Tag: Doom: The Dark Ages

  • Exciting Week for Game Pass: AAA Launch and Two New Titles Coming

    Exciting Week for Game Pass: AAA Launch and Two New Titles Coming

    Key Takeaways

    1. Xbox Game Pass added six new games, with DOOM: The Dark Ages as a major upcoming title.
    2. Vermintide 2 features co-op gameplay where players battle Skaven and Chaos warriors, focusing on melee action and character progression.
    3. DOOM: The Dark Ages shifts the series to a medieval setting, emphasizing tactical melee combat and introducing new weapons and mechanics.
    4. Kulebra and the Souls of Limbo is a 3D adventure where players explore a whimsical afterlife, helping souls resolve their issues in a time loop.
    5. Kulebra’s gameplay emphasizes exploration and observation, with a charming papercraft aesthetic that enhances the storytelling experience.


    Last week, Xbox Game Pass added six fresh games – four on Wednesday and two more on Thursday. Looking forward, next week’s highlight is DOOM: The Dark Ages, a big title that many fans are eagerly waiting for. If fighting off swarms of rat-like creatures or engaging in a detective-style narrative within a strange time loop sounds interesting, you should check out Vermintide 2 or Kulebra and the Souls of Limbo. Here’s a quick overview of these three new titles that will be arriving on Game Pass next week.

    Vermintide 2 Overview

    In Vermintide 2, a group of five heroes faces unending waves of Skaven (ratmen) and Chaos warriors. The story continues right from the end of the first game: after breaking free from captivity, the team now battles to fend off the invasion and save the Empire from falling apart. Co-op gameplay is the main focus here, as up to four players fight through linear levels that take them from rural villages to city streets, dark catacombs, and crumbling castles. Although missions can be played with AI partners, the game does not include a genuine single-player campaign.

    Combat and Progression

    The heart of the game is its fast-paced melee action, with a variety of weapons like swords, hammers, axes, and magic, along with ranged options like crossbows and pistols. Each of the five characters has at least three career paths, each with unique abilities and passive perks, covering roles like tank, support, or DPS. The progression system rewards players with loot boxes filled with new weapons and gear for completing missions. Even though it launched in 2018, Vermintide 2 still thrives thanks to expansions like Winds of Magic and Chaos Wastes, as well as seasonal events and ongoing challenges.

    DOOM: The Dark Ages

    After a long time, DOOM enthusiasts finally have something fresh to dig into – although it’s a shift from what they may expect. DOOM: The Dark Ages acts as a prequel to DOOM (2016) and DOOM Eternal (2020), placing players in the role of the DOOM Slayer, now seen as a “superweapon of the gods” fighting demonic entities in a kingdom under attack. For the first time, the series moves away from its classic techno-demonic sci-fi setting into a darker medieval realm. Instead of the fast-paced, acrobatic combat familiar from earlier titles, The Dark Ages focuses on slower, more tactical melee combat.

    Weapons and Gameplay Mechanics

    Combat in DOOM: The Dark Ages revolves around brutal, medieval-inspired weapons like the “Shield Saw,” a savage combination of a shield and circular saw that can be used both for defense and offense. A fresh parry system allows players to block incoming strikes and retaliate with powerful counterattacks. The weaponry also features heavy options like a bone cannon and a shrapnel gun, maintaining the gritty, realistic tone of the game. To add variety, players can experience special sequences where they control a gigantic mech named Atlan or charge into battle on a fire-breathing dragon.

    Kulebra and the Souls of Limbo

    Kulebra and the Souls of Limbo is a 3D adventure that places players in the role of Kulebra – a friendly, undead snake who awakens in Limbo. This colorful and whimsical afterlife contains souls that are stuck because of unresolved issues or unmet desires. Guided only by a mysterious message from an enigmatic old woman, you embark on a meaningful journey to discover your purpose and assist Limbo’s residents – all of whom are caught in a time loop, reliving the same day repeatedly.

