Category: Gaming

  • Jurassic Park: Survival News and Exciting Film Updates

    Jurassic Park: Survival News and Exciting Film Updates

    Key Takeaways

    1. Game Announcement and Updates: Jurassic Park: Survival was announced at The Games Awards 2023, with limited information shared since then. A recent YouTube video provided some behind-the-scenes glimpses.

    2. Game Overview: The game is a first-person narrative blending adventure, horror, and survival, set after the original 1993 movie events, where players control Maya Joshi, a scientist.

    3. Exploration and Challenges: Players will explore Isla Nublar, completing missions while avoiding attacks from dinosaurs that actively pursue them.

    4. Familiar Locations and Dinosaurs: The game features iconic locations and dinosaurs from the original films, enhancing player immersion and nostalgia.

    5. Future Announcements: While no release date has been announced, there is potential for more information at Gamescom 2025, though nothing is confirmed yet.


    Millions of people are familiar with Jurassic Park all over the globe, and many dream of stepping into that thrilling and scary world. A game can help you achieve this, and it is called Jurassic Park: Survival. Recently, there has been some new information about this horror and survival game after a long period of silence.

    Recent Developments

    Since its announcement at The Games Awards 2023, not much information has been shared about the game. But a video recently appeared on YouTube, giving fans a glimpse behind the scenes of this upcoming title.

    Game Overview

    This game is a first-person narrative that combines elements of adventure, horror, and survival. The story unfolds after the events of the original 1993 movie, where you take on the role of Maya Joshi, a scientist who has been recruited by Dr. Henry Wu. You’ll need to explore Isla Nublar to complete your missions while avoiding attacks from dinosaurs that will not hesitate to chase you down.

    Iconic Locations and Creatures

    Although the game is set on this island, players can expect to see familiar locations from the original films. The team at Saber Interactive has emphasized classic scenes, such as the velociraptors in kitchens and the encounter with the dilophosaurus. The dinosaurs in the game are also true to those seen in the original films, enhancing the players’ experience and immersion.

    What’s Next?

    While we have gotten a sneak peek at the game and some behind-the-scenes insights, information about Jurassic Park: Survival remains limited. It’s noteworthy that the developers have not yet announced a release date. However, there is still hope, as Gamescom 2025 is approaching next week, and there is a chance that more details about the game will emerge. But it’s important to stay cautious, as nothing has been confirmed yet regarding any announcements.

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  • Sony Inzone H9 II Specs Leak: Wireless Headset with Xbox Support

    Sony Inzone H9 II Specs Leak: Wireless Headset with Xbox Support

    Key Takeaways

    1. The Inzone H9 II will feature upgraded WH-1000XM6 drivers and new wired connectivity options, increasing its retail price to $349.99/€349.99.
    2. The headset aims to improve sound quality by using 30mm dynamic drivers to provide a more balanced audio experience, appealing to audiophiles.
    3. It will utilize a standard 2.4 GHz USB-C wireless dongle and Bluetooth LE, enhancing compatibility across different platforms.
    4. The new design reduces weight from 330 grams to 260 grams and includes a detachable AI noise-cancelling microphone for better comfort and clarity.
    5. Pre-orders are expected to start on August 19th, with the gaming organization Fnatic involved in its promotion.


    Released in 2022, some players might say that the Sony Inzone H9 needs an upgrade. The wireless gaming headset gained attention for its active noise-cancelling features, but its bass-heavy sound profile wasn’t liked by everyone.

    Specs and Pricing Leaked

    Billbil-kun has shared the specifications and pricing for the anticipated Inzone H9 II, which Sony may reveal right before Gamescom. One of the major highlights includes a switch to WH-1000XM6 drivers and new wired connectivity options. Unfortunately, those interested should prepare to spend a bit more for these enhancements.

    According to Dealabs Magazine, the Inzone H9 II is set to retail for $349.99/€349.99, which is a $50 increase compared to the earlier model. Pre-orders for this Sony headset might start as soon as August 19th, with deliveries expected to follow closely. The gaming organization Fnatic played a role in the design of this headset, so they are likely to be important in its promotion.

    Sound Profile Changes

    It’s not unusual for gaming headsets, the original Inzone H9 highlighted powerful explosions. However, this often overshadowed the mid-tones, causing an uneven audio experience. The Inzone H9 II will incorporate the 30mm dynamic drivers similar to those in the well-known Sony WH-1000XM6 headphones. This change may attract more discerning audiophiles who were previously hesitant.

