Tag: Unreal Engine

  • Unity 6 Launches with Windows on Arm Support and Enhanced Graphics

    Unity 6 Launches with Windows on Arm Support and Enhanced Graphics

    Unity has released its newest game development engine, Unity 6, enabling game developers to build video games efficiently on Windows, Macs, and Linux systems.

    Custom Engines vs. Unity

    Game studios, such as Kojima Productions, often utilize proprietary game engines tailored for their major titles. This approach allows them to integrate distinctive features that are absent in standard game engines and address bugs swiftly. Among the game development engines available, Unreal Engine is recognized as the most robust and feature-rich. Although it’s a commercial product, it has been utilized to create blockbuster games like BioShock, Fortnite, and Black Myth: Wukong.

    Simplicity for Smaller Studios

    Nevertheless, the intricacy of custom engines or Unreal Engine can slow down the development process for smaller studios. The complexity and the multitude of operating systems, CPUs, and GPUs can pose challenges. In such cases, a more straightforward commercial engine like Unity can significantly reduce the time and resources needed to test and release simpler games.

    New Features in Unity 6

    The latest version introduces various essential features aimed at helping developers produce visually appealing games more swiftly. Graphics rendering has been enhanced, boasting up to 50% better performance compared to its predecessor. Unity 6 incorporates Spatial-Temporal Post-Processing (STP), which upscales low-resolution images in real-time, contributing to improved game performance. Additionally, the rendering of environmental elements such as skies, water, foam, and plants has been upgraded for a more lifelike gaming experience.

    Moreover, Unity 6 brings an upgraded Sentis AI library, enabling games to respond in real-time to inputs from cameras, microphones, and other sensors. Developers can select AI tools from well-known sources like Hugging Face. The UI (User Interface) Toolkit and game editing tools, including ProBuilder and Cinemachine, have been refined to enhance developer efficiency. The latest iteration also introduces support for Windows on Arm for both the editor and compiled applications, making it compatible with the specialized Snapdragon X computers. However, game developers usually require high-performance machines with strong graphics cards, such as the ASUS ROG Strix Scar 16 (available on Amazon), to ensure high productivity and compatibility with widely used tools like Autodesk Maya and Adobe Creative Cloud, which are not compatible with Snapdragon X CPUs.

    Unity 6, Unity on YouTube, Unity blog post.

  • Epic Games and Qualcomm Transform In-Car Experience with Unreal Engine

    Epic Games and Qualcomm Transform In-Car Experience with Unreal Engine

    Qualcomm Technologies and Epic Games are teaming up to revolutionize the driving experience by incorporating Unreal Engine into modern vehicles. Unreal Engine, a well-known tool for crafting stunning video game graphics, will be seamlessly integrated with Qualcomm’s Snapdragon Cockpit Platform.

    A Personal Assistant on Wheels

    Imagine entering a car where the dashboard serves as more of a personal assistant instead of just a set of dials and buttons. By merging Qualcomm’s powerful computing with Unreal Engine’s realistic 3D visuals, automakers can create rich, immersive digital experiences in your vehicle. This could mean advanced navigation systems, entertainment options, or even alerts for maintenance—ultimately making your time on the road easier, safer, and more connected.

    Rethinking Cockpit Design

    What’s thrilling about this partnership is the opportunity for car manufacturers to go beyond the usual cockpit designs. With Unreal Engine’s capability to produce stunningly realistic 2D and 3D images, vehicles could customize their displays to suit the driver’s preferences or suggest nearby EV charging stations.

    A Joint Vision for the Future

    Both Qualcomm and Epic Games view this collaboration as a significant leap towards the future of driving. Laxmi Rayapudi from Qualcomm shared her enthusiasm about how this alliance will “set new standards” in the automotive industry, while Bill Clifford from Epic Games highlighted the “unmatched possibilities” that Unreal Engine offers. Together, they’re not only aiming to create a “better car”—but they are also striving to develop a more intelligent and engaging system for what lies ahead. Let’s observe how this unfolds.


    Image 1