versions and expansions. The First Light starter kit has made the game more accessible than ever, while new adventures like the Jungles of Delthrak quest pack keep the excitement alive for fans. Now, Avalon Hill is teaming up with actor and renowned dungeon master Joe Manganiello to introduce a darker and more challenging quest line.

    Joe Manganiello’s Journey

    Manganiello recently wrapped up filming for One Piece season 2, where he played the popular character ‘Mr. 0’ aka Crocodile. However, he’s also well-known in the tabletop gaming world. While he often plays D&D, his journey in tabletop roleplaying games started with HeroQuest. With this new expansion, he feels like he’s finally got the “job that [he] wanted as a kid.” In a recent press event, Manganiello and the Avalon Hill team discussed the exciting details of the next chapter in HeroQuest.

    The Dark Adventure Awaits

    The upcoming quest pack is named Crypt of Perpetual Darkness and exudes heavy metal vibes right from the start. The box features HeroQuest’s classic black and gold design, but the central artwork stands out with its glowing green colors. Similarly, the cards are eye-catching and have a unique style compared to other HeroQuest expansions. Many of them resemble album covers for a heavy metal band, complete with intricate, band-like lettering.

    In terms of gameplay, players should be aware of the expansion’s challenging design, as this quest pack is one of the most difficult yet. There are house rules that could help beginners, like starting with 100 gold, but the Crypt of Perpetual Darkness is primarily tailored for experienced players. The Avalon Hill team even recommends shuffling potions back into the game at the beginning of each session to assist seasoned players in making it to the end. Manganiello mentioned that he prefers a high difficulty level, stating, “When your players are scared… it means they care.”

    Personal Touches in the Game

    Manganiello’s gaming background not only contributed to the game’s challenge but also made the Crypt of Perpetual Darkness expansion uniquely his own. Some of the locations and characters are inspired by his real life. For instance, there’s an enemy named Bubelexia, which is derived from his dog, Bubbles. An imprisoned elf named Vander is based on one of Manganiello’s brother’s characters, while a tavern keeper named Toni is modeled after a woman who works at Manganiello’s favorite sandwich shop in Pittsburgh. “There’s an EU in my mind’s eye with these characters,” he explained.

    The quests in the Crypt of Perpetual Darkness will demand a lot of teamwork and strategic planning. Manganiello took inspiration from games and stories that feature impossible tasks, like Dragon Lance and the dragon Smaug from The Hobbit. There are also numerous easter eggs, shortcuts, and special items to discover. One example he shared was a helpful little mouse that can give your party a tactical edge, provided they are patient and clever. There are several routes to finish the adventure, leading to a climactic battle against an evil dragon.

    Pre-order Now!

    Originally, the Crypt of Perpetual Darkness was only available to those who supported the HeroQuest relaunch. However, this summer, everyone will have the opportunity to dive into a new HeroQuest adventure. The expansion will include 10 epic quests, a high-quality metallic black dragon mini, 8 black dice, 1 pad of character sheets, 20 foil-embellished game cards, and 2 cardboard tile sheets. Remember, you’ll need the base game to play, but due to its high difficulty, starting with First Light might be a good idea if you haven’t played HeroQuest in a while.

    You can now pre-order the game on Amazon. Alternatively, you can wait until the full release on July 15th to grab it from your local game store.


  • Nintendo Switch Online App Update: New Features Added

    Nintendo Switch Online App Update: New Features Added

    Key Takeaways

    1. The Nintendo Switch App now allows automatic syncing of up to 100 photos or videos taken with the Switch 2, stored on Nintendo’s servers for 30 days.
    2. A new Gamechat feature enables up to 12 players to chat or share screens while gaming, requiring phone number registration to activate.
    3. Players can connect with new friends using friend codes or QR codes directly from the app.
    4. Enhanced communication features include support for an optional camera accessory and easy toggling with the new Joy-Cons.
    5. Placeholder icons for future game-specific services, like Zelda notes, will activate upon the Switch 2’s launch.


    In view of the upcoming release of the Nintendo Switch 2 on June 5, the company has updated its Switch Online mobile application, now called the Nintendo Switch App, and introduced some fresh features.

