Tag: Out of Action

  • Fast-Paced PvP FPS Game with Titanfall-Style Movement

    Fast-Paced PvP FPS Game with Titanfall-Style Movement

    Key Takeaways

    1. Out of Action is an engaging player-versus-player shooter focused on quick-paced multiplayer gameplay, developed by the indie team Doku Games.
    2. The game’s minimalist sci-fi visuals enhance gameplay by emphasizing speed and movement.
    3. Key movement mechanics include wall-running, sliding, and wall-bouncing, reminiscent of games like Titanfall, but without mechs or vertical maps.
    4. Unique combat features include throwable items and the ability to reflect bullets with a katana, setting it apart from standard military shooters.
    5. The game’s future success depends on maintaining player interest and ongoing support post-launch, with current player counts averaging around 200 online.


    A new player-versus-player shooter is slowly getting noticed on Steam, and it’s not just because of its appearance in screenshots. Instead, the game seems to be pulling in players primarily due to its engaging gameplay. Titled Out of Action, this project is developed solo by the indie team Doku Games, and it features quick-paced multiplayer matches that center around movement and shooting.

    Visuals and Gameplay

    While this early-access title may look somewhat plain in images, its minimalist sci-fi style—resembling a blend of The Finals and Cyberpunk 2077 (Switch 2 edition currently priced at $58.99 on Amazon)—actually serves a purpose in gameplay. This simplicity highlights one of the main focuses of Out of Action: speed.

    Movement Mechanics

    Movement stands as a key element in the game, allowing players to engage in wall-running, sliding, and wall-bouncing to gain advantages. These mechanics should feel familiar to fans of games like Titanfall, but it’s important to mention that there are no mechs or vertical maps with fluid designs.

    Doku Games is also trying out a unique feature in multiplayer games: bullet-time. According to the Kickstarter description, the slow-motion effect impacts only those players who are in each other’s sight lines. This means that battles in one area can unfold dramatically, while other areas remain at full speed.

    Combat Features

    When it comes to combat, besides the typical gunplay, the game includes throwable items, and players can also reflect bullets with a katana or intercept rockets mid-air. These features distinguish Out of Action from standard military shooters.

    At the moment, Out of Action enjoys a “Very Positive” rating from over 270 reviews. As an indie game, it may not have a huge player base, but according to SteamDB, there is an average of 200 players online, meaning finding matches shouldn’t be too difficult.

    Future Prospects

    Like most competitive PvP games, its future success will rely on sustained player interest and ongoing support after launch. If the developers can’t deliver on these fronts, the game might not exceed its current peak of 315 players.

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