    There’s no indication that the updated Sony headset will feature PlayStation Link. Instead, it will depend on the standard 2.4 GHz USB-C wireless dongle. The headset will also use the more efficient Bluetooth LE protocol. While Xbox players will need to use a 3.5 mm analog audio jack, the Inzone H9 II is designed to be more compatible across different platforms.

    Enhanced Comfort and Design

    Though the original Inzone H9 is generally seen as comfortable, its design was somewhat bulky. To cater to competitive gamers, the new version has decreased its weight from 330 grams to 260 grams. Sony is also utilizing a detachable AI noise-cancelling microphone to help minimize background noise.

    Some potential buyers might find the price steep, but the Inzone H9 II aims to attract gamers looking for a premium PS5 headset. Additionally, the inclusion of wired connectivity makes this accessory more adaptable for various uses.

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  • D&D Game Reveals Rare Disorder: The Pen Must Be Broken

    D&D Game Reveals Rare Disorder: The Pen Must Be Broken

    Key Takeaways

    1. Llewellian, a D&D game master, shared a meaningful story about helping a young player with color vision deficiency during a game session.
    2. The boy, diagnosed with tritanopia, struggled to see certain colors, prompting Llewellian to switch to a more visible green marker.
    3. Reddit users shared their own experiences with color vision deficiencies, highlighting the importance of understanding and empathy.
    4. Tritanopia is a rare condition affecting less than 1% of the population, primarily males, making it challenging to distinguish yellow and blue shades.
    5. Experts advocate for earlier screenings for color vision deficiencies in children, emphasizing the need for awareness in educational settings.


    The Dungeons & Dragons game master known as “Llewellian” shared a heartfelt story on Reddit, showcasing how a simple pen-and-paper game can create a significant impact. Llewellian frequently organizes D&D sessions for children and teenagers at a community youth center. During one of these gatherings, he invited a new player, a boy around 12 years old, to choose the “yellow guest dice.” Instead, the boy opted for a clear set. Later on, when the group was instructed to mark their path on a white paper map using a bright yellow marker, the boy exclaimed, “Pen must be broken, no color comes out…” Although everyone else could clearly see the line, he couldn’t perceive anything at all.

    A Thoughtful Response

    The game master reacted with kindness and thoughtfulness. He paused the game and playfully assessed the boy’s color recognition skills. It soon became evident that the boy had difficulties distinguishing certain colors. Without making a fuss, Llewellian switched to a green marker and continued with the game. When the boy’s ride arrived, the game master discreetly spoke with his mother, recommending a medical evaluation. Upon returning to the youth center, the boy revealed that he had been diagnosed with a yellow-blue color vision deficiency known as tritanopia. His mother had also purchased him dark red dice with white numbers, which were much easier for him to see.

    Community Support

    In the comments on Reddit, numerous users recounted their own journeys with color vision deficiencies, often realized later in life, whether through school, video games, or even military experiences. Many shared stories of misunderstandings or discrimination faced during their childhood. Llewellian’s empathetic approach to the situation received widespread praise, with one commenter perfectly capturing the sentiment: “You are an amazing DM and a wonderful person.”

    Understanding Tritanopia

    This touching tale also brings attention to tritanopia, a rare condition characterized by difficulty in distinguishing between yellow and blue shades. Affecting less than one percent of the population, it is more frequently seen in males than females. The condition becomes particularly apparent with low-contrast color combinations, such as yellow on white, where colors may seem washed out or merge into white or gray. For teachers, this is a common issue: color vision deficiencies often go unnoticed and are only identified by chance. Experts are pushing for earlier and more regular screenings, recommending tools like online pre-tests, including the Ishihara test. Nevertheless, these tools cannot replace an official medical diagnosis.

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  • Ratatan: Spiritual Successor to Patapon Gets Release Date

    Ratatan: Spiritual Successor to Patapon Gets Release Date

    Key Takeaways

    1. Ratatan will launch in Early Access on Steam on September 19, 2025, after delays for additional polishing.
    2. The game raised nearly $1.5 million from 14,598 backers during its successful Kickstarter campaign.
    3. Community support allowed the developers to achieve stretch goals, including a console version and collaboration with composer David Wise.
    4. Ratatan features online co-op for up to four players, over 100 characters, and gameplay synchronized to a dynamic soundtrack.
    5. A livestream event hosted by voice actor Tomokazu Sugita is scheduled for September 14, 2025, ahead of the Early Access launch.