    New Media Sharing Capabilities

    As highlighted by Wario64 on X, the revamped media sharing option now allows users to automatically sync up to 100 photos or videos taken with the Switch 2. These files will be kept on Nintendo’s servers for a duration of 30 days.

    Previously, this feature was present on the original Switch but required scanning a QR code to transfer files, which was not very reliable.

    Enhanced Communication Features

    Additionally, this update sets the stage for the Gamechat feature that was announced for the Switch 2, which needs phone number registration to activate. This feature will enable up to 12 players to chat or share their screens while gaming on the Switch 2. It also comes with support for an optional camera accessory for the Switch 2, and players can easily toggle this feature using the new Joy-Cons.

    You can also connect with new friends on the console by using a friend code or scanning a QR code right from the app. Once you add someone, you can see their status and gaming activity directly through the app.

    Future Game-Specific Services

    Engadget has noted that there are also placeholder icons for game-related services, like Zelda notes, which will become active when the Switch 2 launches.

    There have been several leaks revealing the enhanced functionalities of the Switch 2, including a Reddit AMA from an early user with the username “Pg_atom.”

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  • Nintendo Switch 2 Features: Software, Dual-Charging, Reddit AMA

    Nintendo Switch 2 Features: Software, Dual-Charging, Reddit AMA

    Key Takeaways

    1. The Nintendo Switch 2 is officially launching on June 5th, with some users reportedly already having access to the console.
    2. A user named “Pg_atom” is hosting an AMA on r/Switch, although the credibility of their console is uncertain.
    3. The pre-release Switch 2 is locked, preventing gameplay, but users can access the startup interface and music.
    4. The console features dual Type-C charging ports, but it does not support simultaneous charging through both.
    5. The new Joy-Cons 2 have improved build quality and a more satisfying connection sound compared to the original Joy-Cons.


    After lots of rumors and leaks, the Nintendo Switch 2 is set to be officially launched next week, on June 5th. Interestingly, some gamers have already managed to get their hands on the console. One of these fortunate individuals is currently hosting an “Ask Me Anything” session on r/Switch, where they are responding to inquiries about the new device.

    A Note on Credibility

    Before diving into the questions, it’s crucial to note that we can’t verify if the user “Pg_atom” has genuinely received the console. However, with the launch just a week away and retailers likely having stock available, it’s not too shocking that some users might have the Switch 2 already.

    Locked Features and Initial Impressions

    Pg_atom states that their pre-release Switch 2 is locked, preventing them from playing any games. They attempted to play Mario Odyssey, a title from the original Switch, but it didn’t function. This suggests that Nintendo may have intentionally locked the console to keep it and its features under wraps until the official sale starts.

    Interestingly, it seems that Nintendo hasn’t restricted access to the initial startup, the new user interface, and the music.

    Charging Capabilities and Joy-Con Improvements

    One of the most intriguing details from this AMA is that the Switch 2 has dual charging ports, both Type-C. However, the console reportedly does not support charging through both ports at the same time, even though it can recognize both connections.

    If the fully unlocked Switch 2 fails to support dual charging, that could be a drawback. Nintendo had the opportunity to utilize the dual ports for quicker charging. Yet, it’s worth mentioning that some Windows handhelds, like the Rog Ally X, which allow for simultaneous charging, also don’t provide faster charging when using both ports.

    Regarding the kickstand, the user mentions that it feels “very sturdy, OLED-like, but lighter.” Additionally, the new Joy-Cons 2 seem to be enhanced with a “more clicky” sound during connection and improved build quality compared to the original Switch’s Joy-Cons. The new Joy-Cons are likened to the non-detachable controls found on the Switch Lite (Available on Amazon).

    The Reddit post remains active on r/Switch, so if you have any questions about the Switch 2’s hardware, it might be a good idea to ask!

