Key Takeaways
1. Huawei’s Capsule system allows multiple cloud gaming sessions to use a single GPU through engine-level isolation.
2. Capsule can support 2.25 times more players simultaneously compared to traditional isolation techniques while maintaining 30 frames per second.
3. Resource consumption (CPU, GPU, RAM, VRAM) increases at a sublinear pace as more players join.
4. The system uses both global and per-player storage, allowing efficient sharing of game assets.
5. Capsule is still in prototype testing within the Open 3D Engine (O3DE) amid rising interest in cloud gaming due to high GPU prices.
A team at Huawei Technologies has introduced a new system called Capsule, which aims to let multiple cloud gaming sessions use just one GPU through engine-level isolation. This system is built within the Open 3D Engine (O3DE) and can separate each player’s inputs, rendering tasks, and game events in real-time without needing to alter the original application code.
Testing Results
The team put Capsule to the test with four applications based on O3DE and found that it could handle up to 2.25 times more players at the same time compared to traditional isolation techniques while keeping a steady rate of 30 frames per second. As more players joined, the resource consumption of CPU, GPU, RAM, and VRAM increased at a sublinear pace. The system cleverly incorporates both global and per-player storage, thus enabling shared assets to be utilized where applicable.
Market Context
This announcement comes at a time when cloud gaming is gaining more attention, partly due to the rising prices of GPUs. According to PCWorld, a survey by Liquid Web revealed that 42 percent of gamers might opt to delay a GPU upgrade if cloud or AI upscaling options could satisfy their performance requirements.
Capsule is still in the prototype phase and is currently undergoing testing at the engine level within O3DE.
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