    The long-awaited spiritual successor to the acclaimed Patapon series, Ratatan, has finally set a new date for its early access launch after some delays. Created by Ratata Arts and TVT Co. Ltd, Ratatan is now confirmed to debut in Early Access on Steam on Friday, September 19, 2025, at 11 am ET, 8 am PT, 4 pm BST, and 12 am JST.

    Delays and Development

    Initially, the game was supposed to come out on July 25, 2025, but the developers decided to postpone it for some extra polishing and adjustments, as they shared last month. Ratatan gained a lot of attention during its Kickstarter campaign, making it the most-funded video game project of 2023.

    In its first hour, Ratatan achieved its funding goal of ¥20 million, or $137,000. By the end of the campaign, it raised a whopping ¥219,314,335, which is nearly $1.5 million, from 14,598 backers.

    Community Support and Achievements

    The incredible support from the gaming community helped Ratata Arts reach many stretch goals, such as creating a console version and teaming up with the famous composer David Wise, who is well-known for his work on the Donkey Kong Country soundtrack.

    Last month, Ratatan was awarded the Vermillion Gate Award at BitSummit, Japan’s largest indie game festival. James Mielke, the founder and head of the judging committee, praised Ratatan saying, “Ratatan brings back the indie spirit found in Patapon, mixing roguelike and rhythm elements with impressive polish, and shows strong potential for a lasting impact in the indie scene.”

    Gameplay Features and Release Announcement

    The game will offer online co-op for up to four players, featuring over 100 characters in large melee battles, all synchronized to an engaging soundtrack. Players will begin their adventure on the island of Rataport, where the Ratatan creatures embark on a quest to The Everafter to meet The Goddess.

    As described by Ratatan, “Gather allies and dance your way to victory, traverse the world of Redo, build your Cobun army, and team up with your pals to defeat any evildoers foolish enough to block your path.”

    With the Early Access launch approaching, Ratata Arts has also announced a livestream on September 14, 2025, hosted by voice actor Tomokazu Sugita on the AGRS YouTube channel.

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  • Gamescom Exec Calls E3’s Demise a Mixed Bag for Organizers

    Gamescom Exec Calls E3’s Demise a Mixed Bag for Organizers

    Key Takeaways

    1. Gamescom and E3 have historically complemented each other rather than competing, with announcements at E3 followed by gameplay at Gamescom.
    2. E3’s cancellation has increased Gamescom’s visibility, making it the primary global event for the gaming industry.
    3. Gamescom faces challenges in scheduling and aligning with global company calendars due to increased demand for participation.
    4. Gamescom has consistently attracted high attendance numbers, surpassing E3, with 335,000 attendees in 2024.
    5. Gamescom 2025 is expected to break records with an anticipated 1,500 exhibitors and possibly over 400,000 attendees.


    The managing director of The German Games Industry Association, which organizes Gamescom, Felix Falk, recently shared his thoughts in an interview with The Game Business. Falk provided a unique perspective on the video game industry trade shows, emphasizing that Gamescom was never really competing with the now-defunct E3 event in Los Angeles. He believes that the trade events in the gaming world actually complement one another.

    Partnership Over Competition

    During the interview, Falk elaborated on the relationship between the two significant game expos:

    “We always had a great partnership with E3 over the years, and it wasn’t a competition. It was more like… announce your game at E3 and then play it at Gamescom.”

    The Electronic Entertainment Expo, or E3, held its last physical event in Los Angeles in 2019. That event saw 66,100 attendees, a drop from 69,200 the previous year, which was the highest attendance since the event peaked at 70,000 in 2005.

    E3’s Transition

    E3 2021 took place online, and the event’s future remained uncertain until December 2023, when the Entertainment Software Association, which organizes E3, officially stated that the event was canceled indefinitely.

    While E3’s sudden end opened up new possibilities for Gamescom, Falk mentioned that it also brought challenges for the German gaming expo. He noted:

    “In some aspects, it was beneficial because people now look to us as the main global week for games, providing the highest visibility for everyone. So, it’s our duty to create a platform for the industry to meet this expectation.

    However, this demand can be a drawback because Gamescom doesn’t have a strong position in the calendar. Often, we have to negotiate more with HQ teams, as it needs to align with the global schedule of companies.”