    Exploration and Aesthetic

    Gameplay in Kulebra and the Souls of Limbo focuses on exploration and keen observation. Each day unfolds in a fixed pattern that players can slowly decipher by observing character behaviors and the timing of key events. This knowledge can be used to subtly impact the loop and change outcomes. Along the way, you’ll collect clues, items, and personal stories that illuminate the souls’ struggles and help resolve their internal conflicts. Visually, the game boasts a charming papercraft style, giving the world the appearance of a living pop-up book.

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  • Doom Returnal Review: Conquer Doom – The Dark Ages with Strategy

    Key Takeaways

    1. Gameplay Changes: Doom: The Dark Ages introduces a shield for gameplay, altering the dynamics from Doom Eternal by focusing more on mobility, parrying, and melee combat rather than traditional weapons.

    2. Performance and Technical Aspects: The game runs on the new idTech8 engine, requiring around 70 GB of storage, and performs well on various systems, delivering smooth gameplay even on high settings.

    3. Exploration and Game Structure: While primarily linear, the game includes open-world segments for tackling objectives, with a focus on exploration and collecting upgrades through mini-boss encounters instead of traditional collectible hunts.

    4. Weapon System Overhaul: The absence of weapon mods is replaced by weapon classes that offer variants, allowing players to customize their approach, though ammo management remains critical.

    5. Soundtrack and Lore Development: The game features a new soundtrack that, while metal-heavy, doesn’t match the impact of previous entries, and it expands the lore by exploring events before Doom 2016 while introducing new villains and narrative depth.


    Doom Eternal concluded the story from Doom 2016 quite effectively with its second DLC. This set the stage for Doom: The Dark Ages, which allowed idSoftware to take the series in a fresh and exciting direction. And it did so in a remarkable way. The experience feels like three games combined into one neat package, and I’m totally onboard with that. From the very beginning, Doom: The Dark Ages makes it clear that it is a different beast from Eternal. You begin with a shield. Yes, a shield in a Doom game. This shield becomes crucial for gameplay, providing mobility, clearing weaker enemies, blocking damage, and parrying attacks. Alongside melee weapons, the shield will be your main tools for most of the game, while traditional weapons almost seem secondary at first. More on that later.

    Changing Dynamics

    One of the first things you’ll notice is that the Doom Slayer feels much heftier. He has a real weight to him, and when you fall from high places, low-tier demons vanish around the point of impact. The double dash and the verticality found in previous titles are missing. The motto “Stand and Fight” is almost misleading, because if you stay still, you’re likely to get killed. The annoying tutorials are eliminated now, allowing you to test weapons on real demons rather than being stuck in a tutorial limbo.

    Unlike typical AAA games that often require over 100 GB of storage, Doom: The Dark Ages only needs about 70 GB. It would have been iconic if it was 66 GB, you know, because of the history of Doom. Technically, it’s one of the more demanding games released this year. I’ve been playing on a Ryzen 7 5800X3D with a GeForce RTX 3080 Ti, and it’s been very smooth. With settings maxed out on Ultra Nightmare, I’ve been able to maintain an average of 80–100 FPS with DLSS Quality turned on. The game runs on the new idTech8 engine, the same one used for Indiana Jones and the Great Circle. Path Tracing wasn’t enabled in our review copy, but it should be available at launch. We’ll have a separate piece detailing how Doom: The Dark Ages performs on maximum settings shortly after its release. For now, here’s how it worked on several laptops we tested.

    Performance on Various Systems

    You should find it runs easily on lower-end machines. Unfortunately, I couldn’t get it to work on my Steam Deck, likely due to missing drivers. It’s not Deck Verified, and according to the minimum system requirements, it likely won’t officially support it. Still, idSoftware continues to prove why they are top-tier in the gaming industry. During my gameplay, I encountered just one pesky bug where a monster appeared slightly out of bounds, halting my ability to finish that fight. A bit of quick thinking later, I dealt with it, and the game resumed normally. Doom: The Dark Ages is closely tied to Nvidia, and here’s how it performs with DLSS. Frame Generation gives a boost, but it does introduce some input latency. However, in this game, that isn’t as noticeable at up to 1440p on a laptop with an RTX 5080 GPU. It becomes more apparent at 4K, but realistically, a desktop GPU or an RTX 5090 would be better for that resolution.

