Tag: Invincible VS

  • Invincible VS Steam Launch Failures Sparks Refund Requests

    Invincible VS Steam Launch Failures Sparks Refund Requests

    Key Takeaway

    1. Invincible VS has generally positive critical reviews, praising combat depth and movement, but criticism for limited content and a short story mode.
    2. The game received mixed player reviews on Steam, mainly due to pre-order bonus issues, high cosmetic prices, and presentation concerns.
    3. The launch experienced controversy over monetization practices and lacking features like an online training mode, impacting player reception.

    Invincible VS Launch and Pricing Details

    Skybound Games’ long awaited 3v3 tag fighter, Invincible VS, just come out on Steam yesterday, April 30, and is priced at $49.99. The game was made by Quarter Up, a new studio inside Skybound, run by former Killer Instinct team people. Expectations were high because of the show’s season 4 which was airing at the time. However, the early reviews aren’t totally positive.

    Reviews and Critical Reception

    On the review front, the game seem to do ok. It got a 78 score on OpenCritic, which is decent for a game based on a popular show trying to fit into an already crowded genre. Reviewers liked how the game played, especially the fighting mechanics and movement system. But they also pointed out that it didn’t have enough single-player options (which has been fixed now) and the tutorial does little more than show the controls—these are common problems. The story mode takes about 90 minutes to finish, which isn’t much for a $50 game, and that has been a concern overall.

    Player Feedback and Launch Problems

    The real trouble starts with the Steam user reviews, which are now mixed, with over 800 reviews. Many negative reviews at launch were about pre-order bonuses not being given, Deluxe Edition content missing, and high prices for skins. Some skins cost nearly $10 each, and six skins together can cost as much as the game itself. Some players say they are leaving negative reviews as a way to protest and believe their issues will be fixed soon. But not all problems are just about logistics. Critics and players noticed that the game looks worse than what the pre-rendered cutscenes promised. Plus, there’s no online training mode, which is something players expect in modern fighting games.

    Overall Impressions and Future Outlook

    Invincible VS doesn’t seem like a bad game at its core. The fighting system looks promising. But because of limited content, a rough start, and some questionable monetization practices, Skybound will need to act fast to make players look at the game more favorably. If they don’t, the negative conversation around the game could continue for a while longer.

  • Invincible vs Skips PC Open Beta and Upcoming Fighting Games

    Invincible vs Skips PC Open Beta and Upcoming Fighting Games

    Key Takeaways

    1. Release Date and Open Beta: Invincible VS is set to release on April 30th, with an open beta from April 9th to April 11th, but only for consoles.

    2. PC Beta Exclusion: The decision to exclude PC from the open beta has disappointed many gamers, with no clear explanation provided.

    3. Piracy Concerns: Open betas on PC are often cracked and played offline, leading to piracy and unfair advantages in competitive play.

    4. Impact on Competitive Scene: Many fighting game tournaments use consoles, so the absence of a PC beta may not significantly affect the competitive community in the short term.

    5. Future Implications for PC Support: The decision raises concerns that more fighting games may avoid PC releases due to piracy and data-mining issues, despite the advantages that the platform offers.


    Invincible VS, a fighting game linked to Amazon’s Invincible series on Prime Video, is scheduled to be released across multiple platforms on April 30th. However, the open beta will take place from April 9th to April 11th, but it will only be available on consoles. This is disappointing news for gamers on PC, and there has been no clear reason provided for this decision. Those familiar with the fighting game scene understand the reasons behind it.

    The Problem with Open Betas on PC

    To put it simply, when open betas and test versions are made available on PC, they often get cracked and played offline long before the official game launch. This not only leads to piracy of the final product but also disrupts the competitive environment. Players can gain an unfair advantage by accessing a pre-release version. For instance, during the Tekken 8 Closed Network Test, several competitive players used cracked versions, as did some in Street Fighter 6. These are two of the biggest fighting games of this generation, both with competitive scenes worth millions, which suffer from integrity issues because of this.

    Impact on the PC Community

    Fortunately, legitimate PC gamers may not face significant issues from a slight two-week postponement. Since consoles are typically the standard for tournaments in the fighting game community, many players may still have access to consoles to join the Open Beta, maybe even during tournament brackets if Offline VS is allowed. Some beta versions are primarily for testing network performance—this was the case for Tekken 8’s Closed Network Test, although cracks eventually allowed offline gameplay.

    Concerns for the Future

    Looking ahead, though, the decision raises some alarm for PC gamers who enjoy fighting games. Although PC is often seen as the superior platform for these games—thanks to features like high refresh rates, G-Sync, and reduced input lag—developers have a history of struggling with PC support. Concerns about data-miners may lead more fighting games to bypass PC altogether until the official release. However, enhancing cross-play functionality has shown to increase sales and engagement across different platforms, which might encourage some developers to take a different route.

    Another notable licensed fighting game coming this year, Avatar Legends, has been quite accommodating to PC players, even having its Closed Global Alpha exclusively on Steam. Thus, it seems that not all developers are overly concerned about potential issues on PC, but those who are genuinely worried about content leaks or cheating might resort to stricter measures.

    Source:
    Link