    Gamescom’s Growth

    Historically, Gamescom has outperformed E3 in terms of attendee numbers, consistently attracting hundreds of thousands of visitors each year. Gamescom 2024 recorded 335,000 attendees from over 120 countries, an increase from 320,000 in 2023. The event peaked in 2019 with 373,000 visitors and had 1,037 exhibitors from 56 countries.

    Looking ahead, Gamescom 2025 is scheduled for August 20–24, and it is anticipated to set new records, with an expected 1,500 exhibitors from 72 countries. Falk predicts that the on-site attendance in Cologne, Germany, could exceed 400,000 attendees.

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  • Alienware 16X Aurora Loud Overdrive Mode: Is It Worth It?

    Alienware 16X Aurora Loud Overdrive Mode: Is It Worth It?

    Key Takeaways

    1. Dell’s midrange gaming laptop offers three power settings: Balanced mode, Performance mode, and Overdrive mode.
    2. Overdrive mode provides slight performance improvements over Performance mode, while Balanced mode results in a noticeable 8% drop in graphics performance.
    3. Fan noise levels vary significantly: Performance mode is around 52 dB(A), while Overdrive mode reaches 58 dB(A), making Overdrive mode much louder.
    4. Increased fan noise in Performance and Overdrive modes does not lead to lower core temperatures.
    5. Users can switch between the modes using the pre-installed Alienware Command Center software.


    Dell’s new midrange gaming laptop offers three different power settings for gaming: Balanced mode, Performance, and Overdrive mode. Sadly, the company hasn’t shared additional details about these modes, like how loud the fans get or any performance and temperature impacts they might have. After trying out each mode, we noticed some key differences that owners of the 16X Aurora should keep in mind.

    Performance Insights

    As seen in the 3DMark Fire Strike results below, using Overdrive mode gives only slight performance improvements over Performance mode. It’s only when switching to Balanced mode that graphics performance noticeably declines. Even so, an 8 percent drop isn’t very significant.

    Fan Noise Differences

    One of the biggest distinctions among the three modes is the expected fan noise level. When playing Cyberpunk 2077 in Performance mode, the fan noise hovers just below 52 dB(A), while in Overdrive mode, it reaches 58 dB(A). This 6 dB(A) difference is quite stark compared to the small performance gains mentioned earlier, especially considering the logarithmic nature of the dB(A) scale. From our experience, playing in Performance mode feels more comfortable and enjoyable compared to Overdrive mode, where the laptop can sound like a jet taking off.

    9154 (-28%)

    The increased fan noise in Performance or Overdrive modes does not even lead to lower core temperatures. Users can switch between these modes using the Alienware Command Center software that comes pre-installed. For a deeper understanding of the laptop’s performance and features, readers can check out our complete review of the Alienware 16X Aurora.

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  • Game Prices Should Rise with Each Console Generation, Says Ex-Exec

    Game Prices Should Rise with Each Console Generation, Says Ex-Exec

    Key Takeaways

    1. Video game prices should rise with new console generations to match increasing development costs and inflation.
    2. The fear of raising prices has led to low profit margins in the gaming industry.
    3. Development costs have significantly increased, making it challenging for companies to maintain profitability at the same retail price.
    4. The industry’s focus on growth while facing dwindling net profits has created a crisis, with high-budget games needing massive sales to break even.
    5. Some AAA titles have started to see base pricing shifts, with prices rising to $70 or $80 for certain games.


    Former PlayStation and Sony Interactive Entertainment America CEO Shawn Layden has expressed his view that video game prices should gradually rise with each new console generation. This change would help keep up with the increasing costs of development and inflation.

    Concerns Over Profit Margins

    Layden pointed out that the gaming industry’s fear of raising prices has led to dangerously low profit margins. In a recent chat with GamesIndustry.biz, he mentioned that the prices for premium games have stayed the same for over twenty years, even though development costs have steadily increased. He shared his thoughts, saying:

    “I think it’s because everyone’s scared. No one wants to be the first one to up the price, because you’re worried about losing sales. So, what happens is you just end up reducing your operating income, your profit margins.”

    The Impact of Fear on Pricing

    According to Layden, this fear of being the first to change the price is holding back profits as companies cling to the same retail price. He drew a comparison between the PS1 era and the PS4 generation, explaining:

    “There were more fancy cars in the parking lot back in the PS1 days than now during the PS4 times, because selling 20 million units at $60 for something that cost $10 million to create is very different from selling 20 million units at $60 for something that cost $160 million to make.”