    You’ll need to retrain your muscle memory from Doom Eternal to get into the groove of Doom: The Dark Ages. It’s not too hard, and soon you’ll be ripping and tearing again. The core gameplay loop remains unchanged. You progress through areas, battle demons, and unlock new regions. Rinse and repeat. As you advance, segments are broken up by traversal puzzles. These puzzles aren’t as challenging as those in earlier games, but hey, the frustrating platforming sections are thankfully gone.

    Game Structure and Exploration

    Most of the game offers a linear experience, which is expected, but there are a few “open-world” segments where you can tackle objectives in any order. On regular difficulty, there’s no real incentive to prefer certain areas over others, but this could shift at Nightmare difficulty where upgrade materials found in the open world could give you an edge in tougher encounters.

    The ‘lives’ system from Doom Eternal is back, but you’re limited to three at a time. If you check your map and explore thoroughly, you shouldn’t run out, as each map has a few lives scattered around. You probably won’t die much early on at lower difficulties, and if you do run out of lives, you can always replay earlier levels to gather any lives you missed.

    Parrying is key to the gameplay, and mastering it makes encounters significantly easier. Not everything can be parried, but anything that can is marked in bright green. If that color doesn’t please you, you can change it in the settings to something that fits your style. You can parry both melee attacks and projectiles, though the former requires quick reflexes. You’ll often find yourself in chaotic situations with numerous projectiles flying at you. More like Doom Returnal.

    Unique Gameplay Elements

    Doom: The Dark Ages breaks the monotony by allowing you to control a massive Atlan mech. While in the mech, you’ll exclusively battle Titans scattered throughout the map. The mech combat feels a bit clunky, and the movement isn’t as smooth as other gameplay sections. Most encounters are close combat, but the game does throw in a weapon or two. And yes, parrying exists here too, in the form of perfect dodges. Fortunately, there aren’t too many mech levels, and they’re relatively short.

    In contrast, the dragon segments are much more enjoyable. The flight controls are fantastic, and there’s a certain thrill in breathing fire down a Titan’s throat, far more satisfying than just beating one to submission with fists. While the Titan segments are mostly linear, there’s still plenty to discover, so make sure to explore every corner.

    Speaking of upgrades, you no longer need to scour the map for Sentinel crystals or keys. Health, armor, and ammo upgrades are now linked to specific mini-bosses that appear from time to time. You’ll encounter most of them fairly easily, but some require optional encounters. This new approach makes upgrading less tedious, but it has some downsides.

    Upgrade Systems and Collectibles

    For one, you don’t choose what aspect of your character to upgrade. Want that extra health for survival? Sorry, here’s an ammo upgrade for a weapon you rarely use. From a balance perspective, it makes sense to prevent players from becoming too powerful too quickly. Personally, I’m not a fan of this change, but your experience may differ.

    Gear upgrades have also undergone significant changes. You now need to find gold to upgrade your shield, melee weapons, and guns at Sentinel shrines. While most levels have gold located conveniently, you’ll often find it hidden in hard-to-reach places. Once again, keeping an eye on the mini-map will help you gather enough gold.

    At higher upgrade tiers, you’ll need Rubies and Wraithstones. Unlike gold, these are much harder to find and usually require discovering secret areas. Wraithstones often require you to complete challenges involving destroying a set number of objects scattered around the map. Unlike gold and other collectibles, these don’t have markers, so you’ll need to stay vigilant.

    As a franchise known for its secret hunting, Doom: The Dark Ages includes a variety of collectible items like lore entries, weapon skins, and toys hidden throughout the maps. Some are easy to spot, while others will necessitate substantial backtracking. I’m not the best at finding secrets, but I managed to collect most of them on my first attempt, and you should too.

