Tag: Hiroaki Yoshiike

  • Hideo Kojima Encourages Devs to Enhance Enjoyment in Death Stranding 2

    Hideo Kojima Encourages Devs to Enhance Enjoyment in Death Stranding 2

    Key Takeaways

    1. Hideo Kojima’s main goal for Death Stranding 2 is to enhance player enjoyment throughout the game.
    2. Player feedback from Death Stranding 1 significantly influenced the development of the sequel, leading to a new world and gameplay adjustments.
    3. Early playtests helped clarify Kojima’s vision, focusing on improving overall enjoyment rather than making the game weirder.
    4. The sequel adopts a simpler approach, reducing complexity in worldbuilding to make the game more accessible for all players.
    5. The design choices made for Death Stranding 2 resulted in broader acclaim and easier recommendations to new players, with improved player progression metrics.


    Death Stranding 2: On the Beach’s lead level designer, Hiroaki Yoshiike, recently shared insights in an interview about Hideo Kojima’s primary aim for Death Stranding 2: making the game more fun. This was a specific instruction from Kojima himself, who wanted players to feel enjoyment throughout their entire experience.

    Player Feedback Matters

    It appears that Kojima took the feedback from Death Stranding 1 quite seriously. Gamers had mentioned that the gameplay felt somewhat slow, and Kojima Productions put in a significant effort to create a brand-new world and concept for players to explore.

    Yoshiike’s remarks help clear up some of the earlier uncertainties. Previously, Woodkid, the co-composer, talked to Rolling Stone, leading to the impression that Kojima was aiming to make the sequel weirder based on initial playtest reactions.

    Clarifying Kojima’s Vision

    Kojima later clarified this notion, stating that those early playtests were instrumental in enhancing the overall enjoyment for players. He expressed, “Something that is not digestible stays in that person for a long time. So that’s what I meant by ‘I want to do things differently.’”

    This still left some ambiguity regarding Kojima’s thoughts on Death Stranding for both players and critics. However, Yoshiike, during his conversation with PC Gamer, shed light on earlier statements and provided a clearer insight into Kojima’s mindset. He stated:

    “Kojima wanted more people to enjoy the game all the way to the end. This was an order he gave us.”

    A Simpler Approach

    He explained that Death Stranding 1 needed to be “very elaborate” since Kojima Productions was building a completely new world and concept from the ground up. Due to feedback about the delivery system being somewhat prolonged, the development team opted for a more straightforward approach in the sequel.

    Yoshiike continued:

    “In the second game, we didn’t need to provide too many worldbuilding elements; we could make it less elaborate. Completionists can enjoy that depth, but for people who won’t necessarily care about it, we made sure they can follow the story through other supplemental elements within the game. That was one of the design choices we made.”

    This strategy resonated well with gamers, and Death Stranding 2 was met with broad acclaim upon its release. Yoshiike added, “We’ve gotten a lot of feedback that it’s much easier to recommend DS2 to people. We can see the metrics, and we’ve seen that people have progressed much further than they previously had. So that was just as we designed, I think.”

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