Bethesda Addresses Fallout 76 Cross-Play and Cross-Progression Challenges

Key Takeaways

1. Bethesda is discussing the community’s requests for cross-play and cross-progression in Fallout 76, but implementation is challenging due to the game’s initial design.
2. Creative Director Jonathon Rush and Production Director Bill LaCoste acknowledge the technical difficulties in adding cross-play features, stating it’s currently a “huge technical lift.”
3. Todd Howard mentioned that Fallout 76’s framework relies on proprietary server technology that wasn’t meant for multi-platform play.
4. The game has overcome initial backlash and now maintains a steady player base of about 10,000 daily users.
5. The upcoming Burning Springs update, set for December 2025, is expected to be the largest content release for Fallout 76, introducing new regions and characters.


Bethesda Game Studios has recently talked about the ongoing discussions surrounding the lack of cross-play and cross-progression in its popular open-world RPG, Fallout 76. This game, which came out in 2018, has seen numerous updates over the years to tackle these issues.

Discussion in New York City

During a special media event in New York City on October 1, the Creative Director Jonathon Rush and Production Director Bill LaCoste spoke with Iron Lords about the community’s repeated requests for cross-play features. LaCoste directly addressed the topic, acknowledging the challenges posed by the game’s initial design. He noted, “It’s never a no, right?” indicating that while cross-play isn’t entirely ruled out for Fallout 76, it’s not easy to implement at this stage.

Technical Challenges Ahead

LaCoste elaborated on the complexities, stating, “But what I will say is that those decisions are usually made at the very beginning of development, and right now, it’s a huge technical lift for us to have cross-play and cross-progression in it.” He pointed out that players frequently bring up cross-play and cross-progression in feedback, admitting, “It’s something we get asked about constantly from players. I understand why. I’d love to go play on Steam and then go play on Xbox or PlayStation and just have my character, but right now, it’s a little bit too difficult for us to pull off.”

Previous Comments from Todd Howard

In 2024, Todd Howard shared similar thoughts, explaining that Fallout 76’s framework relies on proprietary server technology from the Creation Engine, which wasn’t designed for smooth multi-platform play. Initially, Fallout 76 faced significant backlash for its bugs and promises that went unfulfilled, as well as the lack of single-player gameplay. However, it now enjoys a steady player count of about 10,000 daily users.

The upcoming Burning Springs update is set to launch on all platforms in December 2025 and is anticipated to be Bethesda’s largest content release for the game. This update will introduce a new desert region inspired by Fallout: New Vegas’ Mojave Wasteland, featuring toxic oil fields and mutated creatures.

Additionally, this update will see the return of Walton Goggins as Cooper Howard from Amazon’s Fallout series, where he will act as a fully voiced quest giver and companion.

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