Category: Gaming

  • Snow Bros. Classic Collection Launches on Switch, PS5, PC – Preorder Now

    Snow Bros. Classic Collection Launches on Switch, PS5, PC – Preorder Now

    Key Takeaways

    1. Limited Run Games is reviving the classic game Snow Bros. with a collection that includes three titles but excludes the original arcade version.
    2. The Snow Bros. Classic Collection will be available on Nintendo Switch, PlayStation 5, and PC via Steam, with no Xbox version planned.
    3. Two editions are offered: Standard Edition for $34.99 and Classic Edition for $64.99, which includes extra collectibles.
    4. The collection will use Limited Run Games’ Carbon Engine for emulation, but concerns exist regarding long wait times and quality control.
    5. Pre-orders started on November 14, and the purchase window closes on December 14, 2025, though previous collections sold out quickly.


    Partnering with the developer Headless Chicken Games, Limited Run Games is bringing back the classic game Snow Bros. This will include a set of ports for the Toaplan arcade hit from the 1990s. As of now, there is no specific release date for the Snow Bros. Classic Collection. Pre-orders started on November 14, but the collection has previously sold out and has just recently restocked.

    Collection Details

    In May 2025, a leak from the ESRB hinted at a set of four “action platformers” that involve saving princesses, pixel art levels, and a wicked curse. It is now confirmed that the collection includes three titles: Snow Bros. for the NES, Snow Bros.: Nick and Tom for the Sega Genesis, and Snow Bros. Jr. for the Game Boy. Sadly, the original arcade version isn’t part of the collection.

    Game Platforms

    The Snow Bros. Classic Collection is set to launch on Nintendo Switch, PlayStation 5, and PC via Steam. Disappointingly, the sequel, Snow Bros. 2: With New Elves, won’t be included, missing an opportunity to provide a more comprehensive homage. Also, there’s no indication of an Xbox version being released anytime soon.

    Pricing Options

    There are two versions of the Snow Bros. Classic Collection available. The Standard Edition costs $34.99 and comes with a standard box and a booklet. For those who want to enhance their collection, the Classic Edition is available for $64.99 and includes an NES-themed box, a poster, and a bonus soundtrack CD.

    Digital versions will be released after the physical ones. However, it’s worth noting that the Snow Bros. Classic Collection is currently marked as “Pre-Production,” which raises questions about when physical copies will actually be shipped.

    Emulation and Concerns

    The Snow Bros. Classic Collection will use Limited Run Games’ own emulation tool, Carbon Engine. Even though pre-orders have sold out, there are concerns among fans and buyers due to Limited Run Games’ history of long wait times, issues with quality control, and customer service challenges.

    Initially released by Toaplan as an arcade exclusive in 1990, Snow Bros. made its way to the Nintendo Game Boy a year later, followed by an NES port in the same year. The game then launched on the Sega Mega Drive in 1993 and saw mobile adaptations in 2012.

    The window for purchasing closes on Sunday, December 14, 2025, at 11:59 PM ET. However, similar to many previous Limited Run Games projects, pre-orders might sell out long before that date.

     

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  • Ubisoft Delays Earnings Call, Suspending Stock Trading Last Minute

    Ubisoft Delays Earnings Call, Suspending Stock Trading Last Minute

    Key Takeaways

    1. Ubisoft postponed its earnings call for fiscal year 2025-2026 just 15 minutes before it was set to start, prompting a trading halt on Euronext Paris.
    2. The trading suspension began on November 14, 2025, and will last until the release of the first-half results, aiming to reduce speculation and market volatility.
    3. Analysts and investors view this incident as unusual and concerning, especially given Ubisoft’s recent project cancellations, including major titles in the Assassin’s Creed and Splinter Cell franchises.
    4. CFO Frederick Duguet communicated internally that extra time was needed to finalize earnings results, but legal regulations prevented further information from being shared at that time.
    5. Speculation about potential financial issues or an acquisition of Ubisoft has arisen, fueled by concerns over the performance of recent game releases and leadership changes within the company.