    The Crisis in the Industry

    Layden also believes that the industry’s obsession with growth, even while net profits dwindle, has led to a crisis where game budgets exceeding $100 million need sales of 25 million or more to break even. He noted that this is something only a few companies like Rockstar Games or FromSoftware can achieve.

    Instead of increasing prices directly, Layden said that publishers have found ways to raise revenue through add-ons. He explained:

    “They said, ‘Alright, what if we keep the price the same and then we charge you little by little with DLC, microtransactions, battle passes, season passes, whatever term you prefer, to make up the difference?’”

    Shifts in Pricing Trends

    The current gaming generation has seen some movement in base pricing, with certain AAA titles starting at $70. Others, like Nintendo Switch 2’s Mario Kart World, are testing higher price points, with some going for $80.

    These pricing trends arise as U.S. consumer spending on video games is expected to hit $58.7 billion in 2024, a slight increase from last year, even while inflation remains a persistent issue for consumers. This comes amid an administration that is using tariffs in its ongoing trade conflict.

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  • Steam Store Update: Wider Page for Larger Monitors Launched

    Steam Store Update: Wider Page for Larger Monitors Launched

    Key Takeaways

    1. The Steam Store layout has been widened from 940 pixels to 1200 pixels, improving the display of screenshots and trailers.
    2. Pages will now adapt to different screen sizes, ensuring a good experience on both large and small displays.
    3. Developers can now upload various media formats (.mp4, .png, .jpg, .webp, .webm) for their store pages, enhancing visual content options.
    4. Valve is optimizing media for quality and performance across all devices, including desktops, mobile apps, and the Steam Deck.
    5. The updates are currently in beta, with more Steam UI changes expected in the coming weeks.


    Valve has revealed some fresh updates to its Steam Store, focusing on enhancing the user experience, especially for those using Steam on larger displays.

    New Layout Features

    The latest update has been released in beta form, increasing the width of Steam store pages and adding new media options for developers to better showcase their games. The most significant change is the width increase from 940 pixels to 1200 pixels, with the main content area expanding from 616 pixels to 780 pixels. As per Valve’s announcement:

    “This improves the shopping experience in a number of ways, allowing for bigger screenshots and trailers, and allowing more room to describe your features in the written description area.”

    Adaptive Design

    Valve also pointed out that the pages will adjust properly according to users’ screen sizes, explaining:

    “Of course, the page will still scale down appropriately for smaller screens or smaller browser windows.”

    Along with the layout refresh, Valve is expanding the types of media files developers can utilize in the Steam store page descriptions. In the past, developers were limited to .gif files, but now they can upload .mp4, .png, .jpg, .webp, and .webm formats, with maximum file sizes of 100MB and a 12-second time limit. With these new formats, developers can now “show off your features, demonstrate specific game mechanics, or just add visual flavor to your store page.”

    Enhanced Media Support

    Valve has made these updates easier by handling transcoding through its Steamworks backend, ensuring that videos and media are optimized for quality and performance on desktops, browser windows, the Steam mobile app, and the Steam Deck.

    This update is currently accessible in the Steam client beta, which users can find in the Interface tab under the Settings option. Valve plans to keep the beta version active for a few weeks to make further adjustments before the final public release.

    Valve’s goal with these updates is to enable users to fully utilize modern screen sizes and resolutions while also increasing page load speeds for mobile and handheld devices.

    Moreover, Valve has hinted that users should look forward to more Steam UI changes in the upcoming weeks, suggesting that this could be a sign of further enhancements to the platform, which has become the leading choice for PC gamers since its inception in 2003.

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  • Updated Nintendo Patent Hints at Switch 2 Dual Screen for 3DS Fans

    Updated Nintendo Patent Hints at Switch 2 Dual Screen for 3DS Fans

    Key Takeaways

    1. Nintendo patents suggest new features for the Switch 2, including a potential mouse mode for Joy-Cons.
    2. A recent patent update hints at a clamshell accessory with an extra screen for the Switch 2, reminiscent of the 3DS.
    3. The new design includes at least eight buttons, but it’s unclear if they are for gaming commands or screen separation.
    4. The dual-screen experience from the Wii U was not well-received, leading to hopes for a better way to play 3DS titles.
    5. A second screen accessory could enhance gameplay and functionality for newer games, though it may come at a higher cost.


