Tag: Path of Exile

  • Path of Exile 3.28: New Mirage Mechanic and Endgame Enhancements

    Path of Exile 3.28: New Mirage Mechanic and Endgame Enhancements

    Key Takeaways

    1. Introduction of Mirage Feature: The 3.28 patch introduces Mirages, which are mini-instances allowing players to replay certain map sections while attempting to free captured Djinns.

    2. New Buffs and Currency: Players can choose buffs before entering a Mirage and earn new coin currencies that enhance max-level skill gems, alongside valuable items and a new area boss named Saresh.

    3. Holy Gems and Support Options: A new category of skill gems called Holy Gems has been added, along with new support gems to boost their effectiveness, particularly Holy Light for massive area damage.

    4. Ascendancy Updates: The Scion class receives a new ascendancy called The Reliquarian, which allows the use of unique items without equipping them, along with reworks for existing ascendancies.

    5. Endgame Mapping Changes: Endgame mapping is simplified; players can access biomes without specific maps, utilizing customizable Atlas Tree slots and a redesigned Atlas with new items like Astrolabes.


    Grinding Gear Games has finally revealed what the 3.28 patch of Path of Exile brings to players. The main feature revolves around illusions, cleverly dubbed Mirage. Contrary to what some might have thought, the Trial of Sekhematas won’t be making its way to POE. Instead, players will aim to free captured Djinns with Varashta: the Winter Sekhema guiding us to the Astral Realm, an alternate version of existing areas. Mirages function like mini-instances, allowing players to replay certain sections of the map.

    Buffs and New Currency

    Before diving into a Mirage, players can choose one buff. Once completed, there’s a chance to earn one of three new coin currencies. These coins can enhance a max-level skill gem of your choice, somewhat comparable to a Vaal orb but much more powerful. However, there are also other valuable items in mirages. If you progress far enough, you can face off against a new area boss named Saresh, who has the potential to drop a unique sceptre. On top of that, several new unique items have been introduced.

    Holy Gems and New Support Options

    With Path of Exile 3.28, a fresh category of skill gems called Holy Gems has been introduced: Holy Light, Holy Sweep, Holy Strike, and Divine Blast. Holy Heavens is particularly exciting when paired with the right gear and support. It can clear an entire screen of foes, but you’ll need a consistent supply of Power Charges to maximize Holy Light’s effectiveness. Additionally, new support gems have been added to boost these Holy Gems.

    Updates to Ascendancies

    Moreover, a new ascendancy option has been introduced for one of Path of Exile’s more controversial classes: Scion. Named The Reliquarian, this class can utilize the powers of unique items like Widowhail and Astramentis without the need to equip them. GGG states that they will keep rotating the unique items with each patch to keep the class exciting. Existing ascendancies, including Guardian and Warden, have also seen some reworks.

    Changes to Endgame Mapping

    The most significant alteration in Path of Exile 3.28 is how endgame mapping operates. You no longer need specific maps to access their respective biomes. Instead, just find the biome on your Atlas, insert a map, and add scarabs to enhance it. Plus, you now have three customizable Atlas Tree slots that can be adjusted in real-time between maps.

    Redesigned Atlas and New Items

    The Atlas itself has undergone a transformation. Players now start at the center, with each corner featuring one Voidstone slot. Unique maps are spread throughout the Atlas, and the goal is to navigate to each one. However, you’ll still need the relevant unique map in your inventory. New items called Astrolabes modify the traits of specific areas, allowing for further enhancements to your map. Lastly, Tier 17 maps have been “effectively” removed from the game.

    Path of Exile 3.28 will be available to play on March 26 at 00:00 PST. GGG has also released new supporter packs with fresh cosmetics, all of which can be transferred to Path of Exile 2. For those interested, the complete (and quite extensive) changelog is available on the official POE forum.

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  • Co-Creator of Path of Exile Defends Diablo 2 DLC Paywall

    Co-Creator of Path of Exile Defends Diablo 2 DLC Paywall

    Key Takeaways

    1. Chris Wilson praises Blizzard’s strategy for the Diablo 2 Resurrected DLC as a sign of respect for gaming history.
    2. The DLC, “Reign of the Warlock,” was released on February 11, 2026, to celebrate Diablo’s 30th anniversary and introduces a new class and features.
    3. Players must pay $25 for the DLC, which includes new content and updates, while a bundle with the base game and previous expansions costs $39.99.
    4. Some existing players are frustrated about needing to pay extra for quality-of-life updates after purchasing the base game.
    5. Wilson emphasizes the importance of handling Diablo 2 carefully, acknowledging its impact on the action-RPG genre and the nostalgia it holds for many players.


    Chris Wilson, co-creator of Path of Exile, recently shared his views on the new Diablo 2 Resurrected DLC, calling Blizzard’s strategy “the ultimate sign of respect.” He pointed out that the company isn’t hiding new quality-of-life updates behind the paid Reign of the Warlock expansion just to make money; instead, they aim to safeguard an important part of video game history.