    Ubisoft Entertainment SA has unexpectedly postponed its earnings call for the fiscal year 2025-2026, causing alarm and rumors among shareholders and industry investors. The earnings conference, which was scheduled for the first half of the fiscal year, was delayed just 15 minutes before it was supposed to start, making this situation even more unusual compared to other postponed calls.

    Sudden Trading Halt

    The company made this announcement through a surprise press release, catching both analysts and shareholders off guard, leading to a halt in trading of its shares on Euronext Paris. This trading suspension began at the market’s opening on November 14 and is expected to last “until the publication of its first-half 2025-2026 results in the coming days.”

    The official statement reported by Reuters is as follows:

    Ubisoft announces the postponement of the release of its results for the first half of fiscal year 2025-2026.

    Ubisoft has requested Euronext to halt trading of its shares (FR0000054470) and its bonds (FR001400DV38, FR001400MA32, and FR0014000O87) from the market opening on November 14, 2025, until the publication of its first-half 2025-2026 results in the coming days. Ubisoft will inform the market of the date on which trading will restart.

    Concerns Among Investors

    Industry analysts and investors have labeled this incident as one of Ubisoft’s “strangest delays yet,” raising worries about possible turmoil within the publisher. This year has been particularly challenging for Ubisoft, with several project cancellations, including a planned post-American Civil War Assassin’s Creed, an ambitious sci-fi title known as Project Scout due to high development costs, and a new mainline Splinter Cell game that has reportedly been in development for over ten years.

    In light of the halted trading and the postponed earnings call, Ubisoft’s CFO Frederick Duguet communicated with staff through an internal email, explaining that the suspension of the stock was to “limit unnecessary speculation and market volatility.”

    An Internal Message to Employees

    According to Insider Gaming, the email stated:

    Hello everyone, I wanted to let you know that we are taking extra time to finalize the closing of the semester, and as a result, we will publish our first-half earnings results in the coming days instead of tonight.

    Due to legal regulations, we cannot share more information with you at this time. To limit unnecessary speculation and market volatility during this short delay, we have asked Euronext to suspend trading of our stock until the results are announced.

    We know this is likely to raise questions and drive media coverage. I encourage you all to listen to the conference call, which will be available via the Investor section of our site – just after the results are released, so that you have a more detailed view of our earnings. Thank you for understanding.

    Analyst Daniel Ahmad from Niko Partners commented that this situation might suggest an acquisition or some financial issues at the publisher. However, as of November 15, Ubisoft has not provided any additional information, leaving both investors and industry observers in uncertainty.

    This delay has come at a moment when there are whispers that Assassin’s Creed: Shadows may not have performed as well as expected in sales, coupled with the removal of one of the longest-serving directors of the Assassin’s Creed series in a notably abrupt manner. As rumors about a potential acquisition of the struggling publisher and game developer continue to swirl, the situation remains tense.

     

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  • Xbox Game Pass Adds 7 Activision Blizzard Retro Classics

    Xbox Game Pass Adds 7 Activision Blizzard Retro Classics

    Key Takeaways

    1. Seven classic Blizzard games from the 90s are now available on Microsoft’s Xbox Retro Classics streaming service, increasing the total to 95 games.
    2. All new titles, including The Lost Vikings 2 and Blackthorne, are accessible to every Game Pass tier, including Game Pass Essential users.
    3. The Lost Vikings, a significant puzzle-platformer, influenced cooperative gaming and features three Viking characters navigating an alien spaceship.
    4. RPM Racing and its sequel, Rock n’ Roll Racing, are part of the lineup, showcasing isometric racing and chiptune music covers from popular songs.
    5. Antstream Arcade plans to introduce more classic retro games in the future, supporting Microsoft’s goal of offering over 100 titles.


    Seven classic games from the 90s created by Blizzard Entertainment are now part of Microsoft’s Xbox Retro Classics streaming service, raising the total number of games to 95. These titles come from the early days of Blizzard, when they were known as Silicon and Synapse. All seven new games are available for every Game Pass tier, even Game Pass Essential users.

    Returning Titles and New Additions

    The revamped library also reintroduces the PlayStation version of The Lost Vikings 2, a puzzle platformer from 1997, which was not featured in the Blizzard Arcade Collection. These retro games predate Blizzard’s rise with Warcraft. Among them is Blackthorne, a platformer with rotoscope animation that resembles Prince of Persia, where players take on the role of Kyle “Blackthorne” Vlaros. Xbox Retro Classics includes both the 1993 Sega Genesis and 1994 SNES versions.

