1. Invincible VS has generally positive critical reviews, praising combat depth and movement, but criticism for limited content and a short story mode.
2. The game received mixed player reviews on Steam, mainly due to pre-order bonus issues, high cosmetic prices, and presentation concerns.
3. The launch experienced controversy over monetization practices and lacking features like an online training mode, impacting player reception.
Invincible VS Launch and Pricing Details
Skybound Games’ long awaited 3v3 tag fighter, Invincible VS, just come out on Steam yesterday, April 30, and is priced at $49.99. The game was made by Quarter Up, a new studio inside Skybound, run by former Killer Instinct team people. Expectations were high because of the show’s season 4 which was airing at the time. However, the early reviews aren’t totally positive.
Reviews and Critical Reception
On the review front, the game seem to do ok. It got a 78 score on OpenCritic, which is decent for a game based on a popular show trying to fit into an already crowded genre. Reviewers liked how the game played, especially the fighting mechanics and movement system. But they also pointed out that it didn’t have enough single-player options (which has been fixed now) and the tutorial does little more than show the controls—these are common problems. The story mode takes about 90 minutes to finish, which isn’t much for a $50 game, and that has been a concern overall.
Player Feedback and Launch Problems
The real trouble starts with the Steam user reviews, which are now mixed, with over 800 reviews. Many negative reviews at launch were about pre-order bonuses not being given, Deluxe Edition content missing, and high prices for skins. Some skins cost nearly $10 each, and six skins together can cost as much as the game itself. Some players say they are leaving negative reviews as a way to protest and believe their issues will be fixed soon. But not all problems are just about logistics. Critics and players noticed that the game looks worse than what the pre-rendered cutscenes promised. Plus, there’s no online training mode, which is something players expect in modern fighting games.
Overall Impressions and Future Outlook
Invincible VS doesn’t seem like a bad game at its core. The fighting system looks promising. But because of limited content, a rough start, and some questionable monetization practices, Skybound will need to act fast to make players look at the game more favorably. If they don’t, the negative conversation around the game could continue for a while longer.

