1. Shawn “FMPONE” Snelling is releasing his standalone CS2 map, Splinter, on April 12, 2026, marking his first independent release since Valve’s acquisition of Cache.
2. Splinter, a remake of de_Coaline, features industrial and mountain terrain, utilizing Source 2’s advanced visual capabilities with high-fidelity textures and lighting.
3. The map will be freely available on Steam Workshop and emphasizes verticality and tight angles, with iterative improvements expected based on player feedback.
4. Snelling plans to release one more map, de_Vegas, before moving into independent game development.
Shawn “FMPONE” Snelling’s New Map, Splinter, Incoming Soon
Shawn Snelling, known widely by his online alias FMPONE, is getting ready to drop his latest map for Counter-Strike 2 named Splinter. This map is dropping on Sunday, April 12, 2026. He shared a quick 14-second teaser clip on X (which was previous called Twitter), where it clearly said that the map would be out “tomorrow.” It’s a big deal because this is his first solo project since Valve took over his famous Cache remake last year, making it a notable milestone for fans.
Preview of the Map and Its Visuals
- The teaser shows a industrial scene, involving a sawmill and rugged mountain terrains. It looks like a very stylish remake of the old de_Coaline map.
- According to @FMPONE, Splinter has inspirations from Lake Moraine and the Canadian Rockies, giving it a rugged, natural feel.
- The graphics seem quite impressive, especially with the Source 2 engine, featuring detailed textures and realistic environmental lighting, especially inside workshop areas.
Details About the Map and What’s Next
While Cache remains in Valve’s hands as they tweak and optimize it for future competitive play, Splinter is expected to be a community project that is released freely. Snelling has also mentioned he plans to finish one more map, de_Vegas, after this, before shifting into independent game development. Fans are eager to see how Splinter plays, especially since past images include vertical gameplay and tight corners, promising an intense experience. Snelling will probably tweak the map based on how players use it and how it performs on Source 2, so keep an eye on his Steam Workshop page for latest updates.

