Tag: display issues

  • LG Wing Details and Retroid Pocket Classic DIY Solution Revealed

    LG Wing Details and Retroid Pocket Classic DIY Solution Revealed

    Key Takeaways

    1. The Retroid Pocket Mini features a 3.7-inch OLED screen with a native resolution of 1,280 x 960 pixels, but it has display issues.
    2. Retroid attributes these display problems, particularly with CRT shaders, to a hardware issue without providing specific details.
    3. The Pocket Mini uses a screen originally designed for the LG Wing’s secondary display, which is not fully compatible with the Pocket Mini’s resolution needs.
    4. The LG Wing’s secondary display has a resolution of 1,240 x 1,080 pixels but can only display at 1,240 x 930 pixels, leading to image distortion when scaled.
    5. Retroid plans to offer a DIY display replacement kit featuring a compatible 3.92-inch, 1,240 x 1,080-pixel panel from the new Pocket Classic.


    The enigma surrounding the display problems of the Retroid Pocket Mini may have been uncovered by a daring hardware modder who previously created a homemade PlayStation 1 gaming handheld. To put it simply, the display within the Pocket Mini isn’t exactly what it appears to be.

    Display Details

    At first glance, Retroid has fitted the Pocket Mini with a 3.7-inch OLED screen that boasts a native resolution of 1,280 x 960 pixels. Because of this, Retroid opts to market the Pocket Mini alongside the Pocket 2S, instead of the more recent Pocket 4 or Pocket 4 Pro, which is currently priced at $199 on Amazon.

    Hardware Problems

    As we have talked about before, Retroid has attributed the Pocket Mini’s inability to properly render CRT shaders in all cases to a hardware problem. Although the company has chosen not to provide any further explanation, YveltalGriffin seems to have found the underlying issue.

    Root Cause Revealed

    It turns out that the Pocket Mini uses screens that were originally meant for the LG Wing’s secondary display. This alone isn’t necessarily problematic, but the Wing’s secondary display is 3.92 inches and has a resolution of 1,240 x 1,080 pixels.

    According to Retro Handhelds, this particular panel cannot natively display at 1,280 x 960 with a 4:3 aspect ratio. Instead, it can only achieve 1,240 x 930 pixels, which the Pocket Mini then scales up to 1,280 x 960.

    Consequently, the display was never truly able to reach its advertised resolution from the onset without the Pocket Mini distorting the image to achieve that. In addition to the recent fixes, Retroid has also confirmed plans to offer a DIY display replacement kit featuring the 3.92-inch, 1,240 x 1,080-pixel panel from the new Pocket Classic.

    Source:
    Link


     

  • Retroid Update: Fixes for Pocket Mini Display Issues

    Retroid Update: Fixes for Pocket Mini Display Issues

    Key Takeaways

    1. Retroid has launched a teaser campaign for the Pocket Classic and Pocket Flip 2 while updating on the Pocket Mini’s issues.
    2. The Pocket Mini, released last summer, is compact and performs well compared to larger devices like the Ayn Odin2.
    3. Initial units of the Pocket Mini had color scheme discrepancies compared to what was advertised.
    4. Display issues with the Pocket Mini involve improper rendering of shaders, which Retroid initially thought could be fixed via software.
    5. It has been confirmed that the shader issue is a hardware problem, leading to an expanded return policy for dissatisfied customers.


    Retroid has launched a new teaser campaign for the Pocket Classic and Pocket Flip 2. At the same time, the company has shared some updates regarding the Pocket Mini and its persistent display troubles.

    Pocket Mini Performance Recap

    The Pocket Mini was released last summer, featuring compact dimensions of 165 x 77 x 16.5 mm and weighing 215 g. It performed comparably to the significantly larger Ayn Odin2 (currently priced at $449 on Amazon) in demanding emulator tasks. Retroid didn’t experience the usual production delays associated with long-run gaming handhelds, but some initial units were shipped with a different color scheme than what was shown on their website.

    Display Issues and Updates

    After release, it became clear that the Pocket Mini struggled with displaying shaders properly. Instead of looking correct, filters and scan lines appeared distorted and uneven. Retroid initially thought they could fix this by collaborating with Qualcomm, possibly through a software update.

    Hardware Problems Confirmed

    Sadly, they have now confirmed that this issue will not be resolved that way. The Pocket Mini’s failure to render shaders is attributed to a ‘behavior of the screen.’ This implies that the problem lies within the hardware itself rather than being due to faulty software. Consequently, Retroid has expanded the return policy for the Pocket Mini for customers who are dissatisfied with their devices. More details can be found in the screenshot below.

    Source:
    Link