Key Takeaways
1. Unique Combat System: Crosswind features a meticulous, Soulslike-inspired combat style that requires timing and strategy, combining melee weapons with slow-reloading gunpowder firearms.
2. Naval Combat Challenges: Players manually navigate ships, engage in cannon fire, and can execute basic boarding maneuvers, with ship damage affecting performance in combat.
3. Positive Community Feedback: Initial player reactions highlight the game’s blend of survival elements with a dark pirate atmosphere, filling a gap in the genre.
4. Alpha Phase Details: The alpha version offers about 30 hours of gameplay, with the first phase lasting at least four weeks, and community feedback is encouraged for further development.
5. Ongoing Development: Players can participate in the game’s development through bug reporting on Discord, but there are currently no announcements regarding pricing or a release date.
In Crosswind, gamers venture into a wild world filled with isolated islands, both on land and on the ocean. This game merges traditional survival elements with a dark pirate vibe and a fighting system that draws inspiration from Soulslike games. The current alpha version showcases three unique biomes, each presenting its own enemies and resources, plus early NPC factions and three ships players can control. Alongside melee and gunpowder fighting, gamers can participate in naval combat and test out initial boarding mechanics. There’s some story content available already, with a complete campaign planned for the final launch that will feature supernatural aspects and historical figures. The developers mention that the alpha offers about 30 hours of gameplay.
Unique Combat Features
One of the most notable aspects of Crosswind is its combat system. Unlike well-known survival titles like Valheim or Sons of the Forest, which use simpler combat methods, Crosswind adopts a meticulous, Soulslike-inspired style. Both the weapons and the enemies have distinct movement patterns, and achieving success hinges on timing, clever dodging, and accurately placed strikes. This melee combat is paired with gunpowder weapons like pistols and muskets. These weapons are very powerful but have slow reload times, requiring players to be strategic and precise.
Navigating the Seas
Crosswind also presents a challenge on the water. Players need to manually navigate their ships, fire cannons onboard, and outsmart enemies by positioning themselves carefully. Accurate hits have a direct effect on how well a ship performs – a damaged rudder limits steering, missing sails slows down speed, and a hit to the powder magazine can cause a catastrophic explosion. Once an enemy ship is significantly damaged, players can execute a boarding maneuver to finish them off, although this feature is still quite basic in the current alpha stage.
Community Feedback
Initial reactions in the official Crosswind thread on r/pcgaming have been mostly favorable. Players particularly appreciate the combination of classic survival elements with the deep pirate atmosphere. Comments such as “The Skull and Bones we wanted” imply that Crosswind could fill a long-existing gap in the genre, since new pirate-themed games have been hard to come by, aside from the lighter Sea of Thieves. The combat system is also getting positive reviews, although some players mention it still needs some tweaks. There are a few lingering questions about specific mechanics: some wonder if crafting is genuinely essential or if base building aligns with the pirate theme. There are also uncertainties about how extensive the multiplayer experience will turn out to be.
The first alpha phase is anticipated to last at least four weeks, though the Crosswind Crew might extend it based on player feedback. Those interested can sign up for the playtest directly on the game’s official Steam page. Access is granted manually, but those not accepted immediately will stay in the pool for upcoming testing rounds. On the official Discord server, players can actively participate in the development process – bug reports are highly encouraged and will help speed up fixes according to the team. There hasn’t been any official announcement regarding pricing or a release date yet.
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