    Exploring The Lost Vikings

    The Lost Vikings, released on the SNES in 1993, lets players control three Vikings named Erik, Baleog, and Olaf as they navigate through an alien spaceship in a puzzle-platforming adventure. This game had a significant impact on cooperative gaming, influencing titles like the Trine series.

    The sequel, The Lost Vikings 2: Norse by Norsewest, was launched in 1997 and comes in two versions: the SNES edition retains the classic 2D style, while the PlayStation version showcases pre-rendered 3D sprites for a more refined appearance.

    Racing Through The Classics

    Completing the lineup is RPM Racing, a 1991 isometric racing game for the SNES that includes 128 upgradeable tracks, along with its sequel, Rock n’ Roll Racing, released on the SNES in 1993. This sequel is known for its amazing chiptune versions of songs like Black Sabbath’s Paranoid and Steppenwolf’s Born to Be Wild.

    Back in the day, Blizzard was in its early stages as Silicon and Synapse, a small team focused on creating ports and original games before they moved on to iconic projects like Diablo, StarCraft, and World of Warcraft.

    Gamers can enjoy this expanded selection of classic titles from the SNES, Genesis, and PlayStation through Game Pass on Xbox consoles, the Xbox PC app, or via cloud streaming on LG and Samsung Smart TVs or Meta Quest headsets.

    Future Classics on the Horizon

    This is only the start, as the team at Antstream Arcade has hinted at plans to bring back even more classic retro games in the upcoming year. This could help fulfill Microsoft’s promise of ‘100+ titles over time,’ with support from Activision Blizzard’s recent releases.

     

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  • World of Warcraft Midnight Beta Faces Lag Issues from Fish NPCs

    World of Warcraft Midnight Beta Faces Lag Issues from Fish NPCs

    Key Takeaways

    1. The main cause of server lag in the World of Warcraft: Midnight beta is linked to fish NPCs, which affect performance when too many players are near them.
    2. Players experienced delays of 10 to 30 seconds for basic tasks, prompting numerous complaints on Blizzard’s forums.
    3. Blizzard’s Lead Game Producer, Zorbrix, confirmed that the lag is primarily a code issue, not hardware-related.
    4. While fish were identified as a significant factor, other issues also contribute to server performance problems, leading to ongoing investigations and fixes.
    5. Despite deploying hotfixes, beta testers continue to face significant lag, highlighting the need for further testing before the official release on June 30, 2026.


    Blizzard has finally pinpointed the main reason behind the severe server lag that plagued the World of Warcraft: Midnight beta shortly after its launch on November 11. Surprisingly, it appears that the issue revolves around the fish NPCs. Beta testers reported their experiences to be akin to a point-and-click adventure, with delays of up to 30 seconds just to accept a quest from NPCs. Through some debugging efforts, Blizzard Entertainment has traced the problem back to the fish.

    Lag Issues Emerge

    As soon as the Midnight beta for World of Warcraft went live, players quickly noticed lag problems, leading many to swarm Blizzard’s forums asking, “What’s up with the lag?” Complaints multiplied into the hundreds as gamers voiced their frustrations over delays ranging from 10 to 20 seconds for simple tasks like casting spells or looting items.

    Blizzard’s Response

    The Lead Game Producer for World of Warcraft, Zorbrix, addressed the situation, assuring players that the server delays were a major code issue concerning world servers and not due to hardware problems. By November, Zorbrix shared an update on Blizzard’s forums, saying:

    “We’re still working on it, but we think we’ve discovered a new problem. FISH! We have made many improvements to NPC behavior, allowing them to respond to players and their surroundings more naturally, instead of just wandering around aimlessly. And, for the most part, that’s working well in many areas.

    But with all the coastline in Midnight, it leads to a lot of wildlife, like fish, being spawned. That would be fine, but once a sufficient number of players get near the fish, this advanced NPC behavior activates, and, well… things start to smell fishy.”

