Key Takeaways
1. Enhanced Multiplayer Capability: Beyond All Reason has improved its ability to manage large multiplayer battles, supporting thousands of units after the Season 2 update in March 2025.
2. Impressive Stress Testing: The game has shown strong performance in stress tests, with battles featuring over 100 players and more than 10,000 units.
3. Positive Player Feedback: Players have reacted positively to the game, praising it for its expansive team battles and referring to it as a premier RTS experience.
4. Future Growth Plans: The developers plan to release BAR on Steam and are actively working on internationalization, with multiple language translations in progress.
5. Community-Driven Development: BAR is an open-source project utilizing the Recoil engine, attracting developers and players interested in scalable RTS design.
Beyond All Reason (BAR) is an open-source real-time strategy (RTS) game that utilizes the community-driven Recoil engine, which is a fork from SpringRTS. Recently, the game has greatly improved its capability to manage large multiplayer battles. After its Season 2 update in March 2025, the developers made backend enhancements tailored for matches with thousands of active units, showcasing the game’s real-time performance at never-seen-before scales.
Impressive Stress Testing Results
Stress tests conducted on BAR have highlighted its impressive performance, with community battles in early 2025 featuring more than 100 players and over 10,000 units. In an April 2025 interview with MB Gaming Reviews, lead developer Beherith shared insights on their design philosophy: “You look at a unit, and with just a few clicks, you can move it, attack ground, and see, okay, this one launches a plasma projectile, this other one fires a missile, it has this reload time, this projectile speed, and this area damage… We think that’s an excellent way forward.”
Positive Player Reception
The feedback from players has been overwhelmingly positive, particularly regarding the large-scale RTS battles. One player, Wulfric_Drogo, labeled it “a love-letter to fans of big, expansive team versus team RTS,” while another, anab0lic, praised it as “the best RTS currently available.” Sean Plott, also known as Day9TV and a well-regarded figure in the RTS community, remarked on BAR’s massive 8v8 matches with thousands of units displayed as “pretty sweet.”
Future Plans and International Growth
Though BAR is currently not available on mainstream commercial platforms, its consistent growth, openness, and technical focus continue to draw in developers and players fascinated by the potential of open-source RTS design at scale. The developers have announced intentions to release the game on Steam, although a specific release date has yet to be revealed. In the meantime, BAR is undergoing significant internationalization efforts, with French and Russian fully integrated, and Simplified Chinese and Spanish translations nearing completion.
Source:
Link
Leave a Reply