Multiplayer Shooter with $60M Budget Canceled After One Season

Key Takeaways

1. Distinct Duality System: Spectre Divide features a unique gameplay mechanic allowing players to control two characters simultaneously, setting it apart from competitors like Counter-Strike 2 and Valorant.

2. Significant Development Investment: Mountaintop Studios invested over $60 million in the game’s development since 2020, highlighting the studio’s commitment to creating a high-quality experience.

3. Initial Player Reception: The game attracted around 400,000 players at launch and peaked at 10,000 concurrent players, indicating initial interest and engagement.

4. Declining Engagement: Despite a strong start, player engagement decreased over time, leading to the decision to shut down the game just months after its release.

5. Community Challenges: Mountaintop Studios faced difficulties in building a loyal player community, which is crucial for the success of live-service games that depend on a consistent and returning player base.


Spectre Divide, a free multiplayer shooter that came out in September 2024, aimed to stand out from games like Counter-Strike 2 and Valorant with its distinct Duality System. This system lets players control two characters at once. The game was made by Mountaintop Studios, which consists of experienced professionals from Respawn, Bungie, and Riot Games.

Development Investment

Since 2020, the studio poured over $60 million into developing Spectre Divide. Initially, the game enjoyed a good reception, attracting around 400,000 players and reaching a peak of 10,000 players at the same time. However, player engagement gradually dwindled. On March 12, the developers revealed that the game would close down in 30 days, meaning that a second season would not happen. Consequently, the studio will also shut its doors.

Community Challenges

Even with its creative concept, Mountaintop Studios struggled to cultivate a loyal player community for Spectre Divide. This was a major issue, as games that operate as a service rely on a consistent player base, unlike traditional full-price games that recover costs through one-time purchases. For a live-service model to work well financially, it’s essential that enough players come back frequently and are willing to spend on items like in-game purchases, battle passes, or expansions.

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