Tag: Michał Kiciński

  • GOG Owner: Steam Wins with Ease, Not Quality of Games

    GOG Owner: Steam Wins with Ease, Not Quality of Games

    Key Takeaways

    1. Steam set a new record with over 42 million users online simultaneously, showcasing its strong market presence.
    2. Steam achieved its most profitable month ever in December 2025, earning over $1.6 billion in revenue.
    3. GOG’s new owner, Michał Kiciński, believes Steam’s success is due to its user-friendliness rather than the quality of games.
    4. Kiciński views Steam’s 80% market share as both a challenge and an opportunity for GOG to gain market share.
    5. GOG emphasizes a curated approach to game selection, focusing on quality over quantity, in contrast to Steam’s high-volume content strategy.


    Steam is continuing to expand at an incredible rate. Recently, the platform set a new record by having over 42 million users online simultaneously, which highlights its strong position in the market. Additionally, Steam finished December 2025 with impressive financial results, raking in more than $1.6 billion in revenue, marking it as its most profitable month ever.

    GOG’s Perspective on Steam’s Dominance

    Michał Kiciński, the new owner of GOG, argues that Steam’s triumph isn’t really about the quality of the games it offers. He believes that its success mainly stems from its user-friendliness.

    “Steam is winning because it’s easy to use. I reckon there’s a lot that can be improved at GOG without compromising our essential values and overall operations.”

    Kiciński, who was instrumental in founding CD Projekt Red and departed from the studio in 2010, took over GOG in December 2025. In a recent discussion with Games Industry, he shared his thoughts on Steam’s 80% market share, which many view as a huge advantage. However, he perceives it differently, suggesting that having such a significant share might make it more challenging for Steam to maintain its market position over time.

    Observations on Market Competition

    Kiciński pointed out that he is aware of the struggles faced by other platforms while competing with Steam, citing Epic Games, which has invested significantly but has yet to make a real impact on Steam’s dominance. He views Steam as merely one major competitor and believes that taking market share from them should be easier due to their already large portion of the market.

    “My outlook is more focused on opportunities than challenges, which is just how I am. I see tremendous potential for GOG to expand. Some may argue that having a competitor like Steam with 80% market share is a big hurdle, but for me, it’s quite the opposite. I think: ‘There’s just one big competitor, making it tough for them to defend their position because they already hold 80% of the market, so it should be simpler to gain ground.’”

    GOG’s Curated Approach

    Kiciński also subtly criticized Steam’s content release strategy, noting that the platform adds hundreds of games daily, many of which he feels lack quality. In contrast, he described GOG as a carefully curated platform, emphasizing its focus on selecting quality titles rather than just increasing quantity.

    “GOG stands out because it’s a very curated platform. This is, in my opinion, one of our strengths: we don’t push out hundreds of games each day; instead, we focus on quality, which 95% of those titles really don’t meet.”

    He further emphasized that GOG isn’t aiming to compete with Steam directly. Rather than “battling with Goliath,” his vision is to create a platform that represents something distinct. While he acknowledged that Steam does many things effectively, he questioned the current core mission of the platform.

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  • GOG Becomes Independent: A DRM-Free Steam Alternative

    GOG Becomes Independent: A DRM-Free Steam Alternative

    Key Takeaways

    1. Michał Kiciński has acquired full control of GOG.com, separating it from CD Projekt.
    2. GOG.com will continue to operate independently and maintain its DRM-free policy.
    3. The partnership between GOG and CD Projekt will persist, allowing sales of major titles like The Witcher 3 and Cyberpunk 2077.
    4. The acquisition cost Kiciński 90.7 million Polish Zloty (approximately $25.25 million).
    5. GOG’s revenue in 2024 was around $55.46 million, with a profit of only $316,240, highlighting its financial challenges compared to competitors like Steam.


    Michał Kiciński, one of the founders and the main shareholder of the Polish game publisher CD Projekt, has taken control of all the shares of GOG.com. This means that GOG.com is no longer a part of CD Projekt. In a recent press announcement, the online gaming store made it clear that it will keep working independently and stick to its DRM-free approach.

    Continued Partnership

    The relationship between GOG and CD Projekt is set to carry on, allowing players to still buy games like The Witcher 3: Wild Hunt and Cyberpunk 2077 on GOG without any DRM restrictions. Because GOG is now under the control of its original founder, gamers should not expect any changes following this acquisition. With its newfound independence from CD Projekt, GOG could become a more appealing platform for game developers, who may feel less worried about being at a disadvantage compared to games produced by CD Projekt Red.

    Financial Aspects of the Deal

    Michał Kiciński has agreed to pay 90.7 million Polish Zloty for this deal, which is around $25.25 million. In 2024, GOG reported a revenue of roughly $55.46 million, but its profit was only $316,240. This means that GOG’s earnings are less than 0.5% of what the leading PC gaming platform, Steam, made in the same year. This vast gap is mainly due to the fact that many popular games are not found on GOG, as numerous publishers are hesitant to release titles without DRM to effectively fight against piracy.

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