    Additional Findings

    Nonetheless, Zorbrix noted that fish were not the sole factor contributing to the server lag issues. He indicated that developers had discovered “a collection of things causing degraded server performance and increased memory usage.” He mentioned that they would be employing some “mad science” fixes and added, “And if that doesn’t sort it out, we’ll have to do some more fishing. Either way, I’m hooked.”

    However, Zorbrix later issued another update, stating:

    “Unfortunately, the Fish may have just been a red herring. We did notice some overall performance improvements for the first hour following restarts, but memory usage has continued to rise as more players and instances of zones come into play, so we definitely haven’t found our silver bullet here.

    We have a few code hotfixes in testing, but we’ll need to keep at it and may have to run additional experiments.”

    Despite Blizzard deploying ongoing hotfixes, the effects have been minimal, as beta testers continue to report significant lag in crowded areas. While this is exactly what beta testing is intended for, some users on Reddit have a different perspective after spending a hefty $90 for the premium edition just to access the Beta. The developers of World of Warcraft are utilizing the Midnight beta as a stress test ahead of its official release scheduled for June 30, 2026.

     

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  • Warhammer Action Roguelike Surpasses 100,000 Wishlists in Week

    Warhammer Action Roguelike Surpasses 100,000 Wishlists in Week

    Key Takeaways

    1. Collaboration: Developers Auroch Digital and Poncle are teaming up to create Warhammer Survivors, a new bullet-hell action roguelike.
    2. Gameplay Inspiration: The game is inspired by the successful Vampire Survivors, featuring fast-paced action and endless enemy waves.
    3. Character and Weapon Variety: Players can choose from beloved Warhammer characters and utilize diverse weapons, including chainswords and Bolters.
    4. Upgrades and Combos: The game allows players to upgrade abilities and create powerful combos for intense gameplay experiences.
    5. Future Releases: Warhammer Survivors is one of several upcoming titles in the Warhammer universe, with a planned launch in 2026.


    Developers Auroch Digital and Poncle have joined forces to create their new game, Warhammer Survivors. This title is a bullet-hell action roguelike that takes place in the “grim darkness of the far future.” Fans might recognize the title as it draws inspiration from the well-known game, Vampire Survivors, which was a massive success in 2022, receiving an Overwhelmingly Positive rating with over 123,000 favorable reviews. Poncle, the same developer behind Vampire Survivors, is also behind this latest Warhammer project.

    Gameplay Experience

    Warhammer Survivors is built on the same game engine as its predecessor, promising players a thrilling and fast-paced adventure filled with endless waves of enemies to conquer using their preferred weapons. You can “obliterate the skittering, beady-eyed Skaven and their horde of warp-addled abominations,” or defend yourself against the vicious Tyranid swarm and its countless monstrous Xenos Bioforms. Players will have access to a diverse lineup of well-loved characters from both Warhammer 40k and Age of Sigmar (AoS).

    Weapons and Features

    Players will have the option to utilize a range of beloved weapons “taken from the armories of the far future and the Mortal Realms.” Whether you choose to eviscerate Tyranid hordes with a chainsword or smash foes with the relentless Bolter, there’s plenty to keep you engaged. And if none of those work, you can always humorously drown them in a pot of Citadel Nuln Oil paint, an easter egg referencing a commonly used black wash paint for Warhammer miniatures that gives them a unique shading effect.

    As is usual for this genre, players can expect to constantly upgrade and enhance their abilities, allowing them to create combos that lead to “devastating new forms to create screen-clearing storms of bullets, blades, and magic.” The game will feature battles across various levels set in the “grim, dark 41st Millennium and the Mortal Realms.”

    Upcoming Titles

    Fans can anticipate various upcoming Warhammer titles such as Warhammer 40K: Dawn of War 4, Warhammer 40,000: Boltgun 2, Space Marine 3, Dark Heresy, along with Warhammer Survivors, all set within the expansive Warhammer universe.

    The developers have promised to share more information about the features they plan to include in Warhammer Survivors, which is expected to launch sometime in 2026.

