Key Takeaways
1. Initial excitement for Highguard quickly faded after launch, leading to a significant drop in players.
2. Josh Sobel attributed much of the game’s failure to negative feedback from content creators and the online community.
3. The reveal trailer received immediate backlash, with many creators focusing on criticism rather than constructive feedback.
4. Sobel faced harassment on social media, leading him to make his account private, which further fueled negative attention.
5. The situation serves as a warning for independent developers, suggesting that ongoing backlash may discourage innovation in multiplayer games.
Excitement for Highguard was high before its release, especially because the team included individuals who had worked on popular games like Apex Legends and Titanfall. When it finally launched, the number of players was initially good, but that energy quickly faded. Just a day later, the game saw a significant drop in players and struggled to bounce back. The situation took a turn for the worse last night, when reports emerged that Wildlight Entertainment, the studio responsible for the game, had let go of most of its employees.
Sobel Speaks Out
Josh Sobel, who was the Lead Tech Artist at Wildlight, has shared his views on what went wrong with the game. In a detailed post on X, Sobel expressed his thoughts on the journey of the game, attributing much of the blame to content creators and the online environment that surrounded the launch.
Sobel mentioned that the time leading up to The Game Awards 2025 was one of the most thrilling periods in his life. After working on Highguard for over two years, the team felt they had created something unique. Internal responses were overwhelmingly positive, even from those outside the studio. Many believed the game held mainstream appeal and were confident about its potential success.
The Shift in Perception
Sadly, that positive mindset swiftly crumbled once the reveal trailer was released. Sobel noted that negative feedback began almost instantly. He pointed out that while content creators often criticize overly optimistic previews, negative content tends to attract much more interaction. Consequently, he feels that many creators focused on critiquing the game, transforming Highguard into an easy target for outrage-driven media.
“Within moments, it was clear: this game was doomed from the start, and creators had a goldmine of ragebait content for the next month. Every one of our videos on social media was downvoted heavily. The comments section was filled with cliché memes like ‘Concord 2’ and ‘Titanfall 3 died for this.’”
Backlash and Harassment
Sobel also mentioned that he faced significant backlash on social media, forcing him to make his account private for his mental well-being. This, however, only exacerbated the situation, as some creators publicly mocked him, leading to even more harassment directed his way.
He admits that Highguard had its problems and that valid constructive criticism existed. Nevertheless, he believes the game was branded a failure before it had a genuine chance to succeed. The review-bombing, the flood of memes in comment sections, and countless negative reviews from players who scarcely played the game obliterated any hope for recovery.
“At launch, we faced over 14,000 review bombs from users who had less than an hour of gameplay. Many didn’t even complete the necessary tutorial.”
Sobel warns that this outcome serves as a cautionary tale for other independent developers. He argues that if this trend persists, fewer teams will be willing to take risks on multiplayer games outside of major corporations.
— Josh Sobel via X
Source:
Link