    Celebrating a Milestone

    For those who may not know, Diablo 2 received an unexpected DLC on February 11, 2026, in honor of the franchise’s 30th anniversary. To add some context, Diablo 2 got its first new class after a long wait of twenty-five years. The game originally came out in June 2000.

    Pricing and Features

    This DLC isn’t free, though. Players will need to pay $25 to access the new demon-summoning Warlock, updated Terror Zones, a new top-tier boss, and a revamped endgame. The expansion was released on the same day as Diablo 2: Resurrected – Infernal Edition on Steam. The Infernal Edition includes the base game, Lord of Destruction, and the Reign of the Warlock DLC, priced at $39.99.

    Community Reactions

    Nonetheless, some existing players of Diablo 2: Resurrected were disappointed to learn that they must shell out an extra $25 for the Reign of the Warlock expansion after already purchasing the base game for $39.99. This situation leaves many quality-of-life updates still locked behind a paywall for those who already own the game.

    Chris Wilson, who is also the co-creator of Path of Exile 2, weighed in on this matter. He has openly acknowledged that Path of Exile pays tribute to Diablo 2 and understands why Blizzard is treating this 25-year-old ARPG with such care.

    Wilson’s Insights

    In a YouTube video released on February 18, Wilson shared his perspective, stating, “When making changes to Diablo 2, you must tread carefully. This game is special. It launched the whole action-RPG genre. It seems like no matter where I go, I can ask anyone if they’ve played Diablo 2, and they not only say yes, but also share fond memories of it from their childhood, teen years, or time at college.”

    He elaborated on Blizzard’s reasoning, suggesting, “I think the reason Blizzard is placing quality-of-life improvements behind a paid DLC isn’t just about making extra sales but rather about preserving an important gaming artifact.”

    “To me, those features being exclusive to the new era shows the utmost respect for the original game. The team appears to fully realize the careful handling required for this significant piece of gaming history and is treating it with the respect it rightly deserves.”

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  • Protecting Online RPG Economies: Insights from Path of Exile Co-Creator

    Protecting Online RPG Economies: Insights from Path of Exile Co-Creator

    Key Takeaways

    1. Economic Integrity: Developers should prioritize a fair game economy where players earn rewards through gameplay, avoiding shortcuts like cheating or buying advantages.

    2. Skill-Based Progression: In seasonal resets, player progression should depend on skill rather than exploits, purchases, or manipulation of game systems.

    3. Strict Measures Against Cheating: Developers should not only ban cheaters but also delete their accounts or items to maintain fairness in the game.

    4. Cosmetic Rewards for Rollbacks: When addressing major economic disruptions, offering cosmetic rewards instead of buffs can help maintain game balance.

    5. Caution with Monetization: While pay-to-win elements may generate quick revenue, they can harm the long-term sustainability of online games.


    Path of Exile’s co-creator and Grinding Gear Games’ co-founder, Chris Wilson, has a lot of important advice for developers interested in crafting online RPGs with unique economies. He shared his thoughts in a recent YouTube video titled “Protecting Your Online RPG’s Economic Integrity.”

    New Beginnings

    Having left GGG toward the end of 2023, Wilson is now at the helm of a small independent studio named Light Pattern. In his video, he emphasized that making sure the game’s economy is fair for all players should be the main goal, even if it means missing out on quick profits.

    He introduced the concept of “economic integrity.” According to him, players should earn loot and level up through gameplay, maintaining a balanced environment where no one gains an unfair advantage through cheating, exploits, or purchasing their way to success.

    Fair Play Matters

    This principle is particularly crucial in online games that reset after each season, as every reset creates temporary economies where players strive to establish themselves on leaderboards. Wilson pointed out that progression should rely more on skill rather than being “purchased, botted, exploited, or obtained through manipulation of support services.”

    To maintain fairness in online RPGs, Wilson offered his views on handling cheaters and exploiters. His stance is quite tough, suggesting developers should go further than just banning accounts and actually delete the accounts or items of those who cheat. He explained:

    Taking the time to clean up every account, even those you believe are permanently banned, is worth it.

    Addressing Major Issues

    For larger issues that could disrupt a game’s economy, Wilson advised that developers should consider rollbacks, but instead of providing buffs or stat-enhancing items as compensation, they should offer cosmetic rewards instead.

    He also talked about monetization, mentioning that while pay-to-win elements may yield quick revenue, they can damage the sustainability of online games over time. He refrained from directly naming specific titles in the video, although it’s clear he was referring to Path of Exile 2, as players have been discussing the game’s economy and recent exploits.

    Additionally, Wilson reflected on a personal error when approving an expansion for Path of Exile four years ago. When the expansion launched, a large number of players faced long login queues, including paid streamers.

    In a rush, he allowed these streamers to bypass the queue, which disadvantaged other players who had been waiting since the expansion went live. Wilson noted:

    I failed to consider the economic edge this granted to those streamers, allowing them to get ahead due to a real-world privilege, which created unfairness. We were justifiably criticized, and I quickly recognized the error I had made.

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