     

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  • Asus ROG Phone 10 Series Launch Confirmed by Leaker

    Asus ROG Phone 10 Series Launch Confirmed by Leaker

    Key Takeaways

    1. The Asus ROG Phone 10 is confirmed to be in development, despite initial concerns about the line being discontinued.
    2. The smartphone will be powered by the Snapdragon 8 Elite Gen 5 processor.
    3. The design of the ROG Phone 10 series will remain familiar, with improvements in heat dissipation and AI features.
    4. The device will support a high refresh rate, ray tracing, and offer desktop-level gaming performance.
    5. More information about the ROG Phone 10 is expected to be released as the launch date approaches, but official announcements are still pending.


    This time last year, we were already aware that the Asus ROG Phone 9 was on its way. There was not only a set launch date but also an unboxing video and several official teasers. Interestingly, there’s been very little buzz about the Asus ROG Phone 10, which has led some to wonder if Asus has decided to end this line of gaming smartphones. However, that seems not to be the case.

    Good News from a Leaker

    According to the well-known Chinese leaker, Smart Pikcahu, on Weibo, the ROG Phone 10 is indeed on its way. This information came to light when a follower inquired if Asus was shutting down its smartphone line, to which the leaker responded negatively, stating, “the ROG (phone) 10 is on its way.”

    New Specs and Features

    A quick search on Weibo for the Asus ROG Phone 10 shows an earlier post by the same leaker from late September. This post revealed that the upcoming gaming smartphone series will be powered by the Snapdragon 8 Elite Gen 5. Furthermore, it indicated that the ROG Phone 10 series will maintain a familiar design, enhance heat dissipation, and include AI features.

    The leaker also shared that the ROG Phone series will support a high refresh rate, ray tracing, and offer desktop-level performance. Many games will be optimized to take advantage of the phone’s high refresh rate. The ROG Phone 9 series, which includes the more affordable ROG Phone 9 FE and the premium ROG Phone 9 Pro (available on Amazon for $1,299), boasts a 185Hz refresh rate, indicating that the ROG Phone 10 series may retain this same refresh rate.

    Awaiting More Information

    As the launch of the ROG Phone 10 approaches, it is anticipated that additional details will emerge. Until then, we recommend that readers take this information with a grain of salt, as official announcements are still awaited.

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  • Microsoft Enhances Xbox Publishing Guide and Revenue Model for Indies

    Microsoft Enhances Xbox Publishing Guide and Revenue Model for Indies

    Key Takeaways

    1. Microsoft has made the Xbox Game Publishing Guide publicly available, removing NDAs and simplifying the publishing process for developers.

    2. The guide provides comprehensive information on signing up with ID @ Xbox, using the Microsoft Partner Center, and features like wish lists and pre-orders.

    3. Developers can join the Xbox Insider Program to test their games and utilize the Xbox Game Preview system for soft-launches.

    4. Microsoft will continuously update the guide to keep developers informed about new tools and practices.

    5. Developers publishing on the Xbox PC store will retain 88% of the revenue, which is higher than Steam’s 70%.


    Microsoft has made its Xbox Game Publishing Guide publicly available after removing NDAs. This change enables independent creators and game developers to more easily bring their projects to Xbox consoles without facing the usual obstacles.

    Simplifying the Process

    For many years, Microsoft’s publishing process was kept secret, forcing game developers to sign NDAs and jump through hoops just to access basic information. Now that the Xbox Game Publishing guide is freely accessible, anyone can consult it as a roadmap for preparing their games for launch.

    Comprehensive Information

    The guide includes all the necessary information for joining Xbox, featuring a thorough step-by-step process for signing up with ID @ Xbox, establishing the Microsoft Partner Center, and utilizing features such as wish lists, pre-orders, and release timelines.

    It also explains how developers can join the Xbox Insider Program to test their games with players beforehand and utilize the Xbox Game Preview system to do soft-launches of their titles.

    Ongoing Updates

    In an official blog post, Microsoft committed to continually updating the Xbox Game Publishing Guide to keep developers informed about the latest tools, features, and recommended practices. This decision may have been influenced by Valve recently unveiling its updated Steam Machine, which has made it easier to access Steam games from the couch.

    Steam has long offered straightforward access and open tools for solo developers and indie studios to publish on its platform, leading to numerous indie successes like Megabonk, Escape from Duckov, and Peak being showcased on the Steam Store.

