Hollow Knight: Silksong Surpasses 500K Players and Growing

Key Takeaways

1. Record-Breaking Launch: Hollow Knight: Silksong peaked at 562,814 concurrent players on Steam, surpassing its predecessor significantly.

2. Widespread Availability: The game launched at a price of $19.99 on multiple platforms, leading to server delays due to overwhelming demand.

3. Positive Reception: With over 41,000 reviews on Steam, 90% of which are “very positive,” player engagement remains high.

4. Streamer Impact: The game attracted 362,000 viewers on Twitch within its first day, becoming the eighth most-watched category.

5. Setting New Standards: Silksong’s success is expected to influence future indie game releases, raising expectations in gameplay, pricing, and launch strategies.


Indie Metroidvania game, Hollow Knight: Silksong, has achieved a remarkable peak of 562,814 concurrent players on Steam, with a steady count of 412,000 active users, as reported by SteamDB. The Australian team of three at Team Cherry released a sequel that quickly climbed into Steam’s all-time top 20, outpacing the original by a significant margin.

Price and Popularity Surge

The game’s price of $19.99 and its launch on platforms like Xbox Game Pass, Switch, PlayStation 4, and PlayStation 5 attracted millions of players, causing a rush that overwhelmed all major stores at launch. Steam, Nintendo eShop, and PlayStation Store experienced server delays due to the massive surge in downloads. Additionally, player engagement has been supported with over 41,000 reviews on Steam, with 90% marked as “very positive,” and a following of 448,000 on SteamDB.

Streamer Influence

Adding to the excitement, well-known streamers and esports figures played the game, resulting in Silksong gathering 362,000 combined viewers on Twitch. It became the eighth most-watched category within its first day of release.

A New Benchmark

With player numbers and reviews consistently exceeding 410,000 even days after launch, Silksong has established a new standard for indie game releases in a competitive market. Future indie games will likely take cues from this success, raising expectations regarding gameplay, pricing, and launch strategies throughout the industry.

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