Key Takeaways
1. Vehicle Improvements Needed: Players criticized helicopters for being slow and fragile; targeted improvements for vehicles are planned post-beta.
2. Map Size and Design Concerns: Many felt maps were too small and favored infantry combat; larger maps are anticipated for future updates.
3. Netcode and Hit Registration Issues: Players reported short time to death (TTD) and poor hit registration; fixing netcode is a development priority.
4. Server Browser Return: The open beta only offered automated matchmaking; a classic server browser is being added for hosting verified Battlefield servers.
5. Positive Community Engagement: While players enjoyed the beta’s performance and gameplay, they hope DICE will address feedback before the October 10 release.
Right after Battlefield 6’s open beta launched on August 7, there was a mix of excitement and constructive feedback. Longtime players compared it to iconic titles like Bad Company 2 and Battlefield 4, highlighting the impressive weapon handling, sound design, and the return of the “classic Battlefield feel.” However, some players pointed out areas where DICE still needs to make improvements. Lead Producer David Sirland has now responded in a post on X, summarizing the main points of concern:
Vehicles Need Improvement
Vehicles have always played a key role in the Battlefield experience, so it’s critical that tanks and aircraft operate smoothly and are well balanced. One of the major criticisms from players was aimed at helicopters, which many believed were too slow to maneuver and too fragile. There were even suggestions that the flight model was taken directly from the poorly received Battlefield 2042. Sirland clarified that the physics for helicopters are based on Battlefield 4’s model, but with significant updates. He also confirmed that vehicles will get targeted improvements after the beta phase wraps up.
Map Size and Design
The expansive and balanced maps are a hallmark of the Battlefield series. However, many players felt the maps in the open beta were too small and heavily focused on infantry combat, making them feel more akin to Call of Duty. Sirland stressed that larger maps are coming, while the smaller ones were purposely designed for close-quarters battles (CQB).
Netcode and Hit Registration Issues
Flawless netcode is essential for accurate hit registration and a fair multiplayer environment. Still, many players reported that the time to death (TTD) often felt excessively short, even when they were taking cover. Sirland admitted that TTD might be a bit too brief, especially in close-range encounters, and assured that fixing netcode issues will be a top priority in the development process.
Server Browser Return
For many fans, a true return to form also includes bringing back the classic server browser. Unfortunately, in the open beta, there was only automated matchmaking available for up to four players, which left larger groups without options. Sirland announced that a solution is on the way and will be fully integrated into the main menu through Portal. In addition to community-made content, players will have the option to host verified Battlefield servers.
The comments on X have been mostly positive. Many fans commend the beta’s technical performance and fun gameplay, while also anticipating DICE to tackle the community’s issues. Sirland’s willingness to engage is viewed as a hopeful sign – but the real challenge will be if the problems are addressed before the release on October 10.
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