Tag: Nintendo GameCube

  • Super Mario Sunshine Eclipse Mod: Why You Should Try It

    Super Mario Sunshine Eclipse Mod: Why You Should Try It

    Key Takeaway

    – Super Mario Eclipse is a major mod that expands the original game with new stages and seamless exploration.
    – Streamlined progression features, like collecting most Shine Sprites without restarting levels, enhance the experience.
    – The latest v1.1 hotfix addresses bugs, balance issues, and adds full support for original hardware (Wii with Nintendont).
    – Custom music is now functional on Wii, making it playable authentically on both Wii and Dolphin emulator.
    – The mod includes enhanced moves, new characters (Luigi, El Piantissimo), and options like 21:9 ultrawide support.


    Super Mario Sunshine, originally released in 2004 for Nintendo GameCube, is a Summertime staple for Mario fans everywhere. Late last year, a mod called Super Mario Eclipse released that serves as an expanded re-imagining of Sunshine, offering additional stages on & off Isle Delfino and the ability to walk and swim between locales.

    Expanded Gameplay and Streamlined Progression

    Combined with streamlined progression features including most Blue Coins in most missions and most Shine Sprites being collectable without needing to restart the level or be booted to the hub, and Eclipse becomes perhaps the definitive Sunshine experience. The added content on top of it, as well as enhanced Fludd nozzle moves and the option to restore the Long Jump originally cut from Sunshine, make it one of the most exhaustive Mario mods of all time.

    Recent Hotfix and Balancing Improvements

    Earlier this week, Super Mario Eclipse finally recieved the last hotfix for its v1.1 update. Numerous balancing issues from the original release of Eclipse have been fixed, including 60 FPS-induced bugs and tweaks to added content to make it more fair. Other improvements also iron out new features added to Eclipse, like the two new playable characters (Luigi and El Piantissimo.)

    Perhaps the most important improvement of all, though, is that Super Mario Eclipse is now fully playable on original hardware, although you’ll need a Nintendo Wii rather than a Nintendo GameCube to pull it off. The latest Super Mario Eclipse update, combined with the latest version of the Nintendont GameCube game loader, will allow Eclipse to be fully enjoyed on Wii consoles with a connected GameCube controller.

    Compatibility and Custom Music Fix

    While this was technically feasible prior, the custom music essential to the enjoyment of additional content would not load, leaving players pursuing an authentic experience out in the cold. That being fixed now means it’s possible to enjoy Mario Eclipse on both Nintendo Wii and any device supporting Dolphin Emulator, with emulation further extending the possibilities to include HD textures, Co-Op, and 21:9 Ultrawide support.

    As a major fan of even the original release of Super Mario Sunshine and the Mario series as a whole, I can’t recommend Mario Eclipse enough. As a player who already revisited Sunshine once a year for Summertime nostalgia, I can’t imagine going back to vanilla Sunshine anymore.

    Sources
    • Dolphin Emulator Input Lag Update: Faster than GameCube

      Dolphin Emulator Input Lag Update: Faster than GameCube

      Key Takeaways

      1. Dolphin is the top emulator for Nintendo GameCube and Wii, continuously improving as an open-source project.
      2. Software emulation often suffers from input latency issues, particularly on Android devices and other platforms.
      3. Recent advancements in Dolphin have reduced input lag significantly, achieving as low as 37 milliseconds with new features.
      4. External experts contributed to Dolphin’s improvements, specifically for games like Super Smash Bros. Melee.
      5. Future updates aim to enhance performance further, including RetroAchievements support for Dolphin on Android devices.


      Dolphin is recognized as the top emulator for Nintendo GameCube and Wii, but being an open-source project means there’s always potential for enhancements and new features. Recently, significant advancements have come, especially for those who appreciate CRT monitors and the low latency of the original Nintendo systems.

      Input Latency Issues

      For those who may not know, one of the main drawbacks of software emulation is the higher input latency when compared to actual hardware. This issue is particularly noticeable on Android devices and inexpensive emulators, but it also affects PCs and even legitimate emulation options. Notably, the Nintendo Switch 2’s GameCube emulation service for Nintendo Switch Online has a latency issue that surpasses Dolphin’s performance before this latest update. Although an update earlier this month improved that latency, it is still lagging behind the original hardware.

      Dolphin’s Breakthrough

      Dolphin, however, has made a significant leap. Some might say that Dolphin and other software emulators already made a breakthrough long ago, as games such as Super Mario Sunshine and The Legend of Zelda: Breath of the Wild received transformative mods that allowed for 60 FPS gameplay, well ahead of the official Switch and Switch 2 versions. But that’s a bit unfair—doubling the framerate naturally decreases input lag. Even with the intended 30 FPS limit, those games were less responsive than on original systems.

      Exciting New Features

      Until now, that is. The developers of Dolphin sought advice from two external experts—Fizzi from Slippi.gg and Arte, who created a GameCube controller adapter featuring a photon sensor—to achieve the benchmarks mentioned. When played on a CRT TV, Super Smash Bros. Melee had an expected input lag of 62 milliseconds. Yet, with Dolphin’s new default settings on a 144 Hz monitor (still at 60 FPS in Melee), the lag was even lower, at 56 milliseconds. The new “Rush Frame Presentation” feature has pushed that down even further to 53.3 milliseconds. Furthermore, the “Immediately Prevent XFB” feature achieved an impressive 37 milliseconds, although it might lead to serious graphical glitches in some games.

      For those not familiar with Slippi, you might be curious how “Slippi Melee Hacks” manages to achieve such low input lag. It’s not exactly a fair comparison, as it’s a modified version of both Dolphin and Super Smash Bros. Melee designed for online play, but it serves as a valuable reference point for faster-than-native software emulation.

      Future Updates

      The complete Dolphin December 2025 progress update blog post reveals more intriguing enhancements, including the addition of RetroAchievements support for Dolphin on Android. It is hoped that these latency improvements will also be implemented in the Android version of Dolphin, as this would greatly enhance performance on devices like the Ayaneo Pocket Vert and other handhelds focused on software emulation.

      Dolphin Progress Report, Slippi

      Source:
      Link