    Weapons and Enemies

    Now, let’s talk about weapons, a vital component of any Doom title. Weapon mods are no more, but they exist in spirit as weapon classes. As you progress, you unlock different variants of weapons, each designed for specific tasks. For instance, you start with a standard shotgun and later receive its more powerful counterpart, the super shotgun.

    Except for one, each weapon class offers two variants. And yes, there’s a BFG, although it goes by a different name. Bethesda showcased it in the second trailer, and if you paid close attention, you might already know what it is. It’s now a crossbow and packs just as much of a punch. And yes, ammo for it is limited and hidden away, so don’t waste it all at once.

    Once you fully upgrade a weapon, optional challenges unlock that require you to perform specific tasks with that weapon. You’re not obligated to complete them unless you want to earn all achievements. Weapons that initially felt underwhelming become quite powerful after a few upgrades. Like in Doom Eternal, quick switching is essential since you will run out of ammo.

    Doom: The Dark Ages brings back the traditional cast of Doom monsters, with a few notable absences you may notice. The lower-tier enemies still include imps, zombies, soldiers, and two different types of shield bearers. You’ll also encounter Mancubus, Arachnotrons, Cacodemons, Cyberdemons, and a few others. Sadly, no Marauder this time.

    While each level has ammo dumps scattered around, your primary source remains low-level enemies. The absence of a chainsaw makes acquiring ammo feel less intense. Some might argue that a chainsaw doesn’t fit thematically in a medieval setting, but then again, neither do shotguns and giant mechs.

    Soundtrack and Lore

    Since Mick Gordon blew everyone away with the soundtracks for Doom 2016 and Doom Eternal, music has become a defining feature of the series. Tracks like ‘BFG Division’ and ‘Rip and Tear’ are now part of internet lore. Mick’s unique blend of Djent, metal, dubstep, and industrial sounds truly makes you feel like the Doom Slayer—an entity too angry to die. In ‘Cultist Base’, the intensity hits you when the music kicks in (yes, really). It perfectly complements the ripping and tearing happening on screen. ‘The Only Thing They Fear is You’ does the same, placing you firmly in the Slayer’s mindset.

    Finishing Move Inc took on the task of continuing Mick’s legacy, but sadly, they missed the mark. While the game features a distortion-heavy metal soundtrack, it fails to evoke the same visceral rage as Mick’s tracks. It feels more like a corporate attempt at edginess. You’ll understand what I mean after some time. Given how poorly Mick was treated previously, it’s understandable why they won’t collaborate again. But I can’t help but wonder why Bethesda didn’t consider someone like Andrew Hulshult, who did an excellent job with The Ancient Gods’ scores.

    Let’s be honest, until Doom 2016, the story wasn’t important. But now that idSoftware has created a rich universe with deep lore, it’s hard to overlook it. Doom: The Dark Ages, as the title suggests, takes place before the events of both previous Doom games. You start as a pawn of the Makyrs (the ones you completely destroyed in Eternal), assisting the Sentinels in fighting demons. King Novik, a minor character from Doom Eternal, plays a crucial role here. You begin by running errands for the Sentinels, and as events unfold, you find yourself facing hell again. However, this time it doesn’t involve obliterating an entire facility to open a portal. There are two main villains: Prince Azhrak and the masked Witch, both of whom appear multiple times in the trailer. The game is confirmed to receive standalone DLC later, which should hopefully clarify how we ended up in a coffin at the start of Doom 2016.

    Final Thoughts

    Taking about 20 hours to complete, Doom: The Dark Ages is a worthy sequel that justifies the five-year wait. It’s an outstanding game that everyone should try at least once. Some may argue its $80 price tag is a bit steep, but in this case, you’re definitely getting your money’s worth. Plus, it’ll be available on Xbox Game Pass at launch. Sure, there isn’t much in terms of replay value since you revisit familiar maps, but you can ramp up the challenge with numerous difficulty sliders. If you’re feeling brave, you can even turn off the entire HUD for an authentic Doom Slayer experience. idSoftware hasn’t shared what’s next for Doom: The Dark Ages, and I genuinely hope it receives the attention and care it deserves.