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  • AOC Agon Pro AG276UZD: Fast QD-OLED 4K Gaming Monitor Launch

    AOC Agon Pro AG276UZD: Fast QD-OLED 4K Gaming Monitor Launch

    Key Takeaways

    1. AOC’s Agon Pro AG276UZD gaming monitor launches in June with a price of €999 in Europe.
    2. The monitor features a USB Type-C port, USB hub, and a built-in KVM switch for easy connectivity.
    3. It boasts impressive display specs, including a 4K resolution, 240Hz refresh rate, and 99.3% DCI-P3 color space coverage.
    4. The monitor has a fast gray-to-gray response time of 0.03 ms and peak brightness of 1,000 nits.
    5. An alternative option is the MSI MAG 321UPX QD-OLED, which offers a similar experience at 31 inches.


    AOC has started to roll out the Agon Pro AG276UZD in Germany and other international markets. The monitor was previously introduced, and while pricing was shared for some areas, now it is confirmed that this fast QD-OLED gaming monitor will be available more broadly in June, with a suggested retail price of €999 in various European nations. The AG276UZD could be perfect for more than just gaming, as its intelligent features make it a good option for work tasks too.

    Connectivity Features

    This gaming monitor includes a USB Type-C port along with a USB hub, allowing users to connect devices that can both send video signals and charge simultaneously. Additionally, a built-in KVM switch allows for easy transitions between different sources while keeping USB devices connected. It also supports standard connectivity options like HDMI 2.1 and DisplayPort 2.1.

    Impressive Display Specs

    According to reports, the QD-OLED panel is said to cover the entire sRGB color spectrum and 99.3% of the DCI-P3 color space, achieving a color deviation of DeltaE < 1. The AOC Agon Pro AG276UZD features a 4K resolution of 3840 x 2160 pixels, leading to a high pixel density due to the monitor's 26.5-inch size. Furthermore, the manufacturer claims a refresh rate of 240Hz, a gray-to-gray response time of just 0.03 ms, and a peak brightness of 1,000 nits at 3% APL. Finally, the ergonomic stand is adjustable in height, making it suitable for most desks, and it also includes RGB lighting.

    Alternative Option

    If you’re looking for something similar but larger, consider the MSI MAG 321UPX QD-OLED available on Amazon, which is priced similarly at 31 inches.

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  • Cyberpunk 2 Enters Pre-Production at CD Projekt RED

    Cyberpunk 2 Enters Pre-Production at CD Projekt RED

    Key Takeaways

    1. CD Projekt RED has announced that Cyberpunk 2, or Project Orion, is in the pre-production stage as of May 28, 2025.
    2. Project Orion is being developed by a new studio in Boston, in collaboration with the main team in Poland.
    3. Key elements such as storylines and gameplay systems are currently being developed in pre-production.
    4. Cyberpunk 2 will utilize Unreal Engine 5 instead of the company’s REDengine.
    5. A full launch for Cyberpunk 2 is expected to be several years away, with more updates to come.


    CD Projekt RED has formally announced that Cyberpunk 2, known by its code name Project Orion, has started the pre-production stage. This news was communicated through a social media update from the company’s investor relations account on May 28, 2025.

    Project Details

    Originally revealed in October 2022, Project Orion is part of a larger development plan that features new titles for both the Cyberpunk and Witcher series. As previously indicated by CD Projekt RED, Cyberpunk 2 is being crafted by a new studio based in Boston, which will collaborate with the main team in Poland. The company has previously stated that this sequel aims to “demonstrate the full power and potential” of the Cyberpunk intellectual property.

    Pre-Production Insights

    Although there is no set release date at this point, the start of pre-production signifies that key aspects of the game, such as storylines, gameplay systems, and world-building, are beginning to be developed. Pre-production typically involves activities like testing game mechanics, finalizing artistic direction, among other tasks.

    Cyberpunk 2077, the initial game in the series, was released in December 2020, achieving high sales but receiving a mixed response due to significant technical problems. Since then, the game has seen a variety of enhancements through updates and the Phantom Liberty expansion in 2023. You can find benchmarks for those improvements here.

    Future Expectations

    Even though Cyberpunk 2 is now in pre-production, a full launch is likely still a few years off. CD Projekt RED has confirmed that the game will be built using Unreal Engine 5, rather than their own REDengine. More updates can be anticipated as the development continues.

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