    A Message from Microsoft

    In the blog post, Senior Program Manager Ed Steward remarked:

    “By making our Game Publishing Documentation open, we’re eliminating barriers to understanding and simplifying the process for teams of any size to grasp what’s needed to launch a game on Xbox.

    Whether you’re a first-time indie developer or a veteran publisher, you can now freely browse the guide, share it with your team, and refer to it throughout your development journey.”

    This initiative from Microsoft aims to foster a more welcoming atmosphere for smaller developer teams who have been publishing their games on Steam. As a result of this update, developers who release their games on the Xbox PC store will retain 88% of the revenue, which is notably higher than Steam’s 70% initial gross revenue.

     

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  • Concord Delta Modders Revive Sony’s Canceled $200M Shooter

    Concord Delta Modders Revive Sony’s Canceled $200M Shooter

    Key Takeaways

    1. Sony discontinued the development of Firewalk’s Concord after spending over $200 million, officially closing it on September 6, 2024, due to low player interest.

    2. A group of modders, called Concord Delta, successfully revived the game by reverse-engineering its backend API to create custom PC servers for gameplay.

    3. The revival faced legal challenges when Sony’s copyright enforcement partner issued a DMCA takedown notice for gameplay content on YouTube, prompting the modding team to pause new invites.

    4. The modding team is taking precautions to remain legal and is monitoring community posts to avoid copyright issues, while still allowing current players to access the game.

    5. Community reactions are mixed, with some feeling that Sony is trying to erase Concord completely, while others believe the company wants to prevent unauthorized projects related to its games.


    It has been more than a year since Sony decided to discontinue Firewalk’s Concord, which is said to have cost over $200 million to create. After minimal player interest, the project was officially closed on September 6, 2024. Nevertheless, a small group of modders has managed to bring Concord back to life.

    Modders Revive Concord

    As reported by The Game Post, a dedicated team of modders, including developers Red, open_wizard, and gwog, launched a grassroots initiative named Concord Delta. They invested months into reverse-engineering the backend API, enabling the creation of custom PC servers for matchmaking and gameplay, even if there are some bugs. The project went live on November 14, and the team shared YouTube videos displaying test gameplay.

    Legal Challenges Arise

    Unfortunately, the revival of Concord faced challenges quickly, as Sony’s copyright enforcement partner, MarkScan, a firm specializing in digital asset protection, issued a DMCA takedown notice to YouTube for content showing Concord Delta’s gameplay.

    One of the lead modders, Red, addressed this issue on Concord Delta’s Discord server, stating, “Due to concerning legal action, we’ve chosen to pause invites for now.” Players who already have access can still engage on Concord Delta’s servers. Currently, Sony has not sent a formal cease-and-desist order to the modding team.

    Community Reactions

    Earlier, Red cautioned the community about potential legal issues, saying:

    “The project is still a work in progress. It’s playable, but has bugs. I know this is disappointing for those who were refunded unexpectedly, but lawyers are probably already keeping a close eye on us, and I want to make sure this project remains as legal as possible. We will be deleting any posts that include links to copyrighted files.”

    Many gamers online feel that Sony is attempting to stifle efforts to save Concord, even after shutting down its official servers. Others believe Sony wants to erase Concord’s existence and bury it for good. The game was even mentioned in the UK Parliament as an example of games being closed without a clear lifespan at the time of sale.

    For now, game servers are still running for those who have invites via the Discord channel. However, the future of Concord Delta looks bleak without Sony’s approval. The lingering question is how far Sony will go to shut down this fan project aimed at reviving the short-lived live-service shooter. Sony has made several attempts to capture the games-as-a-service market, having invested significantly since its success with Helldivers 2 across various platforms.

     

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  • Cyberpunk 2077 Mod Introduces Gangs, Turf Wars, and Police Clashes

    Cyberpunk 2077 Mod Introduces Gangs, Turf Wars, and Police Clashes

    Key Takeaways

    1. The mod “Ambient Factions Of Night City” enhances realism by adding various gang members and territories in Cyberpunk 2077.
    2. Turf wars can occur between rival gangs and police, creating chaotic scenarios in Night City.
    3. Gangs act as ordinary NPCs and will only attack if provoked by the player.
    4. Players can customize the number of gangs (up to 30) and adjust spawn rates and conflict likelihood.
    5. The mod can be downloaded from Nexus Mods, with careful installation instructions recommended to avoid compatibility issues.