    With GTA VI pushed to 2026, Doom: The Dark Ages might have had a chance at Game of the Year, but Clair Obscur: Expedition 33 exists, and that game has captured audiences like no other. Additionally, with Death Stranding 2, Ghost of Yotei, and possibly even Half-Life 3 (wishful thinking) on the horizon, Doom has a tough climb ahead. However, it can still capture accolades in other categories, and it deserves every one of them.

    Doom: The Dark Ages has the potential to divide fans. Some will undoubtedly prefer the speed of Eternal over The Dark Ages, and that’s perfectly fine. Others may argue that it suffers from the open-world Souls-like trend that’s currently popular. I never expected idSoftware to blend Doom with elements from Sekiro and Returnal, but here we are. In conclusion, play this game, even if you’re not a Doom enthusiast, as it, much like the original from 1993, will change your perspective on FPS titles forever.

  • Doom: Dark Ages PS5 and Xbox Discs Need Huge Downloads

    Doom: Dark Ages PS5 and Xbox Discs Need Huge Downloads

    Key Takeaways

    1. Physical copies of Doom: The Dark Ages have minimal data storage, requiring substantial downloads for console players.
    2. The Xbox version contains only 324 MB, while the PS5 version has just 85 MB on the disc.
    3. Players need a good internet connection to download most of the game, which can be challenging for those with limited bandwidth.
    4. The trend of physical copies requiring online downloads raises concerns about game preservation and the future of physical media.
    5. Xbox users are more accustomed to needing an internet connection for installations compared to PS5 users, affecting gameplay experience.


    Shooter enthusiasts might be facing a disappointing revelation regarding the release date of Doom: The Dark Ages. While physical copies are offered for both Xbox and PS5, the discs contain very little data. Players on consoles will need to download almost all of the game’s content before they can experience the much-anticipated title from Bethesda.

    Disc Content Details

    Those who got their hands on the game early shared that the Xbox version holds just 324 MB of files. In contrast, the PS5 version has even less, with only 85 MB of data stored. As a result, players have to deal with a significant download, which can be a hassle for those with limited internet bandwidth. For digital versions on PS5, Doom: The Dark Ages has a total file size of around 85 GB. Given that Ultra HD Blu-ray discs can hold up to 100 GB, the data should technically fit on the discs. However, Xbox Series X faces a setback, as its Blu-ray discs can only accommodate 50 GB.

    Online Connectivity Concerns

    Xbox users are generally more used to needing an internet connection to access new titles. Many Series X discs require an online connection for installation and activation. Conversely, this is not as common for PS5 games. These often need updates to the latest versions for unlocking multiplayer options. Nonetheless, single-player games like Doom: The Dark Ages may still operate without a constant online connection.

    The Debate on Physical vs. Digital

    Many frustrated gamers lament the trend of new releases that feel like digital downloads in disguise as physical copies. While players can still sell or trade these games since they aren’t linked to online accounts, advocates for game preservation express concerns about the long-term viability of servers.

    PlayStation users tend to point fingers at Microsoft for the growing trend of installations that require internet access. Doom: The Dark Ages adds to a list of first-party Xbox games that have appeared on the competing PS5. Meanwhile, with the introduction of data-less Game-Key Cards by the Switch 2, the future of physical media seems uncertain.

