Tag: Metal Gear Solid 2

  • Metal Gear Solid 2: First and Third-Person Camera Mods

    Metal Gear Solid 2: First and Third-Person Camera Mods

    Key Takeaway

    – Modern camera controls (first- or third-person) for MGS2 are now playable thanks to MGSHDFix, with some legacy fixed-angle sections preserved.
    – The feature builds on scrapped code from the HD Collection release, confirmed by a source-code leak revealing earlier camera-mode considerations.
    – A fully fan-made third-person option previously existed (SoS) for Substance on PC, but MGSHDFix provides an official-leaning, more integrated solution plus first-person mode.


    Overview of a Modernized MGS2 Experience

    the stealth classic metal gear solid 2: sons of liberty was the last aaa stealth game to rely on fixed camera angles, but what if it had a third-person camera like the subsistence re-release of metal gear solid 3 or future games in the series/genre? thanks to the mgshdfix mod pack for the metal gear solid legacy collection available on steam, you no longer have to imagine this. the entirety of mgs2 is now playable with modern first or third-person camera controls, albeit with a few legacy fixed camera angle switches kept for specific areas or cutscenes.

    Inclusion of Modern Camera Modes

    for players turned off by fixed camera angles or those who just like the immersive feel of modern camera controls, though, these new mod features add a lot to the sons of liberty experience. the mod brings a more fluid viewpoint, enabling smoother tracking and a more cinematic feel during key sequences, while still preserving some original angles for certain moments to maintain familiarity.

    Historical Context of Camera Work

    interestingly, this feature isn’t actually 100% fan-made. while the original release of sons of liberty and its substance re-release on playstation 2 had no considerations of now-standardized modern camera controls, the bluepoint-developed hd collection for playstation 3/xbox 360 upon which the master collection is based actually does contain code indicating these features were considered but ultimately scrapped for that release. this information was revealed by a recent leak of metal gear solid 2 hd edition’s source code, which revealed several scrapped pieces of mgs2 from both the original release and bluepoint’s hd collection remaster.

    Earlier Modifications and Alternatives

    prior to knowledge of the scrapped camera modes in the hd collection release, a mod for the pc version of metal gear solid 2: substance called sos (substance of subsistence) also offered a fully fan-made third-person camera based on mgs3: subsistence, though unlike the version of the mod via mgshdfix and the master collection, it was fully custom and reverse-engineered instead of being based on official code remnants.

    Current Mod Capabilities

    in any case, mods for both pc releases of sons of liberty now fully support a third-person camera mode, and the newer mgshdfix mod pack also allows for the game to be fully played in first-person, which the sos mod did not include. for series fans eager to revisit mgs2, this mod (and the several other fixes and improvements offered by mgshdfix) are sure to be a treat.

     

  • Hideo Kojima’s Canceled Matrix Game Project Revealed

    Hideo Kojima’s Canceled Matrix Game Project Revealed

    Key Takeaways

    1. The Matrix, released in 1999, generated rumors about a possible video game adaptation directed by Hideo Kojima.
    2. Hideo Kojima was busy with Metal Gear Solid 2: Sons of Liberty, leading to a meeting with the Wachowski sisters that ended with his decline of the offer.
    3. Christopher Bergstresser, former vice president of Konami, revealed that Kazumi Kitaue halted discussions to allow Kojima to focus on his project.
    4. The Wachowskis were fans of Kojima, which added to the intrigue of a potential collaboration.
    5. The challenge of creating a unique identity for both franchises could have disappointed fans, leading to the decision to not pursue the game.


    Released in 1999, The Matrix is a movie that has impacted many generations. Due to its massive success, various rumors circulated about a possible game based on this film, with some even suggesting Hideo Kojima as the director.

    At that time, Kojima was busy working on Metal Gear Solid 2: Sons of Liberty, and his work was already quite remarkable. This led the Wachowski sisters to seek a meeting with him, but it’s said that this meeting ended with Hideo Kojima simply declining the offer.

    Insights from Konami’s Ex-Vice President

    Recently, Christopher Bergstresser, the former vice president of Konami, shared with Time Extension why the game project never came to fruition. He stated that Kazumi Kitaue, the executive manager at Konami, halted all discussions so that Hideo Kojima could concentrate on Metal Gear Solid:

    “The Wachowskis were huge fans of Kojima. So Kazumi Kitaue, Kojima, Aki Saito (who still collaborates with Kojima), and I were at Konami’s HQ, and we received a call from the Wachowskis, who wanted to meet with Kojima. And they did!”

    The Wachowski sisters reportedly requested him to create a Matrix game, but Kazumi Kitaue simply said no. While some fans might feel let down by this, it’s important to remember that Metal Gear Solid 2: Sons of Liberty and The Matrix have certain similarities.

    The Challenge of Unique Identity

    Finding a distinct identity for each game would have been challenging, even though their universes are different. This could have also left many fans of both franchises feeling disappointed.

    In the end, the creative visions of Kojima and the Wachowskis may have led to a fascinating project, but the timing and priorities meant that this collaboration never took place.

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