Key Takeaways
1. The Battlefield series traditionally used a class-based system with four main roles: Assault, Engineer, Medic, and Recon, each with specific weapons and functions.
2. The removal of this conventional class system in Battlefield 2042 sparked significant debate among players, many of whom want a return to the classic format for clearer roles and better team dynamics.
3. The planned class system for Battlefield 6 aims to blend traditional roles with modern flexibility, allowing all classes access to a wide range of weapons, while retaining class-specific bonuses and features.
4. Community concerns include the fear that full weapon access for all classes may weaken the game’s identity and reduce teamwork, with some players advocating for stricter weapon limitations as seen in earlier titles.
5. The new class system will undergo testing soon, and EA’s ability to regain player trust with Battlefield 6 remains uncertain, with an official reveal expected this summer and a launch by March 2026.
Before the new “specialists” were introduced, the Battlefield series utilized a traditional role-based framework centered around four primary classes: Assault, Engineer, Medic, and Recon. Each class had its own distinct role and was limited to certain types of weapons. For instance, Assault soldiers were equipped with medkits to heal their teammates and utilized versatile assault rifles for combat up front. In contrast, players in the Recon class concentrated on identifying enemies from afar and eliminating them with sniper rifles.
Changes in Class System Spark Debate
The decision to eliminate the conventional class system was met with much controversy when Battlefield 2042 was released. Since that time, numerous players have expressed a desire for a return to the classic class format, believing it would restore clearer roles and enhance team dynamics in Battlefield 6. On May 21, EA shared the first insights regarding the revamped classes on X – here’s a brief summary:
Merging Tradition with Flexibility
With the planned class system for Battlefield 6, the developers intend to combine the series’ traditional role-based concept with the loadout flexibility found in modern shooters. Every class will have access to a comprehensive selection of weapons, but class-specific bonuses and unique “signature” features will be important as well.
The system also includes two customizable gadget slots for each class, class-specific throwables, and traits that unlock progressively to provide additional benefits. To assist new players in getting accustomed to the game, each class will be provided with preset loadouts.
Community Reactions and Concerns
Many players expressed criticism in the comments on X. A frequent worry is that granting full weapon access to all classes could dilute the game’s identity and diminish team cooperation. Fans contend that restrictions based on class are essential for preserving distinct roles in battle. This new system has been likened to the unpopular loadout setup of Battlefield 2042, with many advocating for a return to the stricter weapon limitations characteristic of Battlefield 3 and Battlefield 4. As one dissatisfied player commented: “After two let-downs, I’m done if it remains like this.”
The new class system is set for thorough testing in the upcoming weeks within the Battlefield Labs test environment. Additionally, a server performance test is scheduled between May 23 and 26. Invitations will be distributed via email through the EA Playtesting program, and interested players can sign up here to join. Whether EA and DICE will win back the community’s trust with Battlefield 6 is still uncertain. The official reveal event is on the agenda for this summer, and according to EA’s most recent financial report, the game is expected to launch by March 2026 at the latest.
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