    Full reviews for Doom: The Dark Ages have been posted by Notebookcheck. You can also find a video showcasing laptop performance and gameplay impressions below:

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  • ROG Astral GeForce RTX 5080 DOOM Edition for Dark Ages Fans

    ROG Astral GeForce RTX 5080 DOOM Edition for Dark Ages Fans

    Key Takeaways

    1. ASUS ROG has launched the exclusive ROG Astral GeForce RTX 5080 graphics card in partnership with Bethesda and id Software, inspired by DOOM: The Dark Ages.
    2. The graphics card features a unique design with a green and gold color palette, Doom Slayer illustrations, and themed references throughout its frame.
    3. Buyers receive additional bonuses, including an in-game skin, a T-shirt, a mouse mat, a yellow key card, and the chance to bundle the Premium Edition of DOOM: The Dark Ages.
    4. The ROG Astral GeForce RTX 5080 is powered by NVIDIA’s Blackwell architecture, featuring 16GB of GDDR7 memory and impressive boost clock speeds up to 2790 MHz.
    5. Advanced cooling solutions include four Axial-tech fans, a large fin array, a vapor chamber, and a 3.8-slot design, optimizing performance for 4K gaming.


    ASUS Republic of Gamers (ROG) has partnered with Bethesda and id Software to unveil an exclusive ROG Astral GeForce RTX 5080 graphics card, inspired by the forthcoming game DOOM: The Dark Ages. This launch marks ASUS’s 30-year anniversary of its graphics card lineup and is exclusively available through the Bethesda Gear Store.

    Unique Design Features

    The graphics card showcases a unique design that draws inspiration from the Doom Slayer, featuring a striking green and gold color palette, along with Doom-themed illustrations on the backplate. The card also includes green fans that are influenced by the Shield Saw and has various subtle references to the game around its frame, complemented by gold highlights on the mounting bracket and heatsink.

    Additional Bonuses for Buyers

    Purchasers will receive more than just the graphics card itself. The package comes with an exclusive in-game skin for the Doom Slayer Legionary, a T-shirt, a mouse mat, a yellow key card, and the opportunity to bundle the Premium Edition of DOOM: The Dark Ages.

    Impressive Specifications

    The ROG Astral GeForce RTX 5080 DOOM Edition is driven by NVIDIA’s Blackwell architecture and features DLSS 4 with Multi Frame Generation. It boasts 16GB of GDDR7 memory and can reach boost clock speeds of 2790 MHz in OC mode and 2760 MHz in default mode.

    Advanced Cooling Solutions

    Cooling is managed by four Axial-tech fans that enhance airflow and pressure by as much as 20%. It incorporates a substantial fin array, a patented vapor chamber, and a milled heatspreader, along with phase-change thermal pads. The card adopts a 3.8-slot design to optimize airflow and performance, making it ideal for gaming at 4K with high refresh rates.

    About DOOM: The Dark Ages

    DOOM: The Dark Ages serves as a prequel to DOOM (2016) and DOOM Eternal, utilizing the new idTech8 engine with native ray tracing. This special edition graphics card can only be found on the Bethesda Gear Store.

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  • New Doom: The Dark Ages Trailer Released Ahead of May 15 Launch

    New Doom: The Dark Ages Trailer Released Ahead of May 15 Launch

    Key Takeaways

    1. Release Dates: Doom: The Dark Ages will launch on PC and consoles on May 15, with an early access option on May 13 for an extra fee.

    2. Gameplay Insights: The second trailer reveals the main villain and a possible boss, with the Doom Slayer transitioning from being controlled by the Makyrs to aiding the Sentinels.

    3. Action Elements: The gameplay includes scenes of the Atlan mech defeating Titans and a dragon, showcasing a shift in the series with the “Stand and Fight” slogan.

    4. BFG Scene: The trailer features a unique moment where the BFG is launched from a crossbow, highlighting a new direction for the game.

    5. Soundtrack Details: While Mick Gordon is not involved, Finishing Move Inc. is working on the soundtrack, blending the original theme with Djent-dubstep influences.


    Doom: The Dark Ages is set to release on PC and consoles on May 15, or on May 13 if you’re okay with paying a bit more. The initial trailer for the game didn’t show much, leaving fans curious. However, we got more insights into the gameplay through sources like IGN, who were able to try out a demo. Now, Bethesda has quietly released a second trailer that gives us additional details.

