Tag: Lossless Scaling 3

  • Lossless Scaling 3 Boosts FPS by Up to 3x on Gaming Handhelds

    Lossless Scaling 3 Boosts FPS by Up to 3x on Gaming Handhelds

    Lossless Scaling 3 has recently launched on Steam, bringing significant upgrades. The new version includes a frame generation mode that can reach up to 20x, while also enhancing performance in the 2x and 3x modes. YouTuber ETA Prime has thoroughly tested these improvements.

    Overview of Testing

    In his video, ETA Prime begins by explaining the core features of Lossless Scaling 3, showcasing its various modes and settings. He specifically put the updated software through its paces on the ROG Ally X, which features the previous-generation Ryzen Z1 Extreme chip. Among the games evaluated was Doom Eternal.

    Performance Metrics

    When playing Doom Eternal without Lossless Scaling 3 or any form of scaling, the game ran at an average of 60 FPS at 900p on the High settings. However, when using LSFG 3.0 with the scaling mode set to “X2,” the frame generation effectively doubled the FPS while keeping frame latency minimal. Another game examined was Hogwarts Legacy, notorious for challenging the integrated graphics of older handhelds (Z1 Extreme ROG Ally currently priced at $499.99 on Best Buy).

    At 720p on High settings, the Z1 Extreme handheld achieved an average of 44 FPS. With Lossless Scaling 3 applied under the same conditions, the average FPS increased to approximately 74. Additionally, ETA Prime tested Starfield, which saw an improvement from around 30 FPS to nearly 60 FPS.

    Further Testing

    For the 3x mode, ETA Prime evaluated it using Forza Horizon 5. Without Lossless Scaling 3, the game averaged about 40 FPS at 1080p on Ultra settings. However, with the “X3” mode enabled, the FPS soared to around 100. The YouTuber highlighted that even in this mode, the frame generation tool does not significantly impact frame latency. To delve deeper into the update, be sure to check out the attached video below.

  • Lossless Scaling 3 Released: Up to 20x Frame Generation Mode

    Lossless Scaling 3 Released: Up to 20x Frame Generation Mode

    Lossless Scaling has been in the market for a significant time now, serving as a third-party paid tool that enables upscaling and frame generation for games lacking these features. Previous tests have indicated that it performs exceptionally well on gaming handhelds, enhancing the gaming experience on titles that usually struggle to run smoothly on integrated GPUs.

    New Features and Options

    Recently, the developers have launched Lossless Scaling 3, which comes with a variety of enhancements. Among the standout features are the new 10x and 20x frame generation options. While these modes might seem unrealistic due to the potential for introducing numerous artifacts that could hinder gameplay, they can be beneficial for running slower-paced games and emulators on less powerful systems, especially those with integrated GPUs like the Z1 Extreme ROG Ally, priced at $499.99 on Best Buy.

    Improved Performance

    In addition to the high frame generation modes, Lossless Scaling 3 also brings significant improvements to the more conventional 2x and 3x modes, which are better suited for the majority of games. According to the update notes, this new version aims for enhanced quality in both upscaling and frame generation, reducing flickering and minimizing border artifacts. Moreover, it addresses performance concerns, claiming a 40% decrease in GPU load in the 2x mode compared to its predecessor.

    User Experience and Feedback

    Another point highlighted is the reduced latency. The developers state that the 2x mode of Lossless Scaling 3 can provide a 24% boost in frame generation compared to the previous version. The user interface has also seen a makeover in the beta version, presenting a much cleaner design than earlier iterations.

    Early users of Lossless Scaling 3 have reported significant improvements when compared to the previous iteration. With these updates, the software appears to be a viable choice for titles lacking built-in frame generation and upscaling features. However, it’s important to remember that this software still functions as a system-level tool, and despite the enhancements, solutions integrated at the driver or game level remain superior. For more details on the update, check out the video linked below.

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