    Taking place in a high-tech future, Cyberpunk 2077 has captured the attention of numerous gamers globally, even after its rocky debut in 2020. Night City has left a lasting impression on fans, and now, a modder has stepped in to introduce some exciting features.

    New Realism in Night City

    Created by Slim420m, this mod enhances the realism of Cyberpunk 2077 by adding a host of gang members across the streets of Night City. Each faction now occupies its own territory and engages in various activities, similar to modifications seen in Red Dead Redemption 2. Furthermore, turf wars can erupt between rival gangs or against the police, leading to pandemonium in the affected regions. It’s worth noting that gang members appear as ordinary NPCs, which can make them a bit tricky to notice.

    Engaging with Factions

    If you come across these gangs, they won’t initiate an attack unless you provoke them. However, should you choose to strike first, they will retaliate and pursue you throughout the city, making for an intense gameplay experience.

    To further personalize your gameplay, you can select how many gangs you want roaming Night City, with a maximum of 30. Additionally, you can adjust their spawn rates and the likelihood of conflicts, which will significantly alter how you experience the game.

    Trying Out the Mod

    If you’re interested in testing out this mod, Ambient Factions Of Night City can be found on Nexus Mods. Just remember to carefully follow the installation instructions to avoid any compatibility problems that may arise.

    Nexus Mods’

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  • Nvidia Recommends DLSS 4 for Cyberpunk 2077 on DGX Spark AI Supercomputer

    Nvidia Recommends DLSS 4 for Cyberpunk 2077 on DGX Spark AI Supercomputer

    Key Takeaways

    1. Nvidia launched the DGX Spark, an AI supercomputer priced at $4,409, available in two versions: Founders Edition and EdgeXpert AI.
    2. The DGX Spark features a 20-core CPU and a GPU based on Blackwell architecture, claiming a theoretical performance of one petaFLOP.
    3. Users have tested gaming on the DGX Spark, with mixed results; it can emulate older consoles but struggles with demanding games like Cyberpunk 2077.
    4. A Reddit user reported achieving around 50 FPS while playing Cyberpunk 2077 at medium settings on the DGX Spark.
    5. Nvidia released a guide to improve gaming performance, recommending DLSS and Multi Frame Generation, which can artificially boost frame rates to over 175 FPS at 1080p.


    Over a month ago, Nvidia introduced the DGX Spark, which operates on a variant of Ubuntu. The DGX Spark comes in two versions: the Founders Edition, currently priced at $4,409 on Amazon, and an alternative offered by partners like MSI, which sells it as the EdgeXpert AI.

    Nvidia’s Claim

    Nvidia promotes the DGX Spark as an “AI supercomputer on your desk,” boasting a theoretical performance of one petaFLOP. This impressive capability stems from its 20-core CPU and a GPU based on Blackwell architecture. However, some users, including YouTuber ETA Prime, have been trying to run games on this ARM-based mini-PC.

    Gaming Performance

    ETA Prime initially demonstrated the DGX Spark’s ability to emulate PlayStation 3 and Xbox games, which are typically out of reach for many modern mini-PCs and handheld consoles. Later, a Reddit user shared that they were able to get Cyberpunk 2077 running on the DGX Spark, though the performance left much to be desired. User u/Retrotom reported achieving around ~50 FPS while playing Cyberpunk 2077 at medium graphics settings.

    Nvidia’s Response

    With the growing interest in gaming on the DGX Spark, Nvidia has released a brief guide aimed at enhancing gaming performance. The main advice suggests enabling DLSS along with Multi Frame Generation (MFG). Reportedly, this can increase performance to over 175 FPS at 1080p with high settings and Ultra Ray Tracing enabled. It’s important to note that this frame rate is artificial and does not accurately reflect the DGX Spark’s real-world capabilities.

    Reddit via VideoCardz

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