    New Insights into Gameplay

    This new trailer for Doom: The Dark Ages introduces us to the game’s villain, along with what seems to be their dark master, whom we could face as a boss at the end of the game. The Doom Slayer appears to be initially under the control of the Makyrs, only to later become a one-man aid for the Sentinels, reminiscent of the classic “You can’t shoot a hole into the surface of Mars” moment.

    Action-Packed Scenes

    We also witness the Atlan mech effortlessly destroying Titans and battling a dragon. The trailer ends with an impressive scene of the BFG in action, but instead of a high-tech weapon, its Cell was launched from a rather shabby-looking crossbow. Doom: The Dark Ages is taking the series in a fresh direction with its “Stand and Fight” slogan, positioning it as a strong candidate for Game of the Year.

    Soundtrack Preview

    In addition, we get a glimpse of what the soundtrack for Doom: The Dark Ages will offer. Although it’s unfortunate that Mick Gordon isn’t involved, Finishing Move Inc. seems to be doing a commendable job of maintaining the original theme, infused with Djent-dubstep elements.

  • Doom: The Dark Ages Offers Epic Single-Player Campaign Experience

    Doom: The Dark Ages Offers Epic Single-Player Campaign Experience

    Doom: The Dark Ages was recently revealed at the Xbox Developer Direct 2025 event, introducing new features to the thrilling first-person shooter series. Unlike earlier titles, this new prequel will not include a multiplayer option. The executive producer and game director emphasized that Doom: The Dark Ages is designed as a single-player experience, prioritizing a fantastic campaign for its players.

    Single-Player Focus

    In a roundtable discussion with Executive Producer Marty Stratton and Game Director Hugo Martin, attended by various media representatives, the pair explained their reasoning behind the decision to make Doom: The Dark Ages a single-player title. In an interview transcribed by Wccftech, Stratton remarked that this choice was made very early in development, aiming to concentrate on crafting the most impressive and expansive campaign possible. This focus has allowed id Software to introduce the Atlan mech and a dragon, which serve as mini-games featuring mini bosses—something fans have eagerly anticipated since Doom (2016).

    Replayability Enhancements

    The previous games, Doom (2016) and its sequel Doom: Eternal, included multiplayer modes for players to engage with after finishing the single-player story. However, in Doom: The Dark Ages, the developers have incorporated numerous new functionalities into the single-player experience to enhance replay value. For the first time, players can utilize sliders to modify the combat experience, adjusting the difficulty according to their liking. Additionally, a game speed slider allows players to either slow down or speed up the gameplay, along with various other modifiers.

    Launch Details

    Doom: The Dark Ages is set to launch on May 15 for PC, Xbox Series S/X, and PlayStation 5. It will be accessible to Game Pass subscribers on the first day and is currently available for pre-order on all platforms.

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  • Doom: The Dark Ages Release Date Set for Mid-May Launch

    Doom: The Dark Ages Release Date Set for Mid-May Launch

    So far, the only info we got about Doom: The Dark Ages is the meager trailer that was shown off last year. More details about the game are expected to come out at Xbox’s Developer Direct on January 23. In the meantime, a sharp-eyed user on Resetera found some intriguing details regarding the new Doom title.

    Possible Release Date

    A now-removed post from a French source mentioned that Doom: The Dark Ages is set to be released on May 15, 2015. This is just over five years since Doom Eternal’s release, and it seems like a reasonable time frame. We only have to wait one more day to get the confirmation. It’s fair to think that Doom: The Dark Ages will utilize some version of id Tech 7, the same engine that’s behind Indiana Jones and the Great Circle.

    Hardware Requirements

    Whether it will include ray tracing features like the latter game is still uncertain, but Doom: The Dark Ages will definitely require some powerful hardware, especially for higher resolutions. Luckily, new graphics cards from Nvidia and AMD should become available around that time. However, it’s worth noting that Doom Eternal was one of the most well-optimized games during its release period, so there’s no reason to believe that its sequel won’t maintain that standard.

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