Tag: Ghosting

  • Forza Horizon 6 Reckless Ramming Bounty: Players Want Ghosting

    Key Takeaway

    – Deliberate ramming by players to gain positions is a growing source of frustration in the Forza Horizon 6 community.
    – Many players are calling for stricter ghosting systems that automatically make offending vehicles non-collidable.
    – Stricter ghosting is controversial, as some fear it could make races feel sterile and reduce tension.
    – An alternative solution is behavior-based matchmaking, grouping aggressive drivers together and fair racers separately.


    Forza Horizon 6 has been well recieved by racing fans so far

    But the behavior of some online players is proving far less popular. On Reddit, user u/cmccloud59 shared a video showing an opponent deliberately ramming him shortly before an overtaking attempt, causing him to lose control and crash into the barriers. He jokingly wrote: “I would like to put a bounty on this guy.” The supposed offense: “Being a bad loser / unfair ramming.” The user even named the player involved, while making it clear that no actual money was on offer.

    The community largely agrees that while Forza Horizon 6 is not a hardcore racing simulator

    Players should not be rewarded for intentionally crashing into others to gain positions. One commenter even noted that the driver from the video currently tops the Spec Racing leaderboard, suggesting that the tactic may be working. Many players see stricter ghosting as the obvious solution. Such a system would automatically detect unsportsmanlike driving and temporarily make the offending vehicle transparent and non-collidable, preventing deliberate ramming attempts from having an effect. Forza Horizon 6 (Xbox version currently available on Amazon for around $70) already uses ghosting in certain situations, such as race starts or imminent high-speed collisions, but many fans want the system to intervene more consistently.

    However, stricter ghosting is not without controversy

    Some players fear that too much automation could make races feel sterile. If cars become transparent in every critical situation, some of the tension that makes close duels exciting could be lost. Another suggested solution is behavior-based matchmaking. Instead of placing all players in the same pool, Playground Games could identify particularly aggressive drivers based on their conduct and match them against each other more often. Clean racers would then be more likely to share lobbies with other fair players, while habitual rammers would end up in their own virtual bumper-car arena. Whether stricter ghosting, smarter matchmaking or a mix of both would be the best answer remains open.

     

    Sources