Tag: #SquareEnix

  • Ex-Square Enix Executive: Gamers Uninterested in Generative AI

    Ex-Square Enix Executive: Gamers Uninterested in Generative AI

    Key Takeaways

    1. AI Adoption in Game Development: Big game publishers are starting to adopt generative AI, with mixed reactions from gamers and companies.

    2. Successful AI Examples: Games like Arc Raiders and Steal a Brainrot show that AI can contribute to popular titles, despite mixed reviews and quality concerns.

    3. Cautious Industry Response: Companies like EA promote AI for productivity but emphasize it won’t replace human creativity; many studios use AI in early concept phases.

    4. Quality Concerns: Some gamers worry that AI-generated content may lower quality and affect gameplay, leading to backlash against developers.

    5. Job Security Issues: There are concerns about job losses for developers as companies like Square Enix plan to automate significant portions of their work with AI tools.


    There are many differing views on how generative AI will affect game development. As big game publishers start to adopt this technology, a former business director at Square Enix, Jacob Navok, argues that any negative feedback won’t impact sales. He took to social media to state that most gamers “generally do not care” about how developers make their game assets.

    Successful Examples of AI in Gaming

    Navok uses the extraction shooter Arc Raiders as an example of a successful game that employs AI. Developed by Embark Studios, this game utilizes a voice generator for some of its non-playable character (NPC) dialogue. Despite receiving a tough review, Arc Raiders has shown strong performance on Steam, reaching nearly 482,000 players at the same time, even rivaling Battlefield 6 and surpassing Call of Duty: Black Ops 7.

    In addition, the CEO of Genvid also mentions the Roblox game Steal a Brainrot, which relies on generative AI for its character designs. Even though it uses “3D models of AI slop”, it managed to attract more than 24 million concurrent players.

    Mixed Reactions from Major Companies

    So far, companies like EA have been cautious in their responses when asked about their use of AI. They encourage their employees to utilize these tools, but claim that the main aim is to boost productivity instead of replacing human creativity. Nevertheless, Navok notes that more studios are starting to use “AI generation in the concept phase”, while some depend on it for crucial programming tasks.

    Navok believes that audiences should not separate machine-created art from coding. He suggests that those who do are “driven by emotion rather than logic”. This statement has not been well-received by some gamers, with one reader noting that poor-quality AI-generated art and voiceovers can negatively impact gameplay.

    Concerns for Quality and Employment

    Beyond concerns about quality, some gamers feel empathy for developers who might be at risk of job loss. Square Enix, known for its Final Fantasy series, plans to replace 70% of its debugging and QA tasks with AI tools. Nevertheless, if publishers notice an increase in profits, they may be less responsive to any backlash they receive.

     

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