– Enhanced upscaling support arriving May 27: DLSS 4.5, FSR 4.03/3.1.5 on PC; XeSS 3.0 for Intel GPUs; FSR 3.1 on PS5/Xbox; PS5 Pro supports PSSR (including PSSR 2).
– Targeted performance improvements: VRR on PS5, Variable Rate Shading, Dynamic Resolution Scaling, and Nvidia Reflex/AMD Anti-Lag 2 to reduce latency.
– Ongoing communication and upcoming patches: developer promises clearer fixes with frequent updates and a summer patch focused on performance gains.
Helldivers 2 Update Details and Planned Improvements
Recent Helldivers 2 Steam reviews have tilted mostly negative, with weapon balance a common complaint. While a new update won’t address those issues, it targets long-standing performance concerns. Arrowhead Game Studios has announced that enhanced upscaling, including DLSS and PSSR, will arrive in a May 27th patch.
Upscaling Improvements and Engine Notes
Relying on an aging game engine, the third-person shooter shipped with a native upscaler that resembled FSR 1.0. Without modern temporal alternatives, image quality suffered, with noticeable shimmering during fast motion. These problems plagued the PC, PS5, and Xbox versions of the third-person shooter.
Studio Credits and Available Options
On the Steam announcement, Arrowhead credits the PlayStation support studio, Nixxes, for the optimizations. When the Helldivers 2 update drops, PC gamers with AMD and Nvidia GPUs can choose from FSR 4.03, FSR 3.1.5, or DLSS 4.5. Intel graphics card owners can activate XeSS 3.0 to improve frame rates and visual clarity.
Console and Feature Rollouts
Console fans also aren’t neglected, since FSR 3.1 is set to debut on the base PS5 and Xbox machines. PS5 Pro gamers can enjoy PSSR support, though the developers note it’s an older iteration. Players will still be able to toggle on the more powerful PSSR 2 in the system settings.
VRR and Dynamic Rendering Tech
Not limited to upscaling, the May 27th Helldivers 2 update will introduce Variable Refresh Rate (VRR) to PS5 consoles. On compatible displays, this addition promises to minimize stuttering during massive battles. Meanwhile, Variable Rate Shading and Dynamic Resolution Scaling intelligently reduce GPU usage on multiple platforms.
Latency Improvements and Community Communication
High latency is another performance drawback for the most competitive divers. Nvidia Reflex and AMD Anti-Lag 2 aim to make inputs feel more instantaneous.
Patch Cadence and Community Feedback
The studio has also pledged to stay in frequent contact with fans and to provide clearer explanations of fixes. Gamers should see another patch later in the summer that prioritizes performance gains. Many Helldivers 2 Steam users are praising the changes, but continue to call for gameplay tweaks.


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