    Before the handheld’s launch, numerous Nintendo patents hinted at features for the Switch 2, like a mouse mode for its Joy-Cons. The current console doesn’t utilize all of these concepts. Nevertheless, there remains optimism that a new patent could bring about an exciting accessory. Mike Odyssey shared on social media about a new patent that suggests a possible extra screen for the Switch 2.

    Updated Patent Discovery

    The USPTO updated this patent on August 14th. Fans of the 3DS are intrigued by the designs, which depict a clamshell form. A screen connects to a device situated beneath it, potentially the Switch 2. Earlier documents also indicate that one half of this device may have a built-in touchscreen.

    Button Configuration

    In the recent images, there appears to be at least eight buttons distributed across the linked parts. It remains uncertain if these buttons are meant for game commands or for separating the screens.

    Nintendo previously attempted to create a dual-screen experience with the Wii U. However, the concept of glancing between a controller and a TV did not resonate well. This has left enthusiasts wishing for a more genuine method to enjoy 3DS titles. The screen mentioned in the Nintendo patent could show vital information while playing, allowing players to stay focused.

    Potential for 3DS Gaming

    With the success of the Nintendo Switch Online + Expansion Pack, players are keen to stream their favorite 3DS games. Yet, without an accessory, it could be challenging to replicate the feel of the discontinued handheld. The company has already released a revamped GameCube controller, keeping the Nintendo Classics in mind.

    A second screen for the Switch 2 would probably cost more than a standard controller. Still, it might bring extra functionality for newer games. Of course, it’s possible that this creation might never come to light or could arrive with a different Nintendo console.

    Mike Odyssey’s X account

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  • RedMagic Shadow Blade Gamepad 3 Wireless Controller Launches Globally

    RedMagic Shadow Blade Gamepad 3 Wireless Controller Launches Globally

    Key Takeaways

    1. The Shadow Blade Gamepad 3 is a Bluetooth controller compatible with Android, iOS, and PCs (with a 2.4GHz receiver or USB cable).
    2. It features a telescopic design that can extend up to 213mm, fitting devices like the iPad Mini and RedMagic Astra Tablet.
    3. The controller includes ergonomic rubberized grips and interchangeable silicone pads for comfort.
    4. Technical specs include Hall Effect joysticks, customizable RGB lights, a six-axis gyroscope, and a mechanical disc-style D-Pad.
    5. The Shadow Blade Gamepad 3 is priced at $129/€129, with a bundle option available for $158.90/€158.90.


    When the RedMagic Gaming Tablet 3 Pro, known as the RedMagic Astra Tablet, was introduced in China back in June, the company also unveiled the Shadow Blade 3 Controller. Now that the RedMagic Astra Tablet is globally accessible, the Shadow Blade 3 Controller is also available, but it’s now called the Shadow Blade Gamepad 3.

    Features and Compatibility

    The Shadow Blade Gamepad 3 is a Bluetooth controller that works with Android and iOS devices. It can also connect to PCs, but this requires a 2.4GHz receiver or a USB cable. This controller features a telescopic design, enabling it to be expanded to fit a wide range of devices.

    RedMagic claims that the Shadow Blade Gamepad 3 can extend up to 213mm, making it suitable for devices like the iPad Mini, the RedMagic Astra Tablet (which is on Amazon for $799), and the Redmi K Pad. The controller includes ergonomic rubberized grips made from soft materials, along with silicone pads that clamp to keep your phone or tablet safe from harm. Each controller comes with three types of silicone pads, allowing users to change them out for the most comfortable fit.

    Technical Specifications

    The Shadow Blade Gamepad 3 features Hall Effect Joysticks, Hall Effect linear triggers, micro ABXY buttons, customizable RGB lights, a six-axis gyroscope, two programmable shoulder buttons, and a linear motor offering 5 levels of vibration. Additionally, it has a mechanical disc-style 8-directional D-Pad, a screenshot button, and quick volume control. Inside the controller, there’s an 800mAh battery; however, RedMagic hasn’t disclosed how many hours of gameplay it can support.

    You can purchase the RedMagic Shadow Blade Gamepad 3 now for $129/€129 directly from RedMagic. In the UK, it’s priced at £109, although it’s currently out of stock. RedMagic is also offering a bundle that includes the controller along with a RedMagic Gamepad 3 Cooler (wired version) for $158.90/